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Franklin FS6000 Playing Instructions

Franklin FS6000 Playing Instructions

Electronic dartboard
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5in
FS6000 Electronic Dartboard
Playing Instructions
Item #3648
7in
Made In China
Franklin Sports Inc.
Stoughton, MA. 02072
WARNING:
www.franklinsports.com
Darts is an adult sport.
For replacement parts call:
It is dangerous for children
1-781-341-5178 or 1-800-225-8649
to play without supervision.
OR visit www.franklinsports.com

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Summary of Contents for Franklin FS6000

  • Page 1 FS6000 Electronic Dartboard Playing Instructions Item #3648 Made In China Franklin Sports Inc. Stoughton, MA. 02072 WARNING: www.franklinsports.com Darts is an adult sport. For replacement parts call: It is dangerous for children 1-781-341-5178 or 1-800-225-8649 to play without supervision. OR visit www.franklinsports.com...
  • Page 2 Unpacking: Unpack your new dartboard carefully, making sure all parts are included. The following components are included in this set: • 1 Electronic Dartboard • 6 Darts (unassembled) • 6 Replacement Tips • 1 Power Adapter • Owner’s Manual Cricket Scoring Display: This dartboard utilizes a dedicated cricket scoreboard within the scoring display that keeps track of each player’s segment status when playing Cricket.
  • Page 3 Wall Stud Dartboard Top Screw 76.75 in (195 cm) 5 ft 8 in (1.8 m) from Floor to Center of Bullseye Toe Line 7 ft 9 1/4 in Floor (2.41m) Dartboard Functions: POWER button - Located on the lower right corner of the dartboard (when doors are open). Be sure the AC Adapter is plugged into the jack on the right side of the dartboard.
  • Page 4 BOUNCE OUT button - Decide before play if you want to count darts that do not remain in board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately after a bounce out occurs to deduct the score that registers. Digital Play button –...
  • Page 5 Press START/HOLD button (red) to activate game and begin play. Throw darts •The dart indicator display is located above the numbers in the LED displays. The lights indicate the number of darts thrown in the round. • When all 3 darts have been thrown, a voice command will indicate “Remove Darts”...
  • Page 6 Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain ammonia or other harsh chemicals as they may cause damage. Digital Play Feature: This exciting feature allows solo player to play against the computer at one of five different levels of skill –...
  • Page 7: Game Rules

    Game Menu Double Down Cricket Double Down 41 Scram All fives Cut throat cricket Shanghai English cricket Golf Advanced cricket Football Shooter Baseball Big six Steeple chase Overs Bowling Unders Car rally Count up Shove a Penny High score Nine dart century Round the clock Green and Red Killer...
  • Page 8 Dart-Out Feature (“01” games only): This electronic dartboard has a special “Dart Out” feature. When a player requires less than 160 to reach zero, the estimate feature becomes active. The player can press the DART OUT button to view the darts necessary to throw to finish the game (reach zero exactly). Doubles and triples are indicated with 2 or 3 lines to the left of each number respectively.
  • Page 9 NO-SCORE CRICKET: (Press SELECT button when Cricket is displayed) Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye). SCRAM: (For 2 players only) This game is a variation of Cricket.
  • Page 10 Meanwhile, player 1 attempts to score as many points as possible during this first round. Doubles and triples count 2x and 3x their respective values. However, to score points, player 1 must score over 40 points in each turn (3 throws) to amass points against player 2. Only those points over 40 are counted toward the cumulative score.
  • Page 11 Big Six: This game pits player against player to challenge your opponent to hit the targets you select. Similar to the popular basketball game “HORSE”, players must earn the chance of picking the next target for their opponent by scoring a hit on the current target first. Single 6 is the first target to shoot for at the start of the game.
  • Page 12 COUNT-UP: The object of this game is to be the first player to reach the specified point total. Point total is specified when the game is selected. Each player attempts to score as many points as possible per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
  • Page 13 Since this game does not utilize point scoring, the double and triple rings count as single numbers. ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20 in order. • ROUND-THE-CLOCK Double 5 - Game starts at double segment 5 •...
  • Page 14 DOUBLE DOWN: Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is added to the starting total.
  • Page 15 If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land in a segment. If a player throws the third dart and it lands in the catch ring area (or misses the board completely), he earns no points even if the first two darts are divisible by 5.
  • Page 16 The segments 1 through 18 are used with each number representing a “hole. ” You must score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on the first shot of a hole it is counted as an “eagle”...
  • Page 17 Double Segment Result Single Singles segments “Single” - one base Triple Doubles segment “Double” - two bases Triples segment “Triple” - Three bases Single Bullseye “Home Run” (can only be attempted on third dart of each round) Home Run 3rd Dart Only The object of the game is to score as many runs as possible each inning.
  • Page 18 Segment Score Double 9 pins Outer Single 3 pins Triple 10 pins Inner Single 7 pins There are several rules for this game as follows: A perfect game score would be 200 in this version of bowling You cannot hit the same singles segment twice within the same “frame” (round). The second hit will count as zero points.
  • Page 19 SHOVE A PENNY: Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess points are given to the next player.
  • Page 20: Important Notes

    Important Notes Stuck Segment: Occasionally, a dart will cause a segment to become wedged within the segment separator web. If this happens, all play will be suspended and the scoring display will indicate the segment number that is stuck. To free the segment, simply remove the dart or broken tip from the segment. If the problem is still not solved, try wiggling the segment until it is loose.

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3648