Protea Ne Software; Installing And Using The Software; Ashly Network Tree; Ashly Project Canvas - Ashly nX8004 Operating Manual

Multi-mode power amplifiers 3,000w, 1,500w, 800w, and 400w per channel
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Operating Manual - nX, nXe, and nXp Power Amplifiers
 9 PROTEA
SOFTWARE
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9.1 Installing and Using the Software

Ashly Protea
software is included on a CD
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with each unit, and is also available on the
Ashly website. After installing the software
and starting the program, the startup screen
will appear as shown to the right, with Ashly
Network Tree, Project Canvas, and Menu
items described below:
9.1a Ashly Network Tree
- The Ashly
Network device tree on the left side of the
software start-up screen is an accurate reflec-
tion of all Ashly devices currently installed
on available networks. A green device name
means it is a live device, a red device name
means it was previously installed but is now
off-line, and a yellow device name means it
is live but configured incorrectly. All Ashly
devices broadcast their availability to the
9.1 - Protea
Software Startup Screen, Device Tree, and Project Canvas
software when they start up. The user can also
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manually scan for devices with <Scan For
Devices> found below the network device tree.
Devices can be dragged from the device tree
and placed onto the project canvas as icons to simulate rack installation groups, or be added as virtual devices using the [Add
Item] menu command with [Design Mode] checked On. Editing a device can be done from either the device tree or from it's
representative icon on the canvas. All software changes made to a live device are executed in real time.
The software automatically detects and displays controls for any installed device options. DSP, CobraNet, Dante, and AES3 are
currently available, AVB network audio will be available in the future.
Note: The user can find and verify a live device on the network by right clicking over the unit's name or icon, and then click
<Identify> which will flash the device's Com LED for two seconds.
9.1b Ashly Project Canvas
- The project canvas is used to represent a sound system installation as a visual project. Networked
devices can be dragged from the Network Tree onto the canvas and configured. Virtual devices can be added to the canvas
as well, configured, and later assigned to a live device
(see section
9.1f). Live networked devices appear with a green border,
off-line network devices have a red border, and virtual devices appear without any border. The primary canvas is always called
"Ashly Project", but additional project files can be saved under different names.
Additional visual control objects such as level faders, LEDs, meter bars, preset, standby, mute, and source select buttons can be
placed on the canvas and assigned to control a specific parameter on one or more devices in the project. Use [Add Item>Control
Objects>(object)] to place a control object on the canvas, then double-click or right-click to edit its properties. Use [Add
Item>Display Objects>] to place an image or text on the canvas. Additional drawing tools are found in the upper left corner
above the canvas and include lines and rectangles. The user can alternately right click anywhere on open canvas to add items.
Checking <Design Mode> allows placed objects to be moved around, while unchecking <Design Mode> locks objects in place.
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