Saitek Chess Academy Quick Start Manual
Saitek Chess Academy Quick Start Manual

Saitek Chess Academy Quick Start Manual

Saitek chess academy toys: quick start

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TABLE OF CONTENTS

QUICK START
KEYS AND FEATURES
INTRODUCTION
1. GETTING STARTED: THE BASICS
1.1 Power On
1.2 Ready to Play? Here's How!
1.3 The Computer Makes Its Move
1.4 Change Your Mind? Take Back!
INTRODUCTION
Congratulations! You are now the proud owner of one of
the most unique and exciting chess computers ever! This
talking computer, with its vast array of special features and
interesting game options, is a real breakthrough in the field
of computer chess. The human-like interaction is guaranteed
to amaze you-this machine is unlike any other! Over three
hours of human voice will guide you, train you, and keep you
company while you learn more than you ever imagined you
could about the exciting game of chess. From the friendly
advice on what to do in a certain position, to the warnings
when you're about to make a mistake, to the in-depth tutori-
als which take you by the hand and teach you as never
before-with this computer by your side, chess will never be
the same again!
See the "KEYS AND FEATURES" diagram for an
itemized overview of the computer's main points!
Your computer knows and follows all the rules of chess.
For those who are new to the game, we have enclosed an
overview of the rules. We hope this will help you understand
the game better and get a feel for the strategies involved.
For more detailed information, we suggest a visit to your
local library, where you are sure to find a wealth of interest-
ing chess books!
1. GETTING STARTED: THE BASICS
1.1
Power on
Your chess computer runs on six "C" (AM2/R14) batteries.
Insert the batteries as indicated in the Quick Start at the front
of the manual, making sure to observe the correct polarity.
Use fresh alkaline batteries for longer battery life!
If you would rather not power your computer with batter-
ies, you may purchase an optional AC-DC adapter. Please
use only the adapter specified in Section 8.3, as using any
other adapter could damage the computer and will invalidate
your warranty. Please also read the precautionary informa-
Auto Response
Sound Levels
Coach Levels
Clock Ticking
Countdown Clock
Play White from the Top
Selective Search
All Opening Books
Individual Opening Books
All Opening Rules
Individual Opening Rules
Learn about
opening lines,
opening rules,
and so much
more...
Be sure to check out
Section 4 for all the
Tutorial Lessons!
tion regarding adapter use in Section 8.2. When using an
adapter, first plug it into a wall outlet, and then into your
computer. Important: To ensure that the computer's memory
contents are not lost, keep good batteries installed in the unit
even when you are using an AC-DC adapter.
To turn the computer on, press GO/STOP. After a brief
start-up procedure, a welcome message will greet you,
signalling that the computer is ready to play! If the unit does
not respond, use a paper clip or another sharp object to
press down into the hole marked ACL in the base of the unit
for at least one second. This will reset the computer.
To conserve energy and extend battery life, an Auto
Power Down feature will cause the computer to turn
itself off automatically if left idle for about 15 minutes.
1.2
Ready to Play? Here's How!
Follow these steps to start a game:
a. Press GO/STOP to turn the computer on, if you haven't
already done so.
b. Press YES/? ? ? ? ? and NO/X simultaneously to reset the
computer for a new game of chess. You'll hear New
Game as a confirmation! Set up the pieces in their
starting positions, with the White pieces nearest to you,
as shown in the Quick Start.
c. To make a move, lightly press down on the piece you
want to move until you hear the voice identify that
square. The sensory board registers your move, and
the light in that square turns on. The display also shows
the color, the piece, and the square that was pressed.
d. Take the piece and press it down on the square to
which you are moving. That square will be announced,
and the computer will start thinking about its move.
At the beginning of a game, the computer's reply is often
instantaneous on many levels, because it is playing moves
which are stored in its openings library (for details, see
Section 2.8).
1.3
The Computer Makes Its Move
When the computer moves, it says Move ready and
shows its move in the display. It also turns on the light in the
square it is moving from. Press the indicated piece down
gently on the from square until the square is announced and
the light in the to square comes on. Move that piece to the
to square and press the piece down to complete the
computer's move.
Depending on the sound and coaching options currently
in effect, you may also hear other game information during
these early moves. The computer might identify the opening
line and refer you to a tutorial for that specific opening! Or, if
it thinks you need help with rules or strategies, it may offer
advice, referencing related tutorials. You simply couldn't ask
for a more helpful, patient, and knowledgeable chess tutor!
1.4
Change Your Mind? Take Back!
To take a move back for either side, simply retract the
move on the board by moving the piece back to the square
from which it came, pressing down on the squares as you
go. The take-back is announced, the display shows you the
move, and the board lights alternately turn on the to and
from squares to guide you through the take-back. After you
take back one move, the computer will indicate the next
move that can be taken back. You can take back up to 64
1

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Summary of Contents for Saitek Chess Academy

  • Page 1: Table Of Contents

    TABLE OF CONTENTS QUICK START 4.1 Selecting a Tutorial Lesson KEYS AND FEATURES 4.2 Tips on Taking Tutorials 5. GAME OPTIONS INTRODUCTION Selecting Game Options 1. GETTING STARTED: THE BASICS 5.1 Operation Mode Options 1.1 Power On Auto Response 1.2 Ready to Play? Here’s How! Sound Levels 1.3 The Computer Makes Its Move Coach Levels...
  • Page 2: Game Over? Start A New Game

    individual moves. To resume play at any point, simply make another move on the board. Alternatively, you may press BACK when it is your turn to move, and the computer will guide you through the take- back procedure as described above. When you take back captures, castling maneuvers, or pawn promotions, the computer will remind you of pieces to be put back on the board! It uses the display, board lights,...
  • Page 3: Check, Mate, And Draw

    move back as described in Section 1.4. 2.4 Check, Mate, and Draw When a King is in check, the computer will say Check! . After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then reverts back to showing the clock.
  • Page 4 Press LEVEL to enter Level Mode, and the computer displays the currently selected level. Use the FWD and BACK keys to increase or decrease the levels by one. As a shortcut, press LEVEL repeatedly to skip over ten levels at a time.
  • Page 5: Fun Levels

    NEED HELP CHOOSING A LEVEL? SOME TIPS FOR YOU! • Are you a beginning player? Start out with the Fun Levels. These levels restrict the search depth and contain built-in handicaps, resulting in weaker play. This gives you a chance to learn about the game and perhaps even beat the computer! These 60 levels get progressively more difficult as they go up—as you conquer each level, go on to the next!
  • Page 6: Infinite Level

    3.6 Tactical Level LEVEL DESCRIPTION Tactical Play (no time limit) ... L 99 On the Tactical Level, the computer plays differently because it employs a different search method. On this level, the computer’s goal is to find the best tactical sequence more quickly than it would on a normal playing level.
  • Page 7 LEARN ALL ABOUT CHESS WITH 100 VOICE TUTORIALS! LEARNING THE RULES LESSON ALTERNATING DISPLAY 1 Notation (board, squares) ... tu 2 Moving King + Queen ... tu 3 Check ... tu 4 Mate ... tu 5 Moving Rook + Bishop + Knight ... tu 6 Moving pawn ...
  • Page 8: Game Options

    5. GAME OPTIONS In addition to all the features described so far, your chess computer also offers many other intriguing game options, all of which are user-selectable at any time during the game. The options are described individually in this section, and summarized in the Option Mode Chart.
  • Page 9: Operation Mode Options

    OPTION MODE: A COMPLETE OVERVIEW! For detailed instructions, see Section 5. Press the OPTION Key to select a Mode. 1 time = OPERATION MODE OPTIONS. 2 times = PLAYING MODE OPTIONS. 3 times = OPENING RULES OPTIONS. 4 times = ROTATING DISPLAY OPTIONS. Select your options within the Mode.
  • Page 10 appropriate for a “regular” chess player—someone who can see the most blatantly obvious points, but who also needs to be made aware of other game tactics and strategies. Again, the openings are named (especially subvariations), and moderate strategy is pointed out (e.g., the concept of passed pawns).
  • Page 11: Game Information

    a. Opening Rules On:+rule Off:-rule When your turn this option from OFF to ON by pressing YES/? ? ? ? ? , the computer activates all the opening rules. If you turn this option from ON to OFF by selecting -rule with YES/? ? ? ? ? , you disable all the opening rules.
  • Page 12: Search Information

    making. Press the FWD key repeatedly to see the rest of the moves in this line of play, as noted below. The principal variation is shown to a maximum depth of four ply, or four individual moves. The BACK key can be used to back up and see previous displays again.
  • Page 13: Changing Positions

    When there are no more pieces of that type, the board lights go out and only the piece symbol remains in the display. Repeat the above procedure using the other Piece Sym- bol Keys, verifying the entire board if desired. Press NO/X to return to normal play.
  • Page 14: Troubleshooting Guide

    SYMPTOMS The computer doesn’t react, • Batteries not installed correctly. or “freezes” during a game. • Batteries weak or bad. • Static discharge or an electrical disturbance has caused a lock-up. Display is difficult to read. • Batteries may be running out. The computer will not make a •...

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