Effects - Alto ZMX 164 FX USB Quick Start Manual

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  • ENGLISH, page 1
40.
SUBGROUPS VOLUME – Use these faders to adjust the volume levels of each subgroup. The subgroups'
audio will be sent out their respective SUBGROUPS OUTS. When a subgroup has any of its ASSIGN TO
MAIN buttons depressed, its audio will also be sent to the main mix.
41.
MAIN MIX FADER – Adjusts the volume of the MAIN MIX OUTPUTS.
42.
SOLO MODE – Selects whether the Solo Channel is pre-fader ("PFL," when the button is raised) or post-fader
("AFL," when the button is depressed).
43.
LED METERS – Shows the audio level of the main mix or the Solo Channel (when a channel's SOLO button is
depressed). The CLIP LED can light up occasionally, but if it happens too often, reduce the volume of the mix
and/or individual channels.
44.
CONTROL ROOM SOURCE – Use these buttons to assign which channels are sent to the CTRL OUTS – the
main mix, Subgroups 1 and 2, Subgroups 3 and 4, and/or the 2 TRACK IN signal.
45.
2TK TO MIX – When this button is depressed, the 2 TRACK OUT audio will be added to the main mix.
46.
PHONES VOLUME – Adjusts the volume of PHONES output.
47.
CTRL ROOM VOLUME – Adjusts the volume of the CTRL OUTS.

EFFECTS

TO HEAR THE EFFECTS ON A CHANNEL: Use the EFFECTS SELECTOR to choose one of the effects below,
adjust the parameter with the VARIATIONS SELECTOR, then turn up the AUX SEND 2 CHANNEL VOLUME for that
channel.
#
PRESET
1
VOCAL 1
2
VOCAL 2
3
LARGE HALL
4
SMALL HALL
5
LARGE ROOM
6
SMALL ROOM
7
PLATE
8
TAPE REVERB
9
SPRING REVERB
10
MONO DELAY
11
STEREO DELAY
12
FLANGER
13
CHORUS
14
REVERB+DELAY
15 REVERB+FLANGER Stereo flanger effect with room reverb.
16
REVERB+CHORUS Stereo chorus effect with room reverb.
DESCRIPTION
Reverb, simulating a room with a small delay time.
Reverb, simulating a small space with a slight
decay time.
Reverb, simulating a large acoustic space.
Reverb, simulating the acoustics of a stage space.
Reverb, simulating a studio with many early
reflections.
Reverb, simulating a bright studio room.
Simulates bright plate reverb.
Simulates classic tape delay created by multiple
playback heads.
Simulates the lightly stretched sound of spring
reverb from analog transducers.
Reproduces the signal after a small period of time.
Reproduces the signal after a small period of time
with a slight difference between the two stereo
channels.
Classic stereo flanging effect, similar to a jet plane
taking off.
Simulates the full, complex, watery sound of several
instruments playing the same thing.
Delay effect with room reverb.
7
PARAMETER
RANGE
Decay time
0.8~1.1s
Pre-delay
0~79ms
Decay time
0.8~2.5s
Pre-delay
0~79ms
Decay time
3.6~5.4s
Pre-delay
23~55ms
Decay time
1.0~2.9s
Pre-delay
20~45ms
Decay time
2.9~4.5s
Pre-delay
23~55ms
Decay time
0.7~2.1s
Pre-delay
20~45ms
Decay time
0.6~6.1s
Pre-delay
10ms
Decay time
1.3~5.4
Pre-delay
0~84ms
Decay time
1.3~5.4s
Pre-delay
0~84ms
Delay period
60~650ms
Delay period
210~400ms
Feedback
37~73%
Rate
0.16~2.79Hz
Rate
0.5~5Hz
Delay period
211~375ms
Reverse decay
1.0~2.9s
time
Flanger rate
Reverse decay
0.16~2.52Hz
time
Chorus rate
0.5~4.74Hz
Reverse decay
1.5~2.9s
time

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