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Nintendo Advanced Wars: Dual Strike Instruction Booklet page 6

Nintendo advanced wars: user guide

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Victory and Defeat
There are units from five different nations in all. Battles consist of a CO
issuing orders (fire, move, capture, etc.) to her troops, then waiting while the
enemy CO does the same. When both COs are finished, the day ends. The
cycle continues until a victor emerges.
Mission Complete (Victory)
Capture Enemy HQ / All Enemies Defeated
Mission Failure (Defeat)
HQ Captured by Enemy / All Troops Defeated / Surrender
•These conditions may change depending on the map or the game mode.
Setup
Before beginning a battle, you must deploy your troops. After making your
adjustments, touch Deploy.
Note: not all missions and modes require setup before deployment.
DS Battle
Some battles feature action on both the top screen and the Touch Screen.
These missions are called DS Battles. In a DS Battle, the Touch Screen is the
main front and the top screen is the secondary front.
•In these battles, touch the X Swap icon on the Touch Screen to switch the top-screen
display between the secondary front and the intel screen.
•Use the cursor to select units, and then touch the R Info icon to get more detailed
intel on the selected unit.
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Orange Star
Tag Battles allow you to use two different COs in a single battle. At the end of your turn, touch Change
Blue Moon
to pass command to the other CO. By building up both CO Power meters and using the Dual Strike
power, both COs can attack and use their Super CO Powers in a single turn.
Yellow Comet
Green Earth
Each unit has a vision range. In missions with Fog of War enabled,
anything that falls beyond that range of vision is obscured by the Fog
Black Hole
of War and cannot be seen. Vision ranges vary for each unit. You
cannot attack units that are not within your vision range.
Infantry and Mech Vision Ranges
Infantry and mech units normally have a vision
range of 2. This means they can scout two spaces
around them. When these units climb a mountain,
their vision range expands to five spaces.
At the start of each turn, war funds are collected from properties (bases, cities, HQ, etc.) controlled by
your army. These funds are added to your total and can be used to produce more units.
Note: war funds carry over from turn to turn but not from one mission to the next.
Each time you clear a map in the Campaign, War Room, Survival, or Combat modes you earn Wars
Points, the currency in Wars World. Any COs you used in the battle also earn experience points. A CO's
rank increases by one level each time his experience-point total hits 1000.
Tag Battles
Fog of War
Ambushes
In Fog of War battles, a unit moving to a space
outside its vision range may encounter a hidden
enemy unit. When this happens, that unit is
ambushed—it stops immediately and cannot accept
any commands until the next turn.
War Funds
Experience and Wars Points
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