Sega Seaman Instruction Manual

Sega Seaman Instruction Manual

Sega seaman video game: instruction manual

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W
D
G
E LCOME TO
R.
A S S E
Thank you for purchasing the Vivarium Seaman Kit!
Please note that this software is designed only for use with a Dreamcast
console. Be sure to read this instruction manual thoroughly before you start.
This package contains a Seaman habitat and one Seaman egg.
To begin with, let's learn a bit more about Seaman, shall we? Historical
references to Seaman first appeared in the spoken folklore of ancient Egypt,
passed down from generation to generation. Until recentl y, it was assumed
that the Seaman creature did not actually exist (similar to the many other
mythical creatures of ancient Egypt). However, in 1997, the discovery of a liv e
Seaman in the Egyptian city of Old Alexandria disproved this assumption, and
Seaman came to be known the world o ver.
While the originally disco vered Seaman specimen died shortly after being
captured, its remains were quickly rushed to the foremost biological research
institute in France where a number of eggs were discovered inside its body.
We at Vivarium were then able to assist in this endeavor by covering the
research and development costs in return for the sole distribution rights that
have enabled us to of fer this product to you.
It is well known that as part of its genetic labeling, Seaman passes knowledge
on to subsequent human generations orall y. Furthermore, Seaman is said t o
have had a strong influence on the progression of ancient civilization, but the
details of exactly how this was done are not y et fully understood.
A memory card [Visual Memory Unit (VMU) sold separa te ly] is
re qu i red to play Seaman. In order to save game data, the VMU to
be used must be fo rm a t ted , have at least 64 memo ry blocks of fre e
space avai lable and no other VMU applications save d .
L
!
'
S
A BO R ATO RY

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Summary of Contents for Sega Seaman

  • Page 1 A memory card [Visual Memory Unit (VMU) sold separa te ly] is re qu i red to play Seaman. In order to save game data, the VMU to be used must be fo rm a t ted , have at least 64 memo ry blocks of fre e...
  • Page 2 In March of 1932, in the city of Alexandria, Dr. Gassé happened to meet up with a local resident who had caught a Seaman while fishing. Dr. Gassé obtained a sample of some of Ancient Egyptian Papyrus the eggs, which he carried back with him to F rance.
  • Page 3 Seaman. Insert the Microphone As Seaman matures there will come a time when it will begin to converse with you. A microphone has been included in this package for the express purpose of speaking to your Seaman.
  • Page 4 VMU with the utmost care. In order to prevent you from accidentally losing track of your Seaman, we have made sure that it is not possible to create more than one Seaman habitat to each VMU.
  • Page 5 And for as long as Seaman lives, the show will go on. B e fo re you sta rt playing with Seaman or befo re you cre a te a Seaman h a b i tat, be sure to set your Dre a m c a st console to the correct time.
  • Page 6 Press Trigger L ( ) to toggle the display o ver to the storage matrix. The milky white object located in the top left storage box is the Seaman egg. Use the Analog Thumb Pad to select the egg, and while pressing and holding the X Button ( ), press and hold Trigger R ( ) to grab hold of the egg.
  • Page 7 ( ). Press again to unlock the close-up view to zoom. The Analog Thumb Pad can also be used to adjust the camera angle when you have grabbed and lifted Seaman for observation. D i rectional Pad (D-Pa d ) Use the D-Pad to operate the various devices that control the habitat environment.
  • Page 8 Once Seaman has learned a reasonable vocabulary, try to initiate a conversation. In the beginning, it is generally acceptable to address Seaman with “Hey”, or “Seaman” to do so. A mature Seaman will often respond to phrases such as “Say something,” or “Talk to me”.
  • Page 9 Seaman may begin to dislike you. Tickling Seaman Use the zoom function to zero in on Seaman and position the hand icon over it. Then press repeatedly. Perhaps you could utilize this function to put...
  • Page 10 To display the habitat operation panel on the screen, press available for use at the cur rent stage of your Seaman’s development will appear on the panel. Press to toggle between the available functions and then press to activate the selected function.
  • Page 11 . Just after the habitat is first created, the level of oxygen is 0. When the oxygen level is lower than 50, Seaman is in danger of suffocation. The appropriate level depends on the number of living objects in the habitat, however it is safe to assume that this level must stay above 80 whenever possible.
  • Page 12 E A M A N How to Reset the Habitat When raising a new Seaman, or when Seaman has pre m a t u re ly died. . Wait until the save process is To do away with the habitat and storage matrix you had been...
  • Page 13 I V I NG IN ARMONY WITH If Seaman is in a bad mood, it will elect to discontinue conversing with you. Whether the cause of this mood swing is inadvertent or intentional on your part is of no relevance. The following situations have been noted...
  • Page 14 Secondly, it is imperative at some point that you transform the habitat aquarium into a ter rarium (a habitat that contains land) for Seaman, as this is crucial to aiding in its evolution. But not to worry, Seaman will assist you in achieving this goal when the time is right.
  • Page 15 Please answer as truthfully as possible and never, ever lie. Seaman is only so cle ver, and as you will discover, patience is not its strong suit. When answering questions, avoid long or wordy answers and instead answer in one simple, easy to understand term or phrase.
  • Page 16 Seppo Helava Chris Craig Alex Genadinik Creative Services Narrator Leonard Nimoy Casting and Recording Webtone A s s i stants to Mr. Seaman (Jellyvision, Inc.) Brian Chard Localization Producers Mari N. Schaal Lina Chern Osamu Shibamiya Shannon Miller Steve Newman...
  • Page 17 EAMAN E S E A RCH OT E S (c) 1999, 2000 Vivarium Inc. All rights reserved. No part of this software, including visual images, voice data, and transcripts of voice content, may be reproduced or utilized in any form or by any means, electronic or mechanical, without permission in writing.

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