Arachnid CMX5000 Instructions Manual

Arachnid CMX5000 Instructions Manual

Cricketmaxx 5.0 electronic dartboard

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CricketMAXX 5.0
ELECTRONIC DARTBOARD
MODEL# CMX5000
1.800.399.4402
FAX: 215.283.9573
.
Please have your model number ready when calling
DMI Sports Inc.
1300 Virginia Drive, Suite 401
Ft. Washington,PA,19034
www.dmisports.com

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Summary of Contents for Arachnid CMX5000

  • Page 1 CRICKETMAXX 5.0 ELECTRONIC DARTBOARD MODEL# CMX5000 1.800.399.4402 FAX: 215.283.9573 Please have your model number ready when calling DMI Sports Inc. 1300 Virginia Drive, Suite 401 Ft. Washington,PA,19034 www.dmisports.com...
  • Page 2 For any warranty issues or problems, DO NOT RETURN THIS PRODUCT TO THE STORE WHERE PURCHASED WARRANTY: This DMI electronic dartboard is guaranteed against defects in materials and workmanship for 90 days. (Note: flights, shafts and points wear out and/or break as a normal part of play; this is not a defect and is not covered under the guarantee.) This guarantee is void if merchandise is misused, abused, neglected, shopworn, scratched or if you cannot provide a valid proof of purchase.
  • Page 3 Setup / Mounting Instructions Choose a location to hang the dartboard where there is about 10 feet of open space in front of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. (8 feet away to observe soft tip rules) Since this dartboard is powered with an AC adapter, you may want to mount it close to an electric outlet for convenience.
  • Page 4 Wall Studs Dartboard 82 ¼” 5’ 8” from Floor to center of Bullseye Line 7’ 9 ¼” Dartboard Functions POWER button - Located on the lower right corner of the dartboard (when doors are open). Be sure the AC Adapter is plugged into the jack on the right side of the dartboard. Press the POWER button to turn game on or off.
  • Page 5 PLAYER/PAGE button - This button is used at the start of each game to select the number of players you want to play the game. In addition, this button allows players to see other player scores of not on active display. This dartboard keeps track of scores for up to 8 players.
  • Page 6 E-BRISTLE PLAY SURFACE This dart board utilizes the E-BRISTLE target playing surface which allows for both Soft tip and Steel tip dart play. Traditional steel tip dart play combined with the modern convenience of electronic scoring gives you the best of both worlds! The playing surface plays and feels just like the natural sisal bristle dartboard.
  • Page 7 Electronic Dartboard Operation Press the POWER switch to activate dartboard. A short musical introduction is played as the display goes through power-up test. Press GAME button until desired game is displayed (see Game Menu on page 23). Press DOUBLE button (optional) to select starting and/or ending on doubles or Master Out (used only in 301 - 901 games).
  • Page 8 Game Guard Feature After the START button has been pressed and play has begun, the GAME GUARD feature can be activated. When the button is pressed, all of the keys will ‘lock’. When Game Guard is active, a misguided dart hitting a button will not affecting your game. To deactivate the Game Guard, simply press the button again and the keys will unlock.
  • Page 9: Game Rules

    Game Rules Your electronic dartboard is loaded with games and options. The rules for each game are detailed below in the order they appear on the LED display when paging through the games. An illustration of the LED displays is indicated next to the game description for your reference.
  • Page 10 CRICKET Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers best suited for them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to “close” all of the appropriate numbers before one’s opponent while racking up the highest number of points.
  • Page 11 SCRAM (For 2 players only) This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment - 15 to 20 and bullseye).
  • Page 12 ADVANCED CRICKET A difficult version of cricket recommended for the advanced player. Players must close out the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles. In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number.
  • Page 13 OVERS The object of this game is to simply score higher (“over”) than your previous three dart total score. Before play begins, players choose the amount of ‘lives’ to be used. When a player fails to score “over “ their previous three dart total, they will lose one ‘life’. When a player “equals”...
  • Page 14 ROUND-THE-CLOCK Each player attempts to score in each number from 1 through 20 and bullseye in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for.
  • Page 15 Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option is played exactly as outlined above with the exception of the number of lives each player has in the game. In addition, for those who really want a challenge, there are three additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives.
  • Page 16 ALL FIVES The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has to score a total which is divisible by 5. Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
  • Page 17 GOLF This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object is to complete a round of 9 through 18 “holes” with the lowest score possible. The Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18.
  • Page 18 BASEBALL This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” The field is laid out as shown in the diagram. Segment Result____________ Singles segments...
  • Page 19 BOWLING This dartboard adaptation of bowling is a real challenge! It is a difficult game in that you must be very accurate to rack up a decent score. Player one starts the game. You must select your “alley” by either throwing dart or manually pressing segment of choice.
  • Page 20 SHOVE A PENNY Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess points are given to the next player.
  • Page 21 CASINO A - FLUSH This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent. The object of the game is to be the first player to reach the designated point total. The end-game point total can be changed by pressing the SELECT button.
  • Page 22 Your next two darts in the round count as 1x, 2x, and 3x your bet for a single, double, or triple (bullseye segment has no triple area). The segment scoring display will light to indicate the number of successful hits you have registered. Failing to hit the active segment in a round costs you the value of the bet you selected at the start of the round.
  • Page 23 CMX5000 GAME MENU Football Cricket Baseball Scram Steeple chase Cut Throat Bowling Eng Cri Car Rally Adv-Cri Shove Pen Shooter Nine Darts Big Six G & R Overs Gold Hunt Unders Cas-A Count Up Cas-B High Score Cas-C Round Clk Elimination Killer...
  • Page 24 HORSESHOES This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits. Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment. Scoring is cumulated per round. First player to score 15 points is the winner.
  • Page 25 BATTLEGROUND SCOREBOARD Army Player 1’s Player 2’s Army The top cricket scoring display on the dartboard shows player 1’s army segments. Player 2’s army segments are in the second row. Each time a segment is hit, the corresponding light will shut off. Follow the scoreboard below to keep track of which segments you need to hit to win.
  • Page 26 ADVANCED BATTLEGROUND The rules are the same as standard Battleground except now there are land mines on the battlefield! Players must be careful to avoid the land mines located in the Triple and Double rings of opponents segment numbers. Any player that hits a double or triple ring on the opposing teams battlefield will lose an army of his or her own.
  • Page 27 Important Notes Stuck Segment Occasionally, a dart will cause a segment to become wedged within the segment separator web. If this happens, all play will be suspended and the LED display will indicate the segment number that is stuck. To free the segment, simply remove the dart or broken tip from the segment. If the problem is still not solved, try wiggling the segment until it is loose.
  • Page 28 PARTS RE-ORDER FORM Send this form along with your check or money order payable to: DMI SPORTS 1300 Virginia Drive., Suite 401 Ft Washington, PA 19034 DATE: __________________________ www.dmisports.com NAME: ________________________________________ ADDRESS: ________________________________________ PHONE_________________ CITY: ______________________ STATE: ____________________ ZIP CODE: _________ UNIT TOTAL PART #...

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