Adobe FRAMEMAKER 10 User Manual page 292

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&2A0000000C00000A\xHelvetica\x00
&2B0000000400090000
&300000000A0008526567756C617200
&2F0000000A0008526567756C617200
&2E0000000A0008526567756C617200
&330000000400008000
&2C0000000400001000
&88000000160014\xFrameVector Graphic\x00
&8900000000
&070000000C10780201000C00000004000
&270000000100
&82000000140000000200720000005500000033000000550000
&22000000010F
&270000000103
&850000001800040000002B0000002F0000002C0000005A0000005A0000
&FF00000000
&\x
=EndInset
...
The following sections explain the syntax used to describe this facet.
Definition op codes for the FrameVector graphic
The example begins with the ASCII string
is in hexadecimal format.
The following lines specify the FrameVector version 6.0 and the size (5" x 3", or 360 points by 216 points) and
position (0,0) of the FrameVector graphic:
&010000000150
&020000001000000000000000000168000000D80000
Since colors are not used in this example, the color op codes are not specified.
Specification of the rectangle shadow
The drop shadow of the rectangle is drawn first, since it appears behind the other graphic objects. The rectangle has
the following specifications:
The line width is 0.5 point.
&230000000400008000
The pen pattern is none (0F).
&21000000010F
The color is black.
&24000000080006426C61636B00
The line is solid (not dashed).
&260000000100
The fill pattern is grey (04).
&220000000104
The rotation angle is 0°.
&200000000400000000
The position of the rectangle is (122 points, 82 points).
&8300000010007A000000520000
The size of the rectangle is 192 points by 25 points.
00C0000000190000
. The
<MakerVector 6.0>
characters indicate that the data that follows
\x
ADOBE FRAMEMAKER 10
287
MIF Reference

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