"Sheet template" is the size and format of the schematic capture sheet you'll use to define the hardware
components of your design. I've selected 11"x17" ledger size, and that's a good place to start until you've gotten
accustomed to breaking projects up into smaller chunks and making components in libraries.
Finally, you have the option to select whether your application is a bootloader, is bootloadable, or is a multi-app
bootloader (to provide fail-safe operation). We'll leave that at "Normal" for now.
Click "OK" to move to the next step.
Adding Hardware
Before you can go any further, you'll need to add some sort of hardware to the schematic. As you add hardware
elements to the schematic, the IDE will generate API files to support the hardware.
On the right side of the screen, you can see a tree-structure frame called the "Component Catalog". These are all
the various hardware devices you can have the IDE build out of the chip's resources. The "Cypress" tab contains
active devices, which will actually be created, and the "Off-Chip" tab allows you to add things like switches and
LEDs. Take a moment to review the available components. There's a lot of really good stuff in there, that would
normally either require off-chip resources or a great deal of resource-hogging code to implement.
On the left is the "Workspace Explorer", a tree view of the files included in the projects included in this workspace.
The active workspace (i.e., the one that builds/programs when you just click the "Build" button in the shortcut bar)
is bolded. Note that, although there are "folders" in this listing, those folders have nothing to do with the actual
location of the files!
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