Reverb Group.16; Reverb Vocal • Reverb Plate; Early Reflection Group.16 - Yamaha FX500 Operation Manual

Simul-effect processor
Hide thumbs Also See for FX500:
Table of Contents

Advertisement

Available languages

Available languages

• Reverb Group
• Early Reflection Group
• Reverb Hail (RhI)
• Reverb Room (Rrm)
• Reverb Vocal (Rvc) • Reverb Plate (Rpl)
Reverberation is the warm musical "ambience" you
experience when listening to music in a hall or other
natural environment. The FX500 offers several different
reverb effects, simulating types of reverberation you would
experience in a hall (Reverb Hall), in a smaller room
(Reverb Room), a reverb effect ideally suited to vocals
(Reverb Vocal), and the type of reverberation produced
artificially by a plate reverberator (Reverb Plate).
1 TYP
DLY
Rhl 30.0
• Early Reflection Hall (Ehl)
• Early Reflection Random (Erd)
• Early Reflection Reverse (Erv)
• Early Reflection Plate (EpI)
These effects are created using different groupings of
"early reflections" — the first cluster of reflections that
occurs after the direct sound but before the dense
reflections that are known as reverberation begin. Early
Reflection Hall produces a typical grouping of early
reflections that would occur in a performing environment
such as a hall. Early Reflection Random produces an
irregular series of reflections that could not occur naturally.
Early Reflection Reverse generates a series of reflections
that increase in level — like the effect produced by playing
a recorded reverberation sound backwards. Early
Reflection Plate produces a typical grouping of reflections
that would occur in a plate reverb unit.
RVT (Reverb Time: 0.3 — 40 s)
Sets the duration of the reverb effect.
HF (High Frequency Reverb Time Ratio: 1 —10)
Sets the reverb time of the high frequencies in relation to
the overall reverb time. Higher values produce longer high-
frequency reverb times, gradually approaching the overall
reverb time.
Lower values create a "darker" reverb decay.
PLY (Delay Time: 0.1 — 335.0 ms)
Sets the delay time before the reverb sound begins.
j TYP RSZ LIV
Ehl 2.0
4
1 TYP
MIX LVL
Ehl
g
0
/ TYP
DLY
Ehl
14.0
RSZ (Room Size: 0.1—20)
Sets the separation between reflections. The values
increment in 0.1 steps from 0 to 10, while values above 10
increment in steps of 1. Higher values produce greater
separation between reflections, and therefore the effect of
a bigger room.
(DLY)
MIX (Mixing Balance; 0 — 100 %)
Sets the balance between the direct and effect sound.
Higher values produce a greater proportion of effect sound
in relation to direct sound.
LVL (Output Laval: -41 — -fS dB)
Determines the output level of the effect.
LIV (Liveness: 0 — 10)
Determines how the early reflections decay. Higher values
result in slower decay, producing the effect of a more
reflective ("live") room.
DLY (Delay Time: 0.1 — 400.0 ms)
Sets the delay time before the early reflection sound
begins.
Initial direct sound.
(DLY)
16

Advertisement

Table of Contents
loading

Table of Contents