Adobe 65021048 User Manual page 351

Premiere pro cs4
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ADOBE PREMIERE PRO CS3
345
User Guide
Find Edges effect
The Find Edges effect identifies the areas of the image that have significant transitions and emphasizes the edges.
Edges can appear as dark lines against a white background or colored lines against a black background. If the Find
Edges effect is applied, images often look like sketches or photographic negatives of the original.
Inverts the image after the edges are found. When Invert isn't selected, edges appear as dark lines on a white
Invert
background. When Invert is selected, edges appear as bright lines on a black background.
Mosaic effect
The Mosaic effect fills a clip with solid-color rectangles, pixelating the original image. This effect is useful for
simulating low-resolution displays and for obscuring faces. You can also animate it for a transition.
The number of blocks in each row and column.
Horizontal/Vertical Blocks
Gives each tile the color of the pixel in the center of the corresponding region in the original image.
Sharp Colors
Otherwise, each tile is given the average color of the corresponding region in the original image.
Replicate effect
The Replicate effect divides the screen into tiles and displays the whole image in each tile. Set the number of tiles per
column and row by dragging the slider.
Roughen Edges effect
The Roughen Edges effect roughs up the edges of a clip's alpha channel by using calculations. It gives rasterized text
or graphics a naturally rough look, like that of eroded metal or typewriter text.
Original image (left), with Edge Type set to Roughen (center), and with Rusty Color (right)
What kind of roughening to use.
Edge Type
The color to apply to the edge for Rusty Color or Roughen Color, or to the fill for Photocopy Color.
Edge Color
How far, in pixels, the effect extends inward from the edge of the alpha channel.
Border
Low values create softer edges. High values create sharper edges.
Edge Sharpness
The amount of roughening.
Fractal Influence
The scale of the fractal used to calculate the roughness.
Scale
The width or height of the fractal used to calculate the roughness.
Stretch Width or Height
Determines the portion of the fractal shape used to create the distortion.
Offset (Turbulence)
Determines the level of detail in the roughness.
Complexity
Note: Increasing complexity results in longer rendering times. Reduce the Scale value rather than increasing
Complexity to achieve similar results.
April 1, 2008

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