46
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www.SamTimer.com
1-888-S.
m Timer
sam@samtimer.com
GO - PROGRESSIVE BYO-YOMIII (GO - P2)
Description:
The byo-yomi period in this mode is
just like CH - P5 above
.
Intended use:
Serious or
casual'
go.
Pros:
Very simple byo-yomi method
.
Cons:
None.
GO - CANADIAN BYO·YOMII
(GO-C1)
Description:
When your main time runs out in this
mode you are required to make a specific number of
moves within the secondary time limit. If you do, your
clock is reset with the secondary time and again you
must make the specific number of moves within the
secondary time limit. This continues until the game is
over. The secondary time remaining and the
number
of moves made are always displayed.
This mode
simulates what is called Canadian byo-yomi. When
your primary time runs out in this byo-yomi method
you are given a number of stones, say twenty, and
required to play them within a specific time, say five
minutes. If you do, your clock is reset to five minutes
and you are given another twenty stones to play etc.
This method is often used with mechanical clocks
.
Intended
use:
Casj...lal g,o or
in
tournaments that use
Canadian byo-yomi
.
Pros:
Simpler than using a mechanical
clock since the stones are automatically "counted" for
you by the clock .
.
The clock will flash "forfeit" if you
overstep the time limit.
Cons:
None.
~
GO - ANDANTE B YO-YOMI II
(GO - A2)
Description:
This is like GO - A 1 above except
that the range for the byo-yomi and delay times are
increased.
The maximum delay time is 99 seconds
,
and the maximum byo-yomi time is 9:59:59.
Assume the byo-yomi delay time for this mode and
the
byo-yomi'
time for GO - J2 mode above is set for
thirty seconds, and assume a player takes thirty-one
seconds to move.
In this mode he loses just one
second from his base byo-yomi time
-
in the GO - J2
mode he loses the whole byo-yomi time of thirty
seconds
.
This byo-yomi timing method seems
simpler and more reasonable than the standard
Japanese
style byo-yomi
.
Intended use:
Serious or casual go.
Pros:
Simpler than standard byo-yomi.
Cons:
None.
~
GO - PROGRESSIVE
BYO-YOMII
I
(GO - P1)
Description:
When your main time runs out the
byo-yomi timing method switches to the progressive
mode (CH - P1) described above. That is, you must
make twenty-five moves in fifteen minutes, and if you
do five minutes are added to your remaining time for
the next ten moves etc.
Intended use:
Pros:
Cons:
Serious or casual go.
Moves are automatically counted by
the clock.
None.
~
~
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