Units
Soldiers, vehicles, and artillery that appear on the map represent entire
units. Each unit starts with a total of 10 HP (hit points).
Unit Production
You can manufacture units in factories, airports, ports, and other
production bases controlled by your army. Simply touch the facility to
view the production window, where you can use your war funds to
produce another unit. The unit produced will be ready for action the
following turn.
Unit Movement
When you touch a unit, its range of movement will appear highlighted
on the map. To move it, touch the position you want to move the unit
to. Next, a command menu will appear. Issue a command to the unit
by touching the command on the menu. Once a command is issued,
the unit is darkened and cannot be moved. Until a command is issued,
movement can be canceled by pressing the B Button.
Gas
All units burn fuel when they move. Air and sea units also burn fuel when they stay in
place, and they will crash or sink if they run out of fuel. Be sure to check their fuel
status on the intel window.
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Command Menu
After a unit moves, the command menu appears. Touch a command on the menu to issue it to the
unit. The available commands change depending on the situation.
Capture
The Capture command becomes available when you move an infantry or mech unit
onto a neutral or enemy property. Each property has a capture number, which drops
each turn by the number of HP the capturing unit has. An infantry or mech unit with
10 HP can capture a property with a capture number of 20 in two days. Once a
property is secured, it turns the color of the army that captured it.
Fire
The Fire order appears in the Command menu when a unit is able to attack an enemy.
Once you have selected an enemy target, touch the unit again to confirm your choice.
Your unit will immediately open fire on the enemy. When a unit's HP is reduced to
zero, it is destroyed and will be removed from the map.
A direct attack occurs when a unit attacks an adjacent unit. Units can move and attack in the same turn, but
Direct
they can't return fire against units attacking indirectly.
Attacks
An indirect attack occurs when a unit attacks another unit from a distance. Units with indirect attack
Indirect
capabilities can either move or attack in a turn, but not both. They also can't return fire against units
Attacks
attacking them directly. The range of fire of indirect-combat units differs between unit types.
Supply
You can supply units with their maximum amount of fuel and ammo by moving APCs
(Armored Personnel Carriers) adjacent to them. Units can also replenish their fuel and
ammo by stopping on secured properties. They will also recover 2 HP every turn they
remain on a property. Air and naval units can load up on supplies and replenish hit
points only by resting in airports and ports, respectively.
•These conditions may change depending on the map or the game mode.
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