Sega Sonic Adventure 2: Battle User Manual
Sega Sonic Adventure 2: Battle User Manual

Sega Sonic Adventure 2: Battle User Manual

Sega sonic adventure 2: user guide

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Summary of Contents for Sega Sonic Adventure 2: Battle

  • Page 2 WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING ® YOUR NINTENDO HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Convulsions Eye or muscle twitching...
  • Page 3: Table Of Contents

    NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. Thank you for purchasing Sonic Adventure 2 Battle. Please note that this software is designed only for use with Nintendo GameCube™. Be sure to read this instruction manual thoroughly before you start playing.
  • Page 4: Prologue

    PROLOGUE HERO SIDE STORY It is just another ordinary day . . .until Sonic, hero of justice, is accost- ed by a secret military force code-named G.U.N. Escaping the confines of a high-security helicopter, Sonic leaps down into the city streets in an effort to flee from his captors.
  • Page 5: Characters

    CHARACTERS SHADOW THE HEDGEHOG Shadow is the ultimate life form created by Professor Gerald Robotnik. Shadow has the ability to use his special power, "Chaos Control." Shadow is able to harness the power of the Chaos Emerald to warp time and space.
  • Page 6 A friendly boy fox with two tails His mechanical ability to build machines is equal to that of Dr. Eggman. This time, he plays an active role using his new machine the "Cyclone." His ability to build machines is invaluable to Sonic. MILES “TAILS”...
  • Page 7 ROUGE THE BAT As a hunter who devotes her life to the pur- suit of jewels, Rouge is determined to make herself rich. She is passionate about her work, and once she’s set her sights on a new treasure, she stops at nothing until she gets it. In order to collect the many pieces of the Master Emerald, she offers to help Shadow and Dr.
  • Page 8: Actions

    ACTIONS ACTIONS COMMON TO SONIC & SHADOW HOMING ATTACK A Button while airborne You can attack nearby enemies, and even attack a series of enemies continuously. SOMERSAULT B Button You can break wooden boxes or squeeze through very low or narrow gaps. SPIN DASH Hold B Button, then release You can build up your momentum and start rolling at...
  • Page 9 ACTIONS COMMON TO TAILS & Dr. EGGMAN VOLKAN CANNON B Button A mini-gun that you fire by pressing the B Button. You can destroy items such as wooden boxes. PROPELLER PUNCH/PUNCH B Button near the enemy You can use this weapon (Propeller Punch for Tails; Punch for Dr.
  • Page 10 ACTIONS COMMON TO KNUCKLES & ROUGE GLIDE Hold A Button while airborne You can glide and descend slowly. CLIMB WALLS While gliding, bump into the wall and grab onto it. In this position, use the Control Stick to move around. PUNCH/KICK ATTACK B Button You can break a wooden box or defeat the enemy in...
  • Page 11: 2P Battle Characters

    2P BATTLE CHARACTERS AMY ROSE An energetic girl in love with Sonic. Amy loves to chase after Sonic wher- ever he goes. While not as good at running or jumping compared to other char- acters, Amy can perform a special attack with fewer rings, thus hin- dering her opponents by firing attacks continuously.
  • Page 12 CHAO WALKER Styled after Chao and created by Tails, the Chao Walker is one of the quickest characters in the game. With its speedy moves, Chao Walker is able to dodge an opponent’s attack as well as deliver its own. Chao Walker can perform special attacks with fewer rings collected as compared to other characters.
  • Page 13 TIKAL A girl with mystical power, who comes from the same ancient tribe as Knuckles. Tikal has quick moves and can find Emeralds quickly, but she does not have a very good sense for seeking out Emeralds in the distance. In addi- tion, Tikal cannot battle well since her punches have a very short reach.
  • Page 14 STICK +CONTROL START/PAUSE “Sonic Adventure 2 Battle“ is a one or two player game. Connect the Nintendo GameCube™ Controller to Controller Socket 1 (one player) or Controller Socket 1 and 2 (two players). Maximum of four players can participate in the Chao Race. See P.45 for the controls during the Chao Race.
  • Page 15 Nintendo GameCube™ for directions on how to connect. Connect your TV set and Nintendo GameCube™ with Component Video Cable. Place the Sonic Adventure 2 Battle Game Disc, close the Disc Cover, and press the POWER Button. After the Nintendo GameCube™ logo is displayed, press and hold the B Button.
  • Page 16 1P PLAY MODE STORY Play the game to advance the storyline. In the Story Mode, select either HERO side or DARK side and play the game to reveal each story. The Game Data in the Story Mode will automatically be saved onto the Main Data when each stage is cleared.
  • Page 17 Y Tails & Dr. Eggman Score Elapsed time Number of collected rings/Chao key Remaining lives Health Gauge Chaos Drives and small animals collected Proceed through the game by destroying enemies with the Lock-on Missile. Stay aware of the HP Gauge displayed at the bottom of the screen.
  • Page 18 THE RULES IN THE ACTION STAGE Learn about the basic rules in the Action Stage. Utilize them and proceed through the game with an advantage. LEVEL-UP ITEMS Level-Up Items hidden somewhere in the Action Stages pro- vide an enhanced attacking ability or action. The stage may not be cleared without obtaining these items.
  • Page 19 ITEMS There are 2 types of items: the items that you can obtain from “Item Boxes“ and the Level-Up Items. See Actions on P.13, 15, and 17 for details of the Level-Up Items. HIGH-SPEED SHOES These shoes provide Adds 5/10/20 rings to your character with a your ring collection.
  • Page 20 NEW PLAY MENU Once you clear the certain conditions in the Story Mode, you will be able to select a new play menu both in the 1P play Mode and in the 2P Battle Mode. Use the left and right of the Control Stick/+Control Pad to select a menu to play and press the A Button to enter.
  • Page 21 2P BATTLE MODE SELECT A BATTLE Once you select the 2P Battle Mode, the Battle Select screen will be displayed. Use the left and right of the Control Stick/+Control Pad to select the battle to play, and press the A Button to enter. There are 7 Battles in total, and the number shown on the screen indicates the result of the battle.
  • Page 22 AUTO HANDICAP This function enables players of different levels to enjoy a battle. The spe- cial attack level of a player in a lower level will become higher. The level can be changed to either MAX or MIN. Y HOW TO VIEW A SCREEN If either Action Race Battle or Treasure Hunt Race is selected, the screen will be split vertically in half.
  • Page 23 ACTION RACE BATTLE Reach the Goal RULES First to reach the Goal Ring wins. For details of how to play the game and the character controls, see the Story Mode. When the time is up, the player in the lead wins the game. POSITION CHANGE In the Action Race Battle, each play- er’s position is displayed on the bar...
  • Page 24: Chao Race

    SHOOTING BATTLE Shoot and attack the opponent RULES First to reduce the opponent’s life gauge to zero or to knock the opponent out- side the stage wins. For details of how to play the game and the character con- trols, see the Story Mode. When time runs out, the player with more HP wins. Note that in Level 1, first to reach the Goal Ring wins.
  • Page 25: Chao Karate

    CHAO KARATE Play Karate using your hand-raised Chao In Chao Karate, you can play karate using your hand-raised Chao. Try to win a match tanning the opponent. First to run out of stamina and fall cry- ing by tanning other Chao loses. First to fall off the stage loses as well.
  • Page 26: Extra

    EXTRA MENU SELECT This mode is full of extra goodies such as how to play a game for your enjoyment. Use the left and right of the Control Stick/+Control Pad to select a menu, and press the A Button to enter. TUTORIAL You can learn all about how to play the game Here, Omochao will explain the controls and how...
  • Page 27: About "Chao

    ABOUT “CHAO“ In this game, there exists a tiny and cute mysterious artificial form “A-LIFE” called “Chao.“ Chao live in an environment called “Chao Garden,“ and create a very unique ecosystem, learning and breeding according to the player’s actions. The Chao Data automatically saves when you leave the Chao Garden. 8 blocks of free space are required in the Memory Card in which the Main Data is also saved.
  • Page 28 INFANCY Y Hatching an Egg There are two eggs found in the Chao Garden. The Eggs will hatch by themselves, but you can also hatch them. Chao’s personality varies upon the way you hatch them, so try to hatch them in vari- ous ways! Y Giving Food Chao grow up eating nuts from the tree.
  • Page 29 CLASSROOM Here you can have your Chao get some lessons and educate it. The details of the lessons vary depending on the time. Pick up your Chao in the Chao Garden, and bring it to the Chao Kindergarten through the Chao World. POINTS To have your Chao get some lessons, you must leave your Chao in a classroom for a while.
  • Page 30 Preparations Nintendo GameCube -------------------------1 Game Boy Advance ----------------------1 to 3 Game Disc of “Sonic Adventure 2 Battle” --------- 1 Cable -----1 to 3 Before playing a game using the Game Boy Advance, make sure to put Chao into the Tiny Chao Garden. For details on how to move your Chao to the Tiny Chao Garden, see P.62.
  • Page 31 Nintendo GameCube™ - Game Boy® Advance Cable Error Message List If you encounter any problems during gameplay, the following error messages may be displayed on the screen. See below for the solutions. [Message] Unable to select. Please bring your Chao. [Solution] Step on the button of Chao Transporter holding your Chao.
  • Page 32 Nintendo GameCube™-Game Boy® Advance Cable is mentioned below. Preparations Nintendo GameCube ---------------------1 Game Boy Advance -----------------------1 Game Disc of “Sonic Adventure 2 Battle” ------1 “Sonic Advance” Game Pak --------------1 Nintendo GameCube Cable ---------1 Although you can still play the Tiny Chao Garden without the “Sonic Advance”...
  • Page 33: Chao Transporter

    You can raise your Chao in the Tiny Chao Garden of “Sonic Advance” for Game Boy Advance or play various mini-games. You can also take the rings you gained into Chao Garden in the “Sonic Adventure 2 Battle” with you. TINY CHAO GARDEN...
  • Page 34 YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. Sega is registered in the U.S. Patent and Trademark Office. Sonic Adventure 2: Battle is a registered trademark or a trademark of Sega Corporation and its affiliates. All Rights Reserved.

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