Sega Sonic Adventure 2 Instruction Manual page 5

Sega sonic adventure 2 video game: instruction manual
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SA2_010513S.qxp
5/15/01
2:52 PM
MILES "TAILS" PROWER
This fox boy with two tails can create
mechanical inventions that rival those
made by Dr. Eggman. This time, Tails
pilots his latest walker, "Cyclone." He
will support Sonic completely with his
mechanical abilities.
TAILS
8
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Volkan Cannon (B)
You can destroy wooden
containers.
Propeller Punch
(Tails)
/Punch
(B near the enemy)
(Dr.Eggman)
You can use this weapon only when an
enemy is in front of you. Utilize this in 2P
versus play to blow your opponent away!
Page 8
Lock-on (Hold B)
Hold B to display a sight
laser. Then use the Analog
Thumb Pad to lock onto
the enemy. You can even
lock onto multiple enemies.
ACTIONS COMMON TO TAILS AND DR. EGGMAN
Lock-on missile (Release B)
While the targets are
locked on, release to fir e
missiles. Destroy multiple
enemies for even mor e
points.
DR. EGGMAN
Hovering (Hold A)
You can hover yourself to
land slowly or jump to the
distant ground. You must
obtain a specific level up
item in order to be able to
perform this.
Also known as Dr. Robotnik,
Dr. Eggman is a self-proclaimed
9
genius. He is an evil scientist
with an IQ of 300. A renowned
authority on robotics, Eggman
joins forces with Shadow and
Rouge in a plot to conquer the
world. Once he has collected all
the Chaos Emeralds, he plans to
take care of his lifelong rival, Sonic,
once and for all.
DR. EGGMAN

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