Adobe FRAMEMAKER 10 User Manual page 276

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The style op codes define the styles applied to all operations until the styles are changed. For example, all graphics
objects use the same line width, fill pattern, and color until the style op codes change. All styles need to be defined
before specifying the first object op code.
Object
The object op codes define graphics objects.
The following tables list the op codes, with a brief description of each op code and the number of the page where
each op code is described. The definitions of many of these op codes are similar to corresponding MIF statements.
Definition op codes
Op code
Description of op code
0x01
Version number
0x02
Bounding rectangle
0x03
CMYK color definition
0x04
RGB color definition
0x05
Pantone color definition
0xFF
End of the vector graphics
Note that the colors defined in a FrameVector graphic can be used only within the FrameVector graphic. These
colors cannot be used for other purposes in the document.
If the definition of a color in the FrameVector graphic does not match the definition in the color catalog of the
document, FrameMaker uses the definition in the color catalog when displaying the graphic.
Style op codes
Op code
Description of op code
0x06
Dashed line style
0x07
Arrow style
0x20
Rotation angle
0x21
Pen pattern
0x22
Fill pattern
0x23
Line width
0x24
Color
0x25
Overprint
0x26
Dashed/solid line
0x27
Head cap style
0x28
Tail cap style
0x29
Smoothed
0x2A
Font name
0x2B
Font size
ADOBE FRAMEMAKER 10
MIF Reference
Location
page 273
page 273
page 274
page 274
page 274
page 274
Location
page 275
page 275
page 276
page 276
page 276
page 276
page 277
page 277
page 277
page 277
page 278
page 278
page 278
page 278
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