Tascam TSR-8 Operation & Maintenance Manual page 20

1/2” 8-track recorder/reproducer
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To record again using the same memory points, press
the AUTO
IN/OUT switch again (its LED will again
blinking), then press PLAY.
To terminate the Auto In/Out
procedure,
press
the
CLEAR
switch. The AUTO
IN/OUT LED which was on
solid will turn off. By hitting CLEAR, you erase all of
the three memory
points
(Preroll Start, Punch-in
and
Punch-Out points).
About Punching In
Setting in and out points:
For both musical and
technical reasons, when punching in or out of a track,
you must select points that are "in the clear", i.e., in the
pauses between'
phrases or notes.
It sounds unnatural
and makes the insert noticeable if you record a new note
before the old one has ended, or are holding a note as
you
punch
in or out.
For this reason,
some
session
players leave a beat or two of silence between passages
they
might
want
to
edit later.
Making
inserts
well
requires some
practice. Many engineers count bars and
beats to keep track of the punch in and out points and
hit them on cue. Because of the spacing between the
erase and record heads, you may need to anticipate your
in/out points by a fraction of a second for extremely
tight cues though the gapless operation and high speed
of the TSR-8 makes it much easier.
External
computer
punching:
If you
need
insert
points that are consistently repeatable within 1/30th of
a second, you
may want to control the TSR-8
by an
external computer device. With this method, track 8 is
recorded
with
SMPTE
time
code
and
punch-in/out
points are entered into the TSR-8 via the serial connec-
tor on the back panel.
The procedure is similar to the
TSR-8's
built-in
AUTO
IN/OUT
function
but more
accurate
because the computer
is reading a reference
actually recorded
on tape instead of tach pulses gener-
ated by the movement of the tape reels.
Level
matching:
No matter
how carefully
you
set
your punch
points,
if the inserted
material
is louder,
softer, or a different tone from the original track, it will
be noticeable. Set the EQ and volume settings on your
mixer the same as they were during the original record-
ing. If you
make
inserts immediately
after recording,
don't change the instrument
or mixer settings
at all.
Keep in mind that at a certain point it's better to record
the whole track over than making multiple punch-ins.
7. BOUNCING TRACKS (PING-PONG) +H
The recording capability of the TSR-8 is not limited
to the eight tracks. As you progress with recording, you
may
reach
a point where
you
need
more
than eight
tracks of material.
This is where Bouncing — also called
Collapsing
or
Ping-ponging
tracks
is invaluable.
Essentially,
bouncing
tracks consists of a ''mini
mix-
down":
taking tracks that have already been recorded,
TRK
Tjolnym
A
B
Cc
D
1
2
3
4
5
6
7
8
Bouncing tracks 1 — 4
onto track 8
Other Tips About Bouncing
1. Before you record over the parts that have been
bounced together, make certain that you're happy with
the overall sound
of the bounced
parts, because you
won't be able to change their mix or punch-in to fix
errors,
2. It is possible to bounce tracks more than once, i.e.,
to take a bounced track and-combine it yet again with
other
material
onto
another
empty
track.
There
are
limits, however, just as there are anytime you make a
copy of a copy. Eventually the sound will get "blurry"
treble
will be decreased
and
added
dropouts will
become
more noticeable. Whether the added versatility
20
A+B+C+D
making
a mix of these tracks and re-recording
them
back onto an empty track (or tracks) of the TSR-8.
With
all multitrack
recorders,
it is possible
to get
feedback when a track is recording signal being bounced
from the track right next to it. To eliminate feedback, it
is advisable to bounce ona
track away from the originals.
TjoO;njm
>
EtF+Gt+H
A+B+C+D
Tracks 1 —4 available
Bouncing new tracks 1 — 4
for recording new parts
onto track 7
of bouncing is worth the slight loss of sound is up to you
and the demands of your project.

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