Saitek Bullet User Manual
Saitek Bullet User Manual

Saitek Bullet User Manual

Saitek bullet toys: user guide

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KEYS AND FEATURES AT A GLANCE
1. PROTECTIVE COVER: Detachable, hinged lid keeps dust
out and keeps pieces in place during travel.
2. BATTERY COMPARTMENT: In base of unit. Uses four
"AA" (Type AM3/R6) alkaline batteries.
3. SENSORY CHESSBOARD: Each square contains a sensor
that registers piece movement.
4. GAME KEYS
• NEW GAME: Press to reset for a new game of chess.
• LEVEL: Press to enter Level Mode, when pressed to-
gether with a piece symbol key, to access the Teach
Modes.
• NON AUTO: Press to enter Non Auto Mode, which allows
moves to be entered manually.
• VOICE COACH: Press to select Voice Coach Level
options.
• EVALUATE: Press while the computer is thinking to get
the computer's evaluation of the current board position.
• TAKE BACK: Press to take back the last individual move.
Take back up to six individual moves (three per side).
• SAY AGAIN/DISPLAY MOVE: Press when it's your turn to
have the last voice output repeated. Press and hold down
while the computer is thinking to display the move it is
considering.
• SMART HINT: Press to get a level-independent move
suggestion.
• PLAY: Press to change sides with the computer; press
while the computer is thinking to force it to move. Press at
the beginning of a new game to play Black from the
bottom of the board.
• PIECE SYMBOL KEYS: Used for piece verification and
pawn promotion; also used to select Teach Modes.
• VOLUME SLIDER: Used to turn the volume up and down.
• GO/STOP: Used to turn the computer on and off. Current
position is retained in memory even when turned off.
5. ACL (Reset): In base of unit. Used to eliminate static
discharge after inserting new batteries.
6. BOARD LIGHTS: Used to show moves and game information, verify
pieces, indicate the side to move, and show the playing levels. Also used
to indicate check, mate, and draw, and to give you insight into the
computer's thought process.
7. PIECE STORAGE AREA: For storage of captured pieces.
8
7
6
5
4
3
2
1
A
B
C
D
CHECK
1
NEW GAME
LEVEL
PLAY
VOICE
TAKE
COACH
EVALUATE
BACK
SAY
SMART
NON
AGAIN
HINT
AUTO
DISPLAY
MOVE
VOLUME
STOP •
GO
E
F
G
H
DRAW
MATE
A PORTABLE
CHESS COACH
THAT TALKS —
what a great way to
learn about chess!

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Summary of Contents for Saitek Bullet

  • Page 1 KEYS AND FEATURES AT A GLANCE 1. PROTECTIVE COVER: Detachable, hinged lid keeps dust out and keeps pieces in place during travel. 2. BATTERY COMPARTMENT: In base of unit. Uses four “AA” (Type AM3/R6) alkaline batteries. 3. SENSORY CHESSBOARD: Each square contains a sensor that registers piece movement.
  • Page 2: Table Of Contents

    TABLE OF CONTENTS INTRODUCTION 3. LEVELS OF SKILL 1. GETTING STARTED: THE BASICS Selecting a Playing Level 1.1 First, Install the Batteries 3.1 Beginner Levels 1.2 Ready to Play? Here’s How! 3.2 Fun Levels 1.3 The Computer Makes Its Move 3.3 Infinite Level 1.4 Change Your Mind? Take Back! 3.4 Combination Finder Level...
  • Page 3: Change Your Mind? Take Back

    piece should go. Move the piece to the indicated square and press the piece down. Once you have pressed this square, you have completed the computer’s move! See the “QUICK START” for an example of how the board lights would indicate a computer move from e7 to e5! 1.4 Change Your Mind? Take Back! If you make a mistake or change your mind about a move, it’s easy to take moves back! Press TAKE BACK when it is your turn, and the...
  • Page 4: Illegal Moves/Wrong Moves

    Finally, press down on the to square. You will hear Pawn now [piece] . Remember to change your piece on the board or make a distinguishing mark on the pawn. • When the computer promotes a pawn, it first indicates its move as usual.
  • Page 5: Game Information

    2.8 Game Information In a normal game of chess, you would never ask your opponent what move he was thinking about, nor would you question him as to how he would evaluate the current position. When playing against this chess computer, however, you can do just that! Upon request, it will show you the move it is considering and evaluate the position for you.
  • Page 6: Non Auto Mode

    one of your pieces when it is your turn to move identifies that piece (e.g., Queen ). If the piece you have pressed is not the piece you are currently intending to move, simply press that piece again to turn its board lights off;...
  • Page 7: Game Memory

    2.13 Game Memory You may interrupt a game at any time by switching to STOP to turn the computer off. Play is suspended, and the computer will “remember” your position for up to two years (with fresh alkaline batteries). When you switch on again, continue where you left off! To conserve batteries, switch off when you interrupt a game for more than a few minutes.
  • Page 8: Fun Levels

    The Beginner Levels are meant specifically for novice players. Here, the computer restricts its search so that it deliberately plays weaker and gives the beginning player a chance to beat the computer! 3.2 Fun Levels FUN LEVELS AVERAGE TIME PER MOVE Square B1 ...
  • Page 9: Practice Levels

    CHART OF PLAYING LEVELS Beginner Mate Practice Tactical Depth Level 8 Finder Level 8 Level 8 Level 8 Level Search depth 8 sec/move 3 min/move 3 min/move Beginner Combination Practice Tactical Depth Finder Level 7 Level 7 Level 7 Leve l Level 7 Search depth 7 sec/move...
  • Page 10: Quiet Closed Game Levels

    3.6 Practice Levels PRACTICE LEVELS AVERAGE TIME PER MOVE Square C1 ... 1 second Square C2 ... 2 seconds Square C3 ... 5 seconds Square C4 ... 10 seconds Square C5 ... 30 seconds Square C6 ... 1 minute Square C7 ... 2 minutes Square C8 ...
  • Page 11: Special Coaching Modes

    aggressively. It will try to open up positions by exchanging or sacrificing pawns, and will actively avoid piece exchanges to keep positions as complicated as possible! On these levels, the computer also likes checks and direct attacks on your pieces. Be prepared for anything! 3.11 Normal Playing Levels NORMAL PLAYING LEVELS AVERAGE TIME PER MOVE...
  • Page 12: Teach Modes

    output—but with the Coach functions turned off. • Voice Coach Level G: Beeps Only Board light G indicates a level where the computer uses beeps to signify moves, keypresses, and other game activity. The voice will not speak at all on this level, and there are no coaching functions. Note that beeps do not sound when verifying pieces.
  • Page 13: Technical Details

    • If you press LEVEL and then decide not to change the playing level or Teach Mode, simply press LEVEL again, and the current game status will remain as is. • If you do not press a square to select a new level, the current level will remain in effect.
  • Page 14: Troubleshooting Guide

    TROUBLESHOOTING GUIDE SYMPTOMS 1. The computer doesn’t react, or Batteries are not inserted properly. “freezes” during the game. Batteries are weak or bad. Static discharge or an electrical disturbance has caused a lock-up. 2. The computer will not play a Non Auto Mode may be in effect.

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