Sega Sonic Adventure 2 Instruction Manual page 6

Sega sonic adventure 2 video game: instruction manual
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SA2_010513S.qxp
5/15/01
2:52 PM
KNUCKLES THE ECHIDNA
The guardian of the Master Emerald,
Knuckles takes his residence on the floating
Angel Island. He is known as a treasure
hunter, but is a skilled martial artist as
well. Ever since the Master Emerald was
shattered, Knuckles has made it his
mission to collect each and every shat-
tered piece.
10
KNUCKLES
ACTIONS COMMON TO KNUCKLES AND ROUGE
Punch
/Kick
(Knuckles)
(B)
You can break a wooden
box or defeat the enemy in
front of you.
Glide (Hold A while air-
borne)
You can glide yourself to
land slowly or to travel to
the ground in the distance.
Page 10
Climb Wall
(Rouge)
While gliding, bump into
the wall to stick onto it. In
this position, use the
Analog Thumb Pad to
move around.
ACTIONS COMMON TO KNUCKLES AND ROUGE
Swim (B to dive, A to go
up)
You can swim underwater.
Don't forget to come up to
the surface, as you cannot
breathe underwater.
ROUGE
Dig (Jump, then B)
You can dig the ground to
uncover hidden items.
While sticking to a wall, you
can dig the wall by simply
pressing (B). You must
obtain a specific power-up
item in order to be able to
perform this action.
As a hunter who devotes her life to
11
the pursuit of jewels, Rouge is deter-
mined to make herself rich. She is
passionate about her work, and once
she's set her sights on a new treasure,
she stops at nothing until she gets it.
In order to collect the many pieces of
the Master Emerald, she offers to help
Shadow and Dr. Eggman—but her true
identity remains a mystery to them both.
ROUGE THE BAT

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