6 \
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6
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Release the SEM LOCI by pressing it once In the upper ieft corner
(one space down and one space over from the rounded edge) press the
'6' Go to me bottom right corner, position the cursor one space up and
space to the left and type another '6'
SHIFT S
Now to get down to the heart of the matter-6 of them lo be exact.
Press the EMT TANS down again. Go one space down from and one
space to the right from where you typed the 6. Press the 'S' key. hit the
SPACISAA., and press the 'S' again. Cursor down two rows and repeat
the 'S-SPACE -S' sequence. Add the last two hearts two more rows
down. You now have an official six of heals playing card This won't
do you too much good in a game of blackjack, however. If you want to
improve your hand. create a couple of cards of your own
NOTE: When the .8Wireleat is down, you can press =FROM and
not gel a SYNTAX ERROR from your computer as a response. Even
though you had characters on the line that weren't commands that
the computer can understand, your computer interprets the MMUS
key as just an instruction to return to the beginning of the next line
when the 'SIM key is held down. Your computer does not try to
read or interpret what has been typed as BASIC language
commands when NOT or SEM LOCI is down.
You can use the graphic keys to enhance your printout For example,
here's how to underline a word or column:
First. move the cursor to the line below what you want to underline.
Then hold down the :6- key and the "T" key, which prints an underline
space. Hoid these two keys down until the entire portion of text is
underlined
The purpose ol this section is to show you how the graphic symbols of
your Commodore 16 can be manipulated to create different shapes and
figures and used in a more practical sense. In addition to the 62 graphic
characters available to you, you can also use the reverse of these
characters. (Remember the racing stripe!) Now that you have a good
idea of what is involved in using the graphic symbols to build different
forms. you should experiment with them yourself, and see what you
come up with.
CHARACTER ANIMATION
Movies are really a sequence of still pclures Eacn picture is a little
different from the one that came before. The projector shows each
picture for a very short time. then goes on to the next one. The scene
becomes animated.
Computer animation works the same way. F irst the computer draws
one picture. then it changes the picture slightly. Your Commodore 16 is
fast enough to move objects smoothly around the screen in your games
and practical programs. A movie is animated at a rate of 30 pictures per
second. The changes are fast enough to fool the eye and create the
illusion of movement. The only way you can attain the speed to create
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