BMS F-16C/D 4.34 Flight Manual page 14

Table of Contents

Advertisement

T.O. BMS1F-16CM-1
BMS 4.34 Change 2.00
The F-16 cockpit is made up of the left console, left auxiliary console, centre panel, right auxiliary
console and right console.
The left and right console are mainly used for start-up and ground ops, the auxiliaries and centre
panels are mostly used in flight.
The heart of the onboard system is provided by the Up Front Controller (ICP & DED) and the 2 MFDs.
All primary system management can be set through these.
In BMS the 3D cockpit is now our primary interface with the sim (the 2D cockpit is a thing of the past).
View panning in the 3D cockpit is performed with Track IR (TIR) or similar tracking software, though
you can pan around manually with a POV hat on a joystick/controller if set up properly.
Each button or knob can be interfaced with the keyboard or the mouse.
When interfacing switches with the keyboard, we use specific key callbacks for that switch. They can
be toggles, full states position switches, push button press, push button release.
Callbacks are listed in the key file (\User\Config folder) where they are declared as a keystroke.
In turn these keystrokes can be programmed as HOTAS buttons, or used in full cockpit programming.
All active 3Dswitches can also be interfaced with the mouse. In this case we use the 3D button hotspot
in the 3D cockpit and the mouse buttons.
Hotspots are displayed in the 3D cockpit with a change of cursor colour. When your mouse cursor
reaches a hotspot it turns green, signalling the hotspot presence for the switch.
Usually moving the switch up is accomplished by depressing the left mouse button and moving it down
is done with the right mouse button. The same is true for push buttons; they can be depressed with
one mouse button and released with the other button.
Rotaries are usually incremented with the left mouse button and decremented with the right mouse
button.
Encoders such as the CRS and HDG knobs on the HSI can be more rapidly adjusted with the mouse
wheel. When the mouse is moved over a knob featuring that implementation the cursor will display a
rotating effect signalling that the mouse wheel can be used. This is much faster than repeatedly
clicking with the mouse button.
This chapter will review all cockpit panels and explain the functionality of each one. We will start on the
far left of the cockpit and move toward the right console. A switch obscured by red shading means that
this switch is not currently implemented in BMS. It thus has no key callback and no mouse hotspot.
At the end of each panel paragraph you will also find a list of the relevant key callbacks for that panel.
That will hopefully help clarify the correct callbacks when a function needs to be programmed.
A more detailed explanation of callbacks can be found in the BMS-Technical-Manual.
BMS 4.34 Dash 1
© Red Dog 2012-2019
Page: 14

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the F-16C/D 4.34 and is the answer not in the manual?

Table of Contents

Save PDF