Franklin FS6000 Playing Instructions

Franklin FS6000 Playing Instructions

Electronic dartboard
Hide thumbs Also See for FS6000:

Advertisement

5in
FS6000 Electronic Dartboard
Playing Instructions
Item #3648
CAUTION – ELECTRICALLY
OPERATED PRODUCT
NOT RECOMMENDED FOR CHILDREN UNDER 6 YEARS OF AGE. AS WITH
ALL ELECTRIC PRODUCTS, PRECAUTIONS SHOULD BE OBSERVED DURING
HANDLING AND USE TO PREVENT ELECTRIC SHOCK.
INPUT: AC 120 VOLTS/60HZ
OUTPUT: DC 9 VOLTS
7in
Made In China
Franklin Sports Inc.
Stoughton, MA. 02072
WARNING:
www.franklinsports.com
Darts is an adult sport.
For replacement parts call:
It is dangerous for children
1-781-341-5178 or 1-800-225-8649
to play without supervision.
OR visit www.franklinsports.com

Advertisement

Table of Contents
loading

Summary of Contents for Franklin FS6000

  • Page 1 FS6000 Electronic Dartboard Playing Instructions Item #3648 CAUTION – ELECTRICALLY OPERATED PRODUCT NOT RECOMMENDED FOR CHILDREN UNDER 6 YEARS OF AGE. AS WITH ALL ELECTRIC PRODUCTS, PRECAUTIONS SHOULD BE OBSERVED DURING HANDLING AND USE TO PREVENT ELECTRIC SHOCK. INPUT: AC 120 VOLTS/60HZ...
  • Page 2 Unpacking: Unpack your new dartboard carefully, making sure all parts are included. The following components are included in this set: Cricket Scoring Display: This dartboard utilizes a dedicated cricket scoreboard within the scoring display that keeps track of each player’s segment status when playing Cricket. When Cricket is selected, individual characters will be utilized to register marks.
  • Page 3 Wall Stud Dartboard Top Screw 76.75 in (195 cm) 5 ft 8 in (1.8 m) from Floor to Center of Bullseye Toe Line 7 ft 9 1/4 in Floor (2.41m) Dartboard Functions: POWER button - Located on the lower right corner of the dartboard (when doors are open). Be sure the AC Adapter is plugged into the jack on the right side of the dartboard.
  • Page 4 BOUNCE OUT button - Decide before play if you want to count darts that do not remain in bounce out occurs to deduct the score that registers. Digital Play button – Press to activate Digital Play feature where you can play against the instructions.
  • Page 5 Press START/HOLD button (red) to activate game and begin play. Throw darts The lights indicate the number of darts thrown in the round. the playing surface press the START command will indicate which player is up. Also, the player indicator lights will illuminate to show which player’s turn it is.
  • Page 6 Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain ammonia or other harsh chemicals as they may cause damage. Digital Play Feature: levels of skill – only 1 player can compete against the Digital Play competitor. This adds a level of competition to normally routine practice sessions.
  • Page 7: Game Rules

    Game Menu Double Down Cricket Double Down 41 Scram All fives Cut throat cricket Shanghai Advanced cricket Football Shooter Baseball Overs Bowling Unders Car rally Count up Shove a Penny High score Nine dart century Killer Gold Hunt Game Rules 301: This popular tournament and pub game is played by subtracting each dart from the starting needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to...
  • Page 8 Dart-Out Feature (“01” games only): This electronic dartboard has a special “Dart Out” feature. When a player requires less than 160 to reach zero, the estimate feature becomes active. The player can press the DART OUT button are indicated with 2 or 3 lines to the left of each number respectively. Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901.
  • Page 9 NO-SCORE CRICKET: be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye). SCRAM: (For 2 players only) This game is a variation of Cricket. The game consists of two rounds. The players have a segment - 15 to 20 and bullseye).
  • Page 10 must score over 40 points in each turn (3 throws) to amass points against player 2. Only those dart throwing and avoid hitting any bullseyes during this first round because any hits scored by player 1 in the bullseye area will be subtracted from player 2’s needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round two.
  • Page 11 Big Six: This game pits player against player to challenge your opponent to hit the targets you 6 is the first target to shoot for at the start of the game. Before the game starts, players must agree on how many ‘lives’ will be used. Within the three throws, player 1 must hit a 6 to opponents target.
  • Page 12 COUNT-UP: The object of this game is to be the first player to reach the specified point total. Point total is per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and 999. To HIGH SCORE: the winner.
  • Page 13 Since this game does not utilize point scoring, the double and triple rings count as single numbers. ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20 in order. - Game starts at double segment 5 - Game starts at double segment 10 - Game starts at double segment 15 ROUND-THE-CLOCK Triple - Player must score a Triple in each segment...
  • Page 14 DOUBLE DOWN: segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is segment and hits are added to the new cumulative point total.
  • Page 15 If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land in a segment. If a player throws the third dart and it lands in the catch ring area (or misses the board completely), he earns no points even if the first two darts are divisible by 5.
  • Page 16 The segments 1 through 18 are used with each number representing a “hole. ” You must the first shot of a hole it is counted as an “eagle” and that player gets a completes that hole with 1 “stroke. ” Note: The active player continues to throw darts until he “holes out”...
  • Page 17 Double Single Singles segments “Single” - one base Triple Doubles segment “Double” - two bases Triples segment “Triple” - Three bases Single be attempted on third dart of each round) 3rd Dart Only The object of the game is to score as many runs as possible each inning. The player with the most runs at the end of the game is the winner.
  • Page 18 Segment Score Double 9 pins Outer Single 3 pins Triple 10 pins Inner Single 7 pins There are several rules for this game as follows: A perfect game score would be 200 in this version of bowling You cannot hit the same singles segment twice within the same “frame” (round). The second hit will count as zero points.
  • Page 19 SHOVE A PENNY: Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, player. The first player to score 3 points in all segments (15 - 20 and bull) is the winner. NINE-DART CENTURY: The object of this game is to attempt to score 100 points, or come as close as possible, after 3 100 points is considered a “bust”...
  • Page 20 CASINO A - FLUSH : This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent. The object of the game is to be the first player to reach the designated point total. to go.
  • Page 21 of 20 points). The bet will automatically revert to 10 points at the start of each round. To “cash in” on your bet, you need to hit the indicated number segment. Hitting a single on the first throw is a “push” and does not score points. However throwing a double or triple of where the new element comes into play.
  • Page 22 To “cash in” on your bet, you need to hit an active segment (15 - 20 and bullseye) 3 times or score a triple “opens’ the segment for scoring and that player receives 3 times the value of his bet. Doubles and triples count as 2 and 3 hits respectively. Failing to hit a segment 3 times forces that player to lose the value of his bet.
  • Page 23 BATTLEGROUND: In this 2-player game, the dartboard is a battleground divided into two halves. The first player to hit all of the opposing segments (armies) wins the game. Segments do not have to be hit in order. Player 1 is the “TOP” army and shoots darts at the bottom sections of the board. Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, 8) Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, 13) If a player shoots and hits their own side of the dartboard (army) they lose that army.
  • Page 24: Important Notes

    Important Notes Stuck Segment: Occasionally, a dart will cause a segment to become wedged within the segment separator web. If this happens, all play will be suspended and the scoring display will indicate the segment number that is stuck. To free the segment, simply remove the dart or broken tip from the segment. If the problem is still not solved, try wiggling the segment until it is loose.

Table of Contents