Altering Color Values Using Color Picker; Fanning (Spreading) Values Across Fixtures; Presets; Working With Presets - Philips Strand Lighting Quick Start Manual

Designed to operate dimmers, led fixtures and moving lights
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500ML Lighting Control Console
QuickStart Guide

Altering Color Values Using Color Picker

To open up the color picker, press the Color Picker button found in the programmer window as indicated in
Figure
42.
The center triangle sets the Saturation and brightness, whereas the outer circle sets the colors Hue. As opposed to
other consoles, the 500ML does not store HSB color information in Cues, hence cues will cross fade in RGB or CMY
color space.
Figure 42: Programmer - Color Picker

Fanning (Spreading) Values Across Fixtures

Fanning is a very useful function used to spread values across a range of fixtures. A quick way to
fan intensity values is described in
"Altering Intensity (Dimmer Values) Using Keypad" on page
27. The fanning engine of the 500ML console does not stop there.
Fanning of values may be applied to any fixture attribute, and to effect offsets, size, speed, and
duty cycle. The default Fan Settings should have most situations covered, but they may be
changed using the Fan Options toolbar.
To activate fanning of attributes, press the [FAN] key on the consoles faceplate. The LED above
the [FAN] button will light up to indicate the fan functions status. The fan function will remain
active until you press the button again. However, if you keep holding the [FAN] button for a longer amount of time,
the Fan Function will only be turned on while maintaining a button press.
Bear in mind that the fixture selection order is important when fanning. For more information please see
"Selection
Order".
Note: Take care when choosing the initial base value for the fan, as the attribute values can neither go below 0%, nor
higher than 100%. Make sure there is enough of the value range left for the value to fan.

5. Presets

Working with Presets

Presets aid to simplify the programming process by allowing user-defined 'elements' to be created and then used as a
toolkit to build your cues. Once you created a Preset, such as a couple of moving lights pointing at a particular
position on stage, you may recall those settings at any point, and record them into cues.
The biggest advantage of using Presets is that they are only stored into cues as a reference, rather than the parameter
values that the Preset contains. If you later decide to change the Preset, all cues that have been recorded using this
Preset are also changed. This is especially useful if, in example, the position of a set-piece on stage is moved, and
moving lights have been programmed to light it. The preset can be updated once to accommodate the change, rather
than reprogramming the change in every cue lighting the set-piece.
3 0
Programming

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