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A. BEEP-AT-END Initial setting for the "beep-at-end"
Go and Shogi Timing Explained
feature. If this option is selected, the clock will make four
The foillowing description
applie~
to professional go in Japan,
long beeps when the time on the clock runs out.
Korea, Taiwan, and China
.
B. BEEP-AT-TIME-CONTROL Initial setting for the
"beep
Each player in a professional game is given a time limit for all
at-time-control" feature. If this option is selected, the clock
his moves in the game. A typical time limit is six hours per
wi ll make two long beeps at the end of a time-control.
player, although longer time limits such as nine hours per
player are common in championship matches, and shorter
C. BEEP-ON-MOVE Initial setting for the "beep-on-move"
times such as three hours per player are used in semifinal
feature. This feature should be turned off when playing in
matches
.
A professional game may take two days to finish
.
small tournament rooms, since other players might find the
During the game a designated timekeeper keeps track of the
beeps distracting. During informal blitz play, however, this
time used by each
pl1
ayer.
When the timekeeper has
feature shoul:d be on so a player does not have to look at his
determined that a player has used all but five minutes of his
clock to be sure he has pressed it.
allotted time, byo-yomi (literally, seconds counting) begins.
The timekeeper will count down aloud the last ten seconds of
D. BYO-YOMI-BEEPS
The mode has byo-yomi with the
each minute remaining. (This is understandably nerve-racking
option of byo-yomi beeps. If this option
is
selected, the clock
to many players.) If the
pl'
a yer makes his move before the end
will beep at each second, from one to nine seconds, just
of the minute, no time at all is subtracted from his remaining
before the end of a byo-yomi period
.
The default setting is
time. That is, he gets the minute
back.
But each time the
three byo-yomi beeps. That is, the clock will beep at three,
player uses more than a minute, his remaining time is reduced
two, and one seconds before the end of a byo-yomi period
.
by one minute. After the fifth subtraction of one minute, the
timekeeper declares the player the loser on time.
E. QUICK-RESET The mode will reset after just one press
of the center button if the clock is stopped
.
This is the best
In other words, the player's clock is adjusted up to the nearest
arrangement for informal blitz games when the clock will be
minute after each move he makes, if his total
tim~
is under five
reset many times
.
Just press the center button once to stop
minutes. A timekeeper warns the player when each minute is
the clock and again to reset it. Four presses are required to
about to end by counting down aloud the last ten seconds.
reset the clock for modes that are used in tournaments.
A common time limit arI:long professionals for
"blitz"
or
This makes it difficult to accidentally reset the clock, even if,
"lightning go" is thirty minutes per player with thirty seconds
for some reason, you must stop the clock before the game
byo-yomi at the end. A timekeeper counts down the last ten
is over.
seconds
.
F.
CHANGE-RUNNING-TIME Occasionally an irregularity in
Professional shogigames are similar to professional go
the game will require you
to,
change the time of the clock
games with byo-yomi and a timekeeper. The time limit for a
after
the game has started. This feature makes it easy to do
championship shogi game is typically nine hours per player.
that. Just stop the clock, then long press the center button.
No time is subtracted from your main time if you move in less
Follow the procedure in Setting New Starting Times above.
than
a
minute. That is, your time remaining is adjusted up to
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