BASETech Topscore Operating Instructions Manual page 7

Electronic dartboard
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• Each target number has three "("
indicators.
• Each hit has a display indicator.
• Once all indicators for a player appear on
the display, that target number is open for
other hits for that player.
• The target number is closed as soon as it is hit three times by other players.
• The other players should try to hit the open target number as soon as possible to close it.
• If the target number is closed, the player can no longer hit it.
• The player must now hit the other target number.
• After all target numbers have been closed, the player with the highest hit rate is the winner.
h) G08 Cut Throat Cricket
Option: C00, C20, C25
• The player must hit numbers from 15 to 20 as well as the bull's eye.
• The scoring rule for single, double, and triple hits applies.
• C00: The player can hit any segment of these numbers or the bull's eye. There is no order.
• C20: The player must first hit 20 three times and then 19, 18, 17, 16, 15 and the bull's eye
in that order.
• C25: The player must first hit the bull's eye three times and then 15, 16, 17, 18, 19, 20 in
that order.
• Each target number has three "("
indicators.
• Each hit has a display indicator.
• Once all indicators for a player appear on
the display, that target number is open for
other hits for that player.
• The target number is closed as soon as it is hit three times by other players.
• The other players should try to hit the open target number as soon as possible to close it. The
points scored by the player with the open target number then go to the opponents.
• The player must now hit the other target number.
• After all target numbers have been closed, the player with the lowest hit rate is the winner.
i) G09 Golf
Score: 10, 20, 30, 40, 50, 60, 70, 80, 90
• Players must choose one of the above scores. As soon as a player reaches that score, they
will be kicked out of the game.
• The player must hit the target numbers from 1 to 18 in order. First 1, then 2, etc. After the
correct target number has been hit, the voice prompt "Ye" will sound. After the correct target
number has been hit, the next target number will be displayed. If the target number is not hit,
the voice prompt "Sorry" will sound.
• The player must try to get the lowest score. Three darts are thrown in each round.
• If three darts miss the target, this means "bad dart". The player gets five points.
• If the player hits a triple segment, they will only get one point ("eagle dart").
• If the player hits a double segment, they will only get 2 points ("bird dart").
• If the player hits a single segment, they will only get 3 points.
• The player can choose any throw to finish the round, but the last throw is always used to
calculate the result. If the player hits a single segment on the first throw, they will get three
points. The player may decide to take the next throw to get a lower score. However, if the next
two throws miss the target, the player will get five points.
• The player who reaches the selected score will be kicked out of the game. The last remaining
player is the winner. If multiple players remain after all 18 target numbers have been scored,
the player with the lowest score will be the winner.
j) G10 Bingo
Option: 132, 141, 168, 189
• 132: The player must hit the target numbers in the following order: 15, 4, 8, 14, 3.
• 141: The player must hit the target numbers in the following order: 17, 13, 9, 7, 1.
• 168: The player must hit the target numbers in the following order: 20, 16, 12, 6, 2 treffen.
• 189: The player must hit the target numbers in the following order: 19, 10, 18, 5, 11 treffen.
• After the correct number has been hit, the voice prompt "Ye" will sound. If the target number
is not hit, the voice prompt "Sorry" will sound.
• According to the scoring rule, hitting the single, double and triple segments counts as one,
two and three hits, respectively. The player must hit the target number three times. Then the
player can move to the next target number. Once the player hits the triple segment, they can
move to the next target number. The current target number is shown on the display.
• The first player to hit all the target numbers three times is the winner.
k) G11 Big Little - Simple
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The first player has an open dartboard and can hit any target. The next player must hit that
target number.
• If the player hits the target with the first or second dart, they can select a new target number
for the next player to hit by targeting a certain number with the third dart. If the player only
hits the target with the third dart, this does not decide on a new target number. A new target
number is randomly assigned to the next player.
• If the player misses the target with all three darts, they will lose one lifetime point. The next
player must then hit the target.
• After the target number has been hit, the voice prompt "Ye" will sound. If the target number is
not hit, the voice prompt "Sorry" will sound.
• The player can hit any area (single, double or triple segment) within the current target number.
• The last remaining player who still has any lifetime points is the winner.
l) G12 Big Little - Hard
Option: H03, H05, H07, H09, H11, H13, H15, H17, H19, H21
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The player must hit the displayed target number (single, double or triple segment).
• All other game rules can be found in section "k) G11 Big Little - Simple".
m) G13 Killer
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The game requires more than two players. At the beginning of the game, "SEL" (select)
appears on the display. The player must select a target number to hit. The first target number
hit is assigned to the player.
• Then press the NEXT button so that the next player can select its target number. The game
can start after all players have selected their target numbers.
• The first goal is to establish yourself as a "killer" by hitting your own target number (single, double
or triple segment). The player who hits their own target number becomes a "killer" for the rest of
the game.
• The "killer" must try to hit the opponent's target number to reduce the opponent's lifetime
points.
• Now the player's goal is to "kill" the opponent by hitting the opponent's target number as
many times as needed to bring the opponent's life to naught. After the correct target number
has been hit, the voice prompt "Ye" will sound. If the target number is not hit, the voice prompt
"Sorry" will sound.
• If the "killer" hits its own target number, they will lose their "killer" status and one lifetime point.
• The last player with a remaining lifetime points is the winner.
n) G14 Killer - Double
Option: 203, 205, 207, 209, 211, 213, 215, 217, 219, 221
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The first goal is to establish yourself as a "killer" by hitting the double segment of your own
target number.
• All other rules can be found in section "m) G13 Killer".
o) G15 Killer - Triple
Option: 303, 305, 307, 309, 311, 313, 315, 317, 319, 321
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The first goal is to establish yourself as a "killer" by hitting the triple segment of your own
target number.
• All other rules can be found in section "m) G13 Killer".
p) G16 Shoot Out
Option: H03, H05, H07, H09, H11, H13, H15, H17, H19, H21
• Each player is given a certain lifetime value (see option).
• A target number is randomly assigned to the player. The player must try to hit the number
within 10 seconds. Otherwise, the throw is not valid.
• After the correct target number has been hit, the voice prompt "Ye" will sound. If the target
number is not hit, the voice prompt "Sorry" will sound. Each hit reduces the lifetime by one
point.
• After the correct target number has been hit, the next target number will be displayed for the
next player.
• The first player to reduce their lifetime to zero is the winner.

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