Importing A Triple Into A Program; Editing Triples - Kurzweil K2661 Musician’s Reference Manual

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Importing a Triple into a Program

Use this method when there's an existing triple that you want to insert into a particular
program.
1. While in Program mode, select the program into which you want to import the triple.
2. Press Edit to enter the Program Editor.
3. Press <more, then press ImpLyr (Import Layer).
4. When the Import Layer dialog appears, select a program using the Left and Right cursor
5. Select a triple using the Up and Down cursor buttons. As you scroll through the layers,
6. Press Import. The K2661 imports the specified triple, adding three linked layers after the
7. Rename and/or save the program as desired.

Editing Triples

The ALG page contains all the parameters for editing triples. The following diagram shows the
ALG page for Layer 2 of Program 739 Default Triple:
EditProg:ALG|||||||||||||||<>LyrT2:2/3||
||||||||||||||||||||||||||||||||||||||||
Algorithm:81|||||[Triple,|layer|2|of|3]|
||||||| ||||||||||||||||||||||||||||||||
|||||||
||||||| NONE|||||||||||||||||||
|||||||
<more||ALG||||LAYER||KEYMAP|PITCH||more>|
Notice the arrow pointing to the left side of the first DSP block (not the arrows pointing to the
top of the block; these are the DSP block's control inputs). The arrow pointing to the left side of
the DSP block represents the output from the first layer of the triple, which is the input for the
second layer of the triple.
The third line of the display clearly identifies the layer as part of a triple. The top line also
indicates that you're looking at a triple:
triple, while
Similarly,
layer in a program containing a total of eight layers.
There are four basic operations in editing a triple:
Selecting a layer with the Chan/Bank buttons
Selecting an algorithm
Changing DSP functions within the DSP blocks of an algorithm
Editing the control page for each DSP block in each layer
buttons.
the display indicates which layers are triples. Notice that you can't select individual layers
within a triple.
highest-numbered existing layer.
indicates that the current layer is Layer 2 of three layers in the program.
2/3
would indicate that the current layer is Layer 3 of a triple, and is the sixth
LyrT3:6/8
indicates that the current layer is the first layer of a
T2
Triple Modular Processing
Editing Triples
GAIN||
12-5

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