Sega Sonic Adventure 2 Instruction Manual page 9

Sega sonic adventure 2 video game: instruction manual
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SA2_010513S.qxp
5/15/01
2:52 PM
HUNTING STAGES
SCORE
ELAPSED TIME
NUMBER OF COLLECTED RINGS
REMAINING LIVES
OBJECTIVES COLLECTED
ACTION FOR B BUTTON
SMALL ANIMALS AND CHAOS
DRIVES COLLECTED
TREASURE RADAR
Unlike the other four characters, Knuckles and Rouge engage in treasure hunting. In order to
complete the stage, they must collect both specified objects. Once they move into the vicinity
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of a desired object, the radar at the bottom of the screen will begin to flash from green to
yellow to red as the character moves closer to the object. You can obtain hints for the location
of each object by viewing the monitor screens. Since these stages are not a race to reach the
Goal Ring, no point markers will appear.
KART STAGES
ELAPSED TIME
TIME LIMIT
NUMBER OF COLLECTED RINGS
REMAINING LIVES
TIME ELAPSED TO REACH THE
CHECK POINT
On both sides of the Story Mode, there is one Kart Stage where you
will drive a vehicle. Press and hold the A Button to accelerate, B/X to
brake, and $^ to steer. If you collect 20 or more rings, you can boost
your kart for a short period of time.
There are two check points, dividing the course into three sections.
There is also a time limit to reach the check point, and you will lose one
life if you fail to reach the check point before time expires.
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RINGS
Within the game field, there are several rings. Excluding Tails and Dr.
Eggman, all other characters can survive damage inflicted by enemies
only so long as they are carrying at least one ring. When attacked,
these characters will lose all the rings they were carrying. If a character
is attacked while carrying no rings, they will lose a life. If the character
is skilled enough to collect 100 rings, they will receive an extra life. For
Tails and Dr. Eggman, collecting rings will recover lost HP little by little.
POINT MARKERS
On High-Speed Action and Lock-on Shooting Stages, there are several
point markers placed throughout the level that you can use to save your
character's time and position within the course. If your character loses a
life, the next life will start from the location of the last point marker
touched with the time that was logged when the marker was originally
touched. If you have a certain amount of rings when touching the
point marker, you will receive a bonus item.
More than 90
Shield
More than 40
More than 80
Speed up
More than 20
More than 60
20 rings
BATTLING THE BOSSES
After clearing some stages, a "Boss" will appear. The life gauge of the
boss will appear at the top right. Find its weaknesses and attack the
boss to deplete its life gauge. If you deplete its life gauge completely,
you will win the battle.
PAUSE SCREEN
Press the Start Button while the game is being played to pause the
game and bring up a Pause Menu.
On Hunting stages (Knuckles and Rouge), the hints you have obtained
will be displayed as well. Use L/R to cycle through hints, or press and
hold both to stop cycling the hints.
CONTINUE
Resume gameplay
RESTART
Start over from the beginning
of the stage
EXIT
Quit game
10 rings
5 rings
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