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Nintendo Advanced Wars: Dual Strike Instruction Booklet page 18

Nintendo advanced wars: user guide

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Transport Copter
Cost
Weapon
Weapon
Ammo
0
One
Two
Fire
0
Vision
2
Move
Stealth Fighter
Cost
Weapon
Weapon
Missile
Ammo
6
One
Two
Fire
1
Vision
4
Move
Black Bomb
Cost
Weapon
Weapon
Ammo
0
One
Two
Fire
0
Vision
1
Move
Naval Units
Battleship
Cost
Weapon
Weapon
Cannon
Ammo
9
One
Two
Fire
2-6
Vision
2
Move
Cruiser
Cost
Weapon
Weapon
Anti-Sub Missiles
Ammo
9
One
Two
Fire
1
Vision
3
Move
Lander
Cost
Weapon
Weapon
Ammo
0
One
Two
Fire
0
Vision
1
Move
Submarine
Cost
Weapon
Weapon
Torpedo
Ammo
6
One
Two
Fire
1
Vision
5
Move
Black Boat
Cost
Weapon
Weapon
Ammo
0
One
Two
Fire
0
Vision
1
Move
Aircraft Carrier
Cost
Weapon
Weapon
Missiles
Ammo
9
One
Two
Fire
3-8
Vision
4
Move
32 32
32
These copters can transport both mech and
5,000
infantry units. They carry no weapons, though,
and cannot fire on enemy units.
6
Fuel
99
When cloaked, these planes can only be
24,000
attacked by fighters and other stealth fighters.
They can only be detected if a unit is directly
adjacent to it.
6
Fuel
60
These unmanned aerial weapons were
25,000
developed by the Black Hole army. When
they explode, all units within three spaces
take damage.
9
Fuel
45
These powerful ships have a tremendous range
28,000
of fire. Their cannon does enormous amounts
of damage to other naval units.
5
Fuel
99
Cruisers can do heavy damage to both
18,000
submarines and air units. They can also
Anti-Air
transport up to two copters at a time.
Machine Guns
6
Fuel
99
These transport units can carry up to two
12,000
ground units at a time.
6
Fuel
99
Submerged subs can only be attacked by
20,000
cruisers and other subs, and the only way to
find a submerged sub is to run into it.
5
Fuel
60
Designed by the Black Hole army, this ship can
7,500
not only carry two infantry or mech units, it
can also repair damaged units, replenishing 1
HP and resupplying the unit in the process.
6
Fuel
60
This humongous ship can shelter up to two air
30,000
units at a time, resupplying them in the process.
It also boasts extremely long-range indirect
attack capabilities against air units.
5
Fuel
99
Terrain Intel
Plains were the most common type of terrain found in Advance Wars 2: Black
Plains
Hole Rising. They provide only minimal defensive cover.
Roads allow units to move rapidly across maps, but they offer no other
Roads
terrain benefits.
When Fog of War is present, units deployed in woods can only be seen by
Woods
units adjacent to them and air units. Woods provide above-average
defensive cover. Air units cannot hide in woods during Fog of War.
Only mech, infantry, and air units can travel over mountains. In Fog of War,
Mountains
mech and infantry units increase their vision range by 3 when they're in the
mountains. Mountains also offer excellent defensive cover.
Pipes are indestructible tubes that can't be passed by any unit.
Pipes
Pipe Joints are sections of pipe that can be destroyed, allowing units to pass
Pipe Joints
through.
Rivers cross much of the terrain. They can only be traversed by infantry,
Rivers
mech, and air units. Rivers offer no defensive cover.
Seas can be crossed only by naval and air units. Seas offer no terrain
Seas
benefits.
Shoals provide loading and unloading points for landers. Almost all units can
travel over shoals, but shoals provide no defensive cover.
Shoals
33
33 33

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