Adobe FRAMEMAKER 10 User Manual page 119

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<PosterFileDI pathname>
<ShapeRect L T W H>
<BitMapDpi integer>
<ImportObFixedSize boolean>
<FlipLR boolean>
=string
&%keyword
&...
&\x
=EndInset
<NativeOrigin X Y>
<ImportObEditor string>
<ImportObUpdater string>
<ImportURL string>
<ObjectInfo string>
>
Poster file's pathname
A poster file is the default image that appears when the movie is not playing. By
default, either standard icons or the first frame of the movie is used as its poster
image.
Position and size of object, before rotation, in the page or graphic frame coordi-
nates
Scaling value for bitmap file; ignored for FrameVector graphics
inhibits scaling of bitmap file (see
Yes
graphics" on page
115); ignored for FrameVector graphics
flips object about the vertical axis
Yes
Specifies the name of the facet used to describe the graphic imported by
copying (see , "Facet Formats for Graphics. " )
Identifies the data type used in the facet (see , "Facet Formats for Graphics. " ).
keyword
can be one of:
(for unsigned bytes)
v
i
(for integer data)
(for metric data)
m
Data describing the imported graphic; data must begin with the ampersand
character (see , "Facet Formats for Graphics. " )
Marks the beginning or end of data represented in hexadecimal (see , "Facet
Formats for Graphics. " )
End of the data describing the imported graphic
Coordinates of the origin of the imported graphic within the page or frame;
applicable for graphics that use coordinate systems, such as EPS
Name of application to call to edit bitmap graphic inset or imported object;
ignored for FrameVector graphics
Identifies the imported graphic object or an embedded Windows OLE object.
For a description of the syntax of the string, see
on page
115.
The http file path of graphic files imported by reference
U3D model properties such as lighting scheme, background color, existing view,
and rendering mode. The properties specified in this tag are applied to the U3D
object when a MIF file containing a U3D object is opened in FrameMaker.
Description of record:
<view name>
;
scheme>
<rendering mode>
: Valid view of the given U3D object
<view name>
<lighting scheme>
: Valid values are from "-2" to "9"
(where "-2" corresponds to 'Lights From File' and "9" to 'HeadLamp')
<rendering mode>
: Valid values are from "1" to "15" (where "1" corre-
sponds to 'Bounding Box' and "15" to 'Hidden Wireframe')
Example:
<ObjectInfo `camera1;16777215;6;8;'>
End of
statement
ImportObject
ADOBE FRAMEMAKER 10
MIF Reference
"Size, position, and angle of imported
"Methods of importing graphics"
;
<color>
;
<lighting
114

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