(§5t£P3£52®COIN-OP,
INC.
X-MEN™
vs.
STREET FIGHTER™
SELECTING
AN
ITEM
(
continued
•
To
return
to
the
test
menu, push
the
PLAYER
1
START
(IP
START)
and
PLAYER
1
SHOT
1
(IP
SHOT1)
buttons simultaneously.
•
The
test
menu
will return to
the screen:
a)
After
you
exit
the "7.
CONFIGURATION
MENU"and
b)
After the
memory
is
tested
from
the
menu,
"8.
MEMORY
CHECK".
CLOSING
THE
TEST
MENU
To
close the
Test
Menu,
highlight "9.
EXIT"
and push
the
PLAYER
1
SHOT
1
(IP
SHOT1)
button.
TEST
MENU
ITEM
DESCRIPTIONS
INPUT
Used
to
test
all
the input switches,
such
as
joysticks
and
buttons.
The
"0"
changes
to
a "1"
as the
button
is
pushed
or joystick
is
moved. Check
connections
and
switches
in
case the
"0"
doesn't
change
to
a
"1"
when
depressed or
moved.
OUTPUT
Used
to
test
the
coin
meter and
the
coin
lock.
SOUND
&
VOICE
Select a
code
of
SOUND
or
VOICE
with
the
PLAYER
1
JOYSTICK.
Push
the
PLAYER
1
SHOT
1
button
to
hear
the
sound
of
the selected code.
COLOR
Shows
color bars
of
red,
green, blue,
and
white.
Adjust
RGB
and
brightness
to
obtain
the
optimum
color balance
and
solid
black background.
DOT
CROSS
HATCH
Used
to
test
the screen
size,
focus
and
distortion.
GAME
DATA
Coin
meter and playtime
information
will
be
displayed.
CONFIGURATION
Used
to
change
the
game
play
settings.
Refer
to
the
CONFIGURATION
MENU
section.
MEMORY
CHECK
Used
to
test
memory.
"OK"
appears
when
each block of
memory
passes
test,
"NG"
appears
in
case of malfunction.
If
"NG"
appears, repeat the
memory
test
and
wait
for
the
"OK"
message. Contact your
distributor
if
"NG"
still
appears.
EXIT
Select
this
item
and push
the
PLAYER
1
SHOT
1
(IP
SHOT1)
button
to
return
to
game
play
mode.
10
Proprietary
and
confidential
information, not
to
be
disclosed
or
copied without
the express
permission of
CAPCOM®
COIN-OP,
INC.
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