Table Of Contents; Getting Started: The Basics; First, Install The Batteries; Ready To Play? Here's How - Saitek Bullet User Manual

Saitek bullet toys: user guide
Table of Contents

Advertisement

TABLE OF CONTENTS

INTRODUCTION
INTRODUCTION
Thank you for choosing this unique computer as your new chess
partner and opponent. This chess computer will give you countless
hours of valuable chess instruction and exciting game play! As the
computer patiently guides you and teaches you about this great game,
your chess skills are bound to improve. The voice will follow your every
move, occasionally even offering helpful advice and encouragement.
This is interactively at its best-watch, listen, and learn as you play!
Your computer knows the rules of chess. For those who are new to
the game, we have enclosed an overview of the rules. We hope this
will help you to understand the game better and get a feel for the
strategies involved. For more detailed information and further study, we
suggest a visit to your local library, where you are sure to find a wealth
of interesting chess books!

1. GETTING STARTED: THE BASICS

1.1 First, Install the Batteries

Your computer runs on four "AA" (AM3/R6) batteries. For longer
battery life, use fresh alkaline. Slide the GO/STOP switch to GO, and
then insert the batteries as shown in the Quick Start. After a short self-
test, a Welcome message will greet you, signalling that the computer
is ready to play! If the unit doesn't respond, reset the computer by
using a paper clip or another sharp object to press into the hole marked
ACL in the base of the unit for at least one second.
See "KEYS AND FEATURES AT A GLANCE" for an itemized
overview of your chess computer's main points!

1.2 Ready to Play? Here's How!

Follow these steps to start a game:
a. Switch to GO to turn the unit on, if you haven't already done so.
b. Set up the pieces in their starting positions, with the White pieces
nearest to you, as shown in the Quick Start. Press NEW GAME;
the computer confirms by announcing New Game .
c. To make a move, lightly press down on the piece you want to
move until you hear the voice identify that piece. The sensory
chessboard registers your move, and two board lights turn on to
indicate the piece.
d. Take the piece and gently press it down into the hole of the
square you want to move to. A beep will sound, and the computer
will then start thinking about its move.
At the beginning of a game, the computer often replies instantly on
many levels, playing moves directly from its openings library (see
Section 2.12).

1.3 The Computer Makes Its Move

When the computer moves, it beeps and turns on two board lights
indicating the horizontal row and vertical column of the piece it wishes
to move. Press this piece down gently on the square.
The computer then uses the board lights to show you where the
2

Advertisement

Table of Contents
loading

Table of Contents