Arachnid E670ARA Instruction Manual

Arachnid E670ARA Instruction Manual

Electronic dart game

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The Originator of Electronic Dart Games!
Model E670ARA
Electronic Dart Game
Instruction Manual

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Summary of Contents for Arachnid E670ARA

  • Page 1 The Originator of Electronic Dart Games! Model E670ARA Electronic Dart Game Instruction Manual...
  • Page 2 The high technology electronic dart games we play today bear little resemblance to the medieval versions that evolved from the pastime of the royal courts. Arachnid, Inc. invented the state-of- the-dart technology that brought the popular pub game into the home, in the process earning a stellar reputation for quality and innovation, recognized today all over the world.
  • Page 3 Mounting the Game 1. Choose a location to hang the board that is near an electrical outlet, and that has at least 10 feet of open floor space in front of the board. 2. Locate a wall stud, and place a mark 76” (193.04cm) up from the floor along the stud (see illustration above).
  • Page 4 General Game Operation 1) Insert the round barrel-type power plug into the lower right side of the dart board as you face it and the two-prong power adapter plug into an electrical outlet. The adapter is AC to 9V DC, 500 milliamp (minimum) adapter, with the DC plug polarity configured as positive (+) outside, and negative (-) center.
  • Page 5: Table Of Contents

    Game Instruction Game Display No. of player No. of options 301 League Count Up Round the Clock Cricket No Score Cricket Cut throat Cricket Killer Cricket Low Pitch Cricket English Cricket Shanghai High Score Overs Unders Halve-it Big-6 Color Bonus Color Correctional Color No Score Color Free-Dart Color...
  • Page 6: G01

    G01 301 (Game option: 301, 501, 601, 701, 801, 901, 999) (Double/Single Option: Double in/ Double out/ Double in & Double out) In the case of game options 301, each player begins with 301 points, and must reach exactly zero to win. The score of each dart thrown is subtracted from the beginning score of each round. Exceeding zero causes the player to “Bust”, and the score returns to what it was before that round.
  • Page 7: G10 English Cricket Enc 2

    However, no scores can be made for the number that has been closed by all the players. The winner is the player to close all the number and has the highest or equal score. When a player opens all the numbers but is behind in the score, he should continue scoring on his open numbers. E00: No order E20: Order: 20, 19, 18, 17, 16, 15 to bull E25: Order: Bull, 15, 16, 17, 18, 19 to 20...
  • Page 8 G12 High Score (Game option: 003/004/005/006…014) High Score is a game where the player with the highest score at the end of 3-14 rounds wins. Each player starts the game with zero points and adds to their score with each throw. 003, 004, 005, 006…...
  • Page 9: G16 Big-6

    G16 BIG-6 (Game option: b03/b05/b07/b09…b21) This game allows players to challenge their opponents to hit the targets of their choice. However, players must earn the chance of picking the next target for their opponent by making a hit on the current target first.
  • Page 10: G23 Shooting Ii

    G23 Shooting II This game is played just like Shooting I, however, only darts that land in the single, double or triple areas of the following Target Area numbers will count towards the score: 15, 16, 17, 18, 19, 20 and Bulls’ eye. Winner is the first one to win 7 rounds. G24 Shooting III This game is played just like Shooting I.
  • Page 11: Killer

    G29 9 Lives (Game option: 003/ 004/005…. 009) This game plays numbers 1 through 20 and bull’s eye in a sequence loop. Players take turns throw- ing in 1 in the first round, 2 in the second round, and so on, until “25” in the 21st round, 1 in the 22nd round and so on.
  • Page 12 G32 21 Points(Game option: 003/ 004/005…. 009) The object of this game is to get the most marks. A player can get one mark in two ways: 1. Gets 21 points exactly with 1, 2 or 3 darts, or 2. Has the highest points up to 21 points (if no one gets 21 points in this round) The player will ‘bust’...
  • Page 13 Unplug adapter and wait for 3 seconds. Reconnect power sources. Cleaning the Game The Arachnid, Inc. dart board will provide many hours of fun if cared for properly. Do not use spray cleaners, or cleaners that contain ammonia, acetone, or other harsh chemicals as they may cause damage.
  • Page 14 Warranty DMI Sports, Inc. warrants this game to be free from defects in material and workmanship for 1 year by original purchase of the unit. This warranty covers manufactures defects only, not normal wear and tear. The manufacturer can service malfunctions due to normal wear and tear for a fee. This warranty does not apply to prod- ucts damaged through accidents, misuse, or neglect.
  • Page 15 251 658 240...
  • Page 16 DMI Sports, Inc. 1300 Virginia Drive, Suite 401 Ft. Washington, PA 19034 Phone: 215-283-0153 Customer Service: 800-399-4402 Fax: 215-283-9573 www.dmisports.com...

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