Delay Module; Reverb Module - Zoom G7.1ut Operation Manual

Guitar effects console
Table of Contents

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Effect Types and Parameters
Comb Filter
This effect uses the comb filter characteristics generated by using fixed modulation on the flanger as an equalizer.
PARM1
PARM2
Frequency
1 – 50
Resonance -10 – 10
Adjusts the frequency to be
Adjusts the resonance
emphasized.
intensity.
Air
This effect reproduces the ambience of a room, to create spatial depth.
PARM1
PARM2
Size
Reflex
1 – 100
0 – 10
Adjusts the size of the
Adjusts the amount of
simulated space.
reflections from the wall.

DELAY module

This is a delay module that allows use of the hold function.
Delay
This is a long delay with a maximum setting of 5000 ms.
PingPong Dly
This is a ping-pong type delay where the delay sound alternates between left and right.
Echo
This effect simulates a tape echo with a long delay time of up to 5000 ms.
AnalogDelay
This effect simulates an analog delay with a long delay time of up to 5000 ms.
The above 4 effect types have the same parameters.
PARM1
PARM2
1 –
Time
FeedBack
0 – 100
5000
Sets the delay time.
Adjusts the feedback amount.
ReverseDelay
This is a reverse delay with a long delay time of up to 2500 ms.
PARM1
PARM2
10 –
Time
FeedBack
0 – 100
2500
Sets the delay time.
Adjusts the feedback amount.
Air
This effect reproduces the ambience of a room, to create spatial depth.
PARM1
PARM2
Size
Reflex
1 – 100
0 – 10
Adjusts the size of the
Adjusts the amount of
simulated space.
reflections from the wall.
64
PARM3
PARM4
HiDamp
0 – 10
Mix
0 – 100
Adjusts the level of the effect
Adjusts the treble attenuation
sound mixed to the original
of the effect sound.
sound.
PARM3
PARM4
Tone
Mix
0 – 10
0 – 100
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
PARM3
PARM4
Hi Damp
0 – 10
Mix
0 – 100
Adjusts the level of the effect
Adjusts the treble attenuation
sound mixed to the original
of the effect sound.
sound.
PARM3
PARM4
Hi Damp
Balance
0 – 10
0 – 100
Adjusts the balance between
Adjusts the treble attenuation
original sound and effect
of the effect sound.
sound.
PARM3
PARM4
Tone
Mix
0 – 10
0 – 100
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
ZOOM G7.1ut

REVERB module

This module comprises various kinds of reverb, early reflections, and multi-tap delay.
Hall
This reverb effect simulates the acoustics of a concert hall.
Room
This reverb effect simulates the acoustics of a room.
Spring
This effect simulates a spring-type reverb.
Arena
This reverb effect simulates the acoustics of a large venue such as a sports arena.
TiledRoom
This reverb effect simulates the acoustics of a tiled room.
Modern Spring
This effect simulates a bright, transparent spring-type reverb.
The above six effect types have the same parameters.
PARM1
PARM2
Pre Delay
Decay
1 – 30
1 – 100
Adjusts the delay between
Sets the duration of the reverb.
input of the original sound and
start of the reverb sound.
E/Reflection
This effect isolates only the early reflection components of the reverb.
PARM1
PARM2
Decay
Shape
1 – 30
Adjusts the envelope of the
effect sound. In the negative
range, the envelope is
Sets the duration of the reverb.
reversed. At 0, the effect is a
gate reverb. In the positive
range, the envelope is an
attenuating envelope.
Multi TapDly
This effect produces several components with different delay times.
PARM1
PARM2
1 –
Time
Pattern
1 – 8
3000
Selects the combination
pattern for the taps. The
Sets the basic delay time.
selection ranges from
rhythmical to random patterns.
Pan Delay
This is a stereo delay with a delay time of up to 3000 ms.
PARM1
PARM2
1 –
Time
FeedBack
0 – 100
3000
Sets the delay time.
Adjusts the feedback amount.
ZOOM G7.1ut
Effect Types and Parameters
PARM3
PARM4
Tone
0 – 10
Mix
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
PARM3
PARM4
Tone
Mix
±10
0 – 10
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
PARM3
PARM4
Tone
Mix
0 – 10
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
PARM3
PARM4
Hi Damp
Pan
0 – 10
Adjusts the treble attenuation
Adjusts the panning (left/
of the effect sound.
right) position of the sound.
0 – 100
0 – 100
0 – 100
L50 – L2,
0,
R2 – R50
65

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