Download Print this page
Arachnid Cricket Pro 450 Owner's Manual

Arachnid Cricket Pro 450 Owner's Manual

Electronic dartboard

Advertisement

Quick Links

Cricket Pro 450
ELECTRONIC DARTBOARD
MODEL #E450ARA
1.800.399.4402
FAX: 215.283.9573
Please have your model number ready when calling.
DMI Sports Inc.
1300 Virginia Drive, Suite 401
Ft. Washington,PA,19034
www.dmisports.com

Advertisement

loading
Need help?

Need help?

Do you have a question about the Cricket Pro 450 and is the answer not in the manual?

Questions and answers

Subscribe to Our Youtube Channel

Summary of Contents for Arachnid Cricket Pro 450

  • Page 1 Cricket Pro 450 ELECTRONIC DARTBOARD MODEL #E450ARA 1.800.399.4402 FAX: 215.283.9573 Please have your model number ready when calling. DMI Sports Inc. 1300 Virginia Drive, Suite 401 Ft. Washington,PA,19034 www.dmisports.com...
  • Page 2 For any warranty issues or problems, DO NOT RETURN THIS PRODUCT TO THE STORE WHERE PURCHASED WARRANTY: This DMI electronic dartboard is guaranteed against defects in materials and workmanship for 90 days. (Note: flights, shafts and points wear out and/or break as a normal part of play; this is not a defect and is not covered under the guarantee.) This guarantee is void if merchandise is misused, abused, neglected, shopworn, scratched or if you cannot provide a valid proof of purchase.
  • Page 3: Dartboard Functions

    Setup / Mounting Instructions Choose a location to hang the dartboard where there is about 10 feet of open space in front of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard . Locate a wall stud and place a mark 76.75” from the floor. Insert a screw in the center of the wall stud at this height and hand the dartboard on this screw If not mounting into studs, be sure to use drywall anchors or other securing hardware...
  • Page 4 RESET button – Press to clear display and reset dartboard to opening sound. Interactive Heckler Game Play Feature Your Arachnid electronic dartboard includes an exciting interactive “Heckler” feature that emits rewarding comments of praise for high scoring darts and funny insults for poorly thrown darts.
  • Page 5 Electronic Dartboard Operation Press the POWER switch to activate dartboard. A short musical introduction is played as the display goes through power-up test. Press GAME button until desired game is displayed Press DOUBLE button (optional) to select starting and/or ending on doubles or Master Out (used only in 301 - 901 games).
  • Page 6 Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and extends the life of the tips. If you need to replace your AC adapter, use only a genuine Arachnid AC adapter (available directly from Arachnid) for this dartboard. Use of a non-Arachnid AC adapter may cause electrical shock, fire, and damage to the electronic circuits and will void your warranty.
  • Page 7: Game Rules

    Game Rules Your Arachnid electronic dartboard is loaded with games and options. The rules for each game are detailed below in the order they appear on the electronic display when paging through the games. An illustration of the electronic displays is indicated next to the game description for your reference.
  • Page 8 CRICKET Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers best suited for them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to “close” all of the appropriate numbers before one’s opponent while racking up the highest number of points.
  • Page 9 SCRAM (For 2 players only) This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment - 15 to 20 and bullseye).
  • Page 10 ADVANCED CRICKET A difficult version of cricket recommended for the advanced player. Players must close out the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles. In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number.
  • Page 11 OVERS The object of this game is to simply score higher (“over”) than your previous three dart total score. Before play begins, players choose the amount of ‘lives’ to be used. When a player fails to score “over “ their previous three dart total, they will lose one ‘life’. When a player “equals”...
  • Page 12 ROUND-THE-CLOCK Each player attempts to score in each number from 1 through 20 and bullseye in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for.
  • Page 13 Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option is played exactly as outlined above with the exception of the number of lives each player has in the game. In addition, for those who really want a challenge, there are three additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives.
  • Page 14 ALL FIVES The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has to score a total which is divisible by 5. Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
  • Page 15 GOLF This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is to complete a round of 9 through 18 “holes” with the lowest score possible. The Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18.
  • Page 16 BASEBALL This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” The field is laid out as shown in the diagram. Segment Result____________ Singles segments...
  • Page 17 BOWLING This dartboard adaptation of bowling is a real challenge! It is a difficult game in that you must be very accurate to rack up a decent score. Player one starts the game. You must select your “alley” by either throwing dart or manually pressing segment of choice.
  • Page 18 SHOVE A PENNY Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess points are given to the next player.
  • Page 19 CASINO A - FLUSH This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent. The object of the game is to be the first player to reach the designated point total. The end-game point total can be changed by pressing the SELECT button.
  • Page 20 Your next two darts in the round count as 1x, 2x, and 3x your bet for a single, double, or triple (bullseye segment has no triple area). The segment scoring display will light to indicate the number of successful hits you have registered. Failing to hit the active segment in a round costs you the value of the bet you selected at the start of the round.
  • Page 21 HORSESHOES This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits. Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment. Scoring is cumulated per round. First player to score 15 points is the winner.
  • Page 22 BATTLEGROUND SCOREBOARD Army Player 1’s Player 2’s Army The top cricket scoring display on the dartboard shows player 1’s army segments. Player 2’s army segments are in the second row. Each time a segment is hit, the corresponding light will shut off. Follow the scoreboard below to keep track of which segments you need to hit to win.
  • Page 23 Game Menu Football Cricket Baseball Scram Steeple chase G04 Cut Throat Bowling Eng Cri Car Rally Adv-Cri Shove Pen G07 Shooter Nine Darts G08 Big Six G & R G09 Overs Gold Hunt G10 Unders Elimination G11 Count Up Horseshoes G12 High Score Battleground Warfare G13 Round Clk...

This manual is also suitable for:

E450ara