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Nintendo Final Fantasy VI Advance AGB-BZ6E-USA Instruction Booklet
Nintendo Final Fantasy VI Advance AGB-BZ6E-USA Instruction Booklet

Nintendo Final Fantasy VI Advance AGB-BZ6E-USA Instruction Booklet

Game boy advance video game

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6
AGB-BZ
E-USA
I N S T R U C T I O N B O O K L E T
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
PRINTED IN JAPAN

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Summary of Contents for Nintendo Final Fantasy VI Advance AGB-BZ6E-USA

  • Page 1 AGB-BZ E-USA I N S T R U C T I O N B O O K L E T Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN JAPAN...
  • Page 2 Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child •...
  • Page 3 Nintendo does not license the sale or use of products without the Official Nintendo Seal. © 1994, 2006, 2007 SQUARE ENIX CO., LTD. All Rights Reserved. Illustration © 1994, 2006 YOSHITAKA AMANO. FINAL FANTASY, SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., LTD. TM, ® and Game Boy Advance are trademarks of Nintendo.
  • Page 4 CHARACTERS CHARACTERS CHARACTERS TERRA BRANFORD A mysterious girl, born with the power of magic and enslaved by the Gestahlian Empire. The secrets of her past and the reason for her unusual abilities remain unknown...even to Terra herself. SPECIAL ABILITY - MAGIC Terra can use magic from the beginning of the game, and learns new spells as she rises in level.
  • Page 5 SABIN RENE FIGARO Edgar' s twin brother. Sabin left Figaro Castle at a young age to pursue a life of freedom, choosing to undergo training as a monk. Headstrong but humble, Sabin is Edgar' s polar opposite. SPECIAL ABILITY - BLITZ Entering the proper command sequences allows Sabin to perform powerful martial arts moves.
  • Page 6 SETZER GABBIANI The owner of the flying casino known as the Blackjack. A gambler through and through, Setzer lives for thrills and pays little attention to anything that is not of personal interest. SPECIAL ABILITY - SLOT Setzer can play a slot machine in battle, triggering various effects depending on the results.
  • Page 7: Basic Controls

    BASIC CONTROLS BASIC CONTROLS BASIC CONTROLS These are the basic controls for the game. For more specific information, see the other sections of this booklet or follow the on-screen cues. +CONTROL PAD Move character cursor Move cursor The character or cursor will move in the direction the +Control Pad is pressed.
  • Page 8: Getting Started

    GETTING STARTED GETTING STARTED GETTING STARTED Insert the FINAL FANTASY VI Advance Game Pak into your Game Boy Advance system and turn the power on. Starting a Game Once the title screen appears, press any button to open the title menu. Select the desired option from the menu to begin playing, or select “Extra"...
  • Page 9: Getting Around

    GAME INTERFACE GAME INTERFACE GAME INTERFACE FINAL FANTASY VI Advance utilizes three different types of views during the course of the game. EXPLORATION (OVERWORLD/TOWNS/ DUNGEONS) Most of the story will unfold on these maps as you travel around the world on your adventure.
  • Page 10 Talk/Examine You can talk to other characters or examine objects by pressing the A Button. Speaking to others may sometimes yield valuable information. Parties During the course of your adventure, you will control a party composed of up to four members. Changing Party Members As you proceed through the game, you will eventually be able to choose which characters to include in your party.
  • Page 11 Shops and Services You will find a variety of helpful shopkeepers in towns that will provide services in exchange for gil (the currency of the game world). Weapon Shop Armor Shop Staying at an inn allows party members to recover HP and MP, and also removes all status effects (see p.
  • Page 12 MAIN MENU MAIN MENU MAIN MENU Pressing START from the overworld map, or any town or dungeon, will open the main menu. Menu Screen The character in the uppermost slot is the one who will appear on the map screen. Character Information Character Information Basic information is displayed for each character, such as the character' s level and HP and MP totals.
  • Page 13: Menu Commands

    MENU COMMANDS MENU COMMANDS MENU COMMANDS This section provides a detailed explanation of each command displayed in the main menu. Items This menu allows you to view and use the items in your inventory. You can use the L and R Buttons to quickly scroll through the list.
  • Page 14 Abilities This menu allows you to view information about the abilities a character has learned. Select a category to view the list of known abilities. You can also cast magic spells by selecting “Magic" or equip magicite by selecting “Espers." Casting Spells on the Entire Party Some magic spells can be cast on the entire party.
  • Page 15 Relics This menu allows you to view and change the relics equipped to each character. If a relic that affects the rules for equipping weapons or armor is equipped or removed, you will automatically be sent to the Equip menu (see p. 25). Note: To view the entire party' s list of equipped relics, select “Relics"...
  • Page 16 Formation Select a character and press the A Button twice to move the character from the front row to the back row, or vice versa (see p. 34). You can also press the A Button once to select a character, then select a different character to make them exchange places.
  • Page 17 BATTLE BATTLE BATTLE The battle screen appears whenever you encounter enemies. Choose battle commands for each character from the menu to defeat the enemies before they defeat you. Active Time Battle (ATB) System Time is always flowing during battle. You will be prompted to choose battle commands for each party member whenever the character' s ATB gauge becomes full.
  • Page 18 BATTLE COMMANDS BATTLE COMMANDS BATTLE COMMANDS This section provides a basic explanation of the commands available in battle. Attack This command makes a character attack the selected target with his or her fists or currently equipped weapon. Special Commands There are several character-specific battle commands, such as Locke' s “Steal"...
  • Page 19 Defend Pressing +Control Pad Right at the battle menu will display the “Defend" command. This command causes a character to take up a defensive stance, reducing damage from physical attacks. Note: If you have changed the command settings to "Shortcut" in the Config menu (see p. 28), pressing the R Button will display the command. Pressing +Control Pad Left at the battle menu will display the “Row"...
  • Page 20: Special Abilities

    SPECIAL ABILITIES SPECIAL ABILITIES SPECIAL ABILITIES Many character-specific abilities can be used in battle. Some of these abilities have their own unique rules and control schemes. Blitz (Sabin) First select the “Blitz" command from the menu, and then enter the button sequence for the desired technique.
  • Page 21 STATUS EFFECTS STATUS EFFECTS STATUS EFFECTS Certain enemy attacks and magic spells can inflict characters with status effects. In-Battle Effects The following effects disappear automatically at the end of battle. They can also be cured during battle with items or magic. Sleep and confusion are canceled if the character is physically attacked. Sleep Character falls asleep and cannot act.
  • Page 22 ESPERS ESPERS ESPERS During the course of the adventure, your characters will acquire what is known as magicite and gain the ability to use magic and summon creatures known as espers. Espers and Magicite Espers possess magical powers. By equipping magicite, the crystallized essence of an esper' s power, characters can learn magic spells and gain the ability to summon the mystic beasts.
  • Page 23 Learning Magic Characters can learn magic spells from the magicite they equip. Magic Acquisition Points If your characters have magicite equipped, they will earn magic acquisition points (AP) at the end of every battle. These points are multiplied by a spell' s acquisition rate and added to the character' s progress toward learning that spell.
  • Page 24 MAGICITE & SPELL LISTS MAGICITE & SPELL LISTS MAGICITE & SPELL LISTS The following lists are a sampling of the magicite you will obtain during the course of the game and the magic that you can learn by equipping it. Magicite List The multiplier in parentheses is the acquisition rate for the spell.
  • Page 25 NOTES NOTES NOTES...
  • Page 26 Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.

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