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www.SamTimer.com
1-888-S'mTimer
sam@samtimer.com
~
COUNT UP I
(UP - 1)
Description:
The clock counts up. You can use
this mode for standard timing such as forty-five moves
in two hours with twenty-five per hour thereafter. A
player must make forty-five moves before his clock
shows
2:00:00
and another twenty-five before it
shows
3:00:00.
You could also set the clock for
starting times such as
4:00:00
or
4:30:00,
to agree
with the standard starting time of mechanical clocks.
The clock can be set to beep on the hour - a useful
feature if the time-controls end on the hour, which is
usually the case when mechanical clocks are used
.
Intended use:
Tournament chess.
Pros:
Simulates mechanical clocks.
Cons:
None
.
~
COUNT UP II
(UP
-
2)
Description:
This is the same as UP - 1 above
except there is a five second delay before the main
time starts to count up
.
The display shows alternating
dashes during the delay time
.
The clock can be set
to beep on the hour - a useful feature if the time
controls end on the hour, which is usually the case
when mechanical clocks are used
.
Intended use:
Tournament chess with a time delay.
Pros:
Simulates mechanical clocks with the
addition of a time de!ay
.
Cons:
None.
"
~
ADAGIO MODE I
(AD
-
1)
Description:
After each move you make your time
is adjusted up to either the time you had at the
beginning of the move, or to your current time plus the
delay time (15 seconds, for example), whichever is
smaller. This is the adagio method of incorporating a
time del,ay, and it seems to be the simplest and
clearest way to add a time delay at each move. Of
course, when your main time runs out you lose on
time
.
This mode can be used to play
sl'
o w games of
chess, go, or shogi.
(Shogi players please take
special note of Notes 2 and 3 below.)
Notes:
1) When the clock is first started the delay time is auto
matically added to the initial main time, so that your
delay time will start to count before your main time
.
2) The clock will
beep
at
30,
20. and 10 seconds before
the end
if
the
"beep-at-time-control"
option is selected
.
3) Just like go modes GO - J1 ,2, you can set up to nine
byo-yomi beeps during the last ten seconds.
Intended use:
Serious go, chess, and shogi.
Pros:
An elegant timing method.
Cons:
None.
~
ADAGIO MODE II
(AD - 2)
<
Description:
This is simHar to AD -1 above except
the mode has two tir)le-controls and you cannot set
any beeps before the
'end
of a time-control as in notes
2 and
3
above
.
Intended use:
Sudden death timing such as forty-
five moves in one hour and the rest of the game in
thirty minutes with a ten second delay at each move.
Pros:
Each time-control can have different
time delays
(including
zero).
Cons:
None
.
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