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Sega Sonic Adventure Instruction Manual

Sega sonic adventure video game: instruction manual

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Seven precious emeralds with a m ysterious and compelling power
Relics from an ancient warrior land
An epic tale full of joy and sorrow
Now fate has opened a new chapter
Destiny repeats itself as the adventure unfolds...
Thank you for purchasing Sonic Adventure! Please note that this software is designed only for use with
the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing
CONTENTS
OPERATION . . . . . . . . . . . . . . . . .2
STARTING A GAME . . . . . . . . . . . . .4
ADVENTURE MODE . . . . . . . . . . . . .7
TRIALMODE . . . . . . . . . . . . . . . . . .14
CAUTION
Sonic Adventure is a memory card compatible game (Visual Memory Unit (VMU) sold separately). The number of memory
blocks required to save game files varies according to the type of software and content of files to be saved. With this
game, 10 blocks are needed to save game files and 128 blocks are needed to maintain the A-Life system used t o
save Chao creatures. Playing "Chao Adventure" (mini-game) using your VMU requires 128 blocks of free memory. Note
that because the saving of all cleared action stages, events, and victorious battles against bosses occurs automatically,
never turn OFF the Dreamcast power, remove the memory card unit or disconnect the controller during game play.
CHAO CREATURES . . . . . . . . . . . .15
USING YOUR VMU . . . . . . . . . . .16

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Summary of Contents for Sega Sonic Adventure

  • Page 1: Table Of Contents

    CAUTION Sonic Adventure is a memory card compatible game (Visual Memory Unit (VMU) sold separately). The number of memory blocks required to save game files varies according to the type of software and content of files to be saved. With this game, 10 blocks are needed to save game files and 128 blocks are needed to maintain the A-Life system used t o save Chao creatures.
  • Page 2: Console And Controller Operation

    DREAMCAST CONTROLLER Sonic Adventure is a one- ANALOG THUMB player game. Connect the controller into Control Port A of the Dreamcast. To return to the title screen at any point during game play, simultaneously pressandhold and StartButtons. D-BUTTON Insert the memory card into an expansion socket of the controller.
  • Page 3: Starting A Game

    When the confirmation window appears, select either “OK” or “Cancel”. Up to three separate Sonic Adventure game files can be stored on one memory card. When starting a game for the first time, select an empty file. To play a continual game, be sure to...
  • Page 4: Adventure Mode

    = Enter, = Cancel The central game of Sonic Adventure is called the “adventure mode”. The adventure mode is comprised of two “areas”. One area, called the “Adventure Field”, contains a variety of “Events” that are encountered in the course of the overall adventure story.
  • Page 5 Once the boss’s life gauge reaches zero, CHAO CREATURES A special feature of Sonic Adventure is the ability for you to raise a unique species of creatures called “Chao”. A Chao creature is essentially a “virtual pet”...
  • Page 6 ITEMS There are two types of “items” that can be collected in Sonic Adventure. A number of “Item Boxes” are located throughout the action stages as well as special “Level Up Items”, that are...
  • Page 7 ADVENTURE MODE MINI-GAMES As you proceed through the game, you will encounter a number of “mini-games”. Fulfilling certain requirements while participating in these mini-games may award you with bonus items. Once a mini-game is successfully cleared, it will be registered in the “Trial Mode” (for details, see p.14) enabling you to replay the game as often as you like.
  • Page 8: Trialmode

    RAISING CHAO CREATURES IN T HE CHAO GAR DENS = Enter, = Cancel An added feature of Sonic Adventure is the “A-Life” system installed within protected environments called “Chao Gardens”. This system enables you to hatch, raise and interact with a unique species of virtual creatures called “Chao”.
  • Page 9: Playing "Chao Adventure" Using Your Vmu

    “ ” “ ” TAKING YOUR CHAO FOR A WALK Transfer your Chao to a Visual Memory Unit (VMU) to take them on an adventure. To do this, use a character to pick up* your Chao and carry it over to the “Transporter Machine” located in the Chao garden. Jump on the red button and set the Chao down.
  • Page 10 SONIC THE H EDGEHOG He’s the world’s fastest, hypersonic hedgehog! With a strong love of freedom, the only thing Sonic hates is oppression. Despite his short temper, deep down he’s a really nice guy who is 100% committed to helping those in trouble whenever and wherever he can.
  • Page 11: Character Introductions

    CHARACTER INT RODUCTIONS MILES “TAILS” PROWER This sweet-natured fox is a natural born mechanic with the unique ability to fly high in the sky using his two special tails. A long time friend and admirer of Sonic, Tails devoted himself to tinkering in his workshop while Sonic was away on his journey.
  • Page 12 CHARACTER INTRODUCTIONS KNUCKLES THE ECHIDNA Knuckles is one wild and powerful spiny anteater. Although blessed with an honest, straight-up personality, he often lacks flexibility. With his powerful arms, he can glide through the air to attack and land some serious punches. Guardian of the Master Emerald for as long as he can remember, one seemingly normal day his world is...
  • Page 13 CHARACTER INTRODUCTIONS AMY ROSE Always bright and cheerful, Amy is the self-appointed girlfriend of Sonic. Possessing a strong competitive streak, she is second to none when in control of her Piko Piko Hammer. With many fond memories of her Sonic-chasing days, she’s thrilled when their two worlds collide again with the sudden appearance of a huge spaceship one fine day...
  • Page 14 CHARACTER INT RODUCTIONS E-102 GAMMA Created by the evil Dr. Robotnik, E102 Gamma is an E100 series gunner robot. Shortly after his “birth”, Gamma must pass a test that will enable him to join an elite unit of robots. His destiny then takes a drastic turn when he meets a certain frog with an unusual tail…...
  • Page 15 CHARACTER INT RODUCTIONS BIG THE CAT This giant cat is one laid-back and easy going fellow who loves to fish and is never without his favorite rod and lure. Big leads a tranquil life, together with his buddy “Froggy”, in a hut in a serene part of the jungle.
  • Page 16 CHARACTER INT RODUCTIONS BIG THE CAT CASTING Use the button to have Big cast into the water. 1. Position Big facing the water, press and hold the tor and use the Analog Thumb Pad to position the cast indicator over the desired spot. 2.Release the button to automatically cast the lure to the desired spot.
  • Page 17 E100 Series SONIC ADVENTURE Credits < Sonic Team > Producer Yuji Naka SPIKY SPINNER Director Takashi Iizuka Art director...