Videonics MXPro DV User Manual

Videonics MXPro DV User Manual

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Summary of Contents for Videonics MXPro DV

  • Page 1 MXPro User Guide...
  • Page 2 STATEMENT OF WARRANTY Videonics, Inc. warrants this product against defects in materials or workmanship as follows: For a period of TWO years from the date of purchase, Videonics Inc. will repair or replace the unit, at our option, without charge for parts or labor. After the period of TWO years you must pay all parts and labor charges.
  • Page 3: Declaration Of Conformity

    Videonics GmbH Industriestrasse 2 90765 Furth/Bay, Germany MX-3000 PAL I, the undersigned, hereby declare that the equipment specified above conforms to the above directive(s) and standard(s). (Signature) Parminder Gillon Full Name Test Engineer Position Videonics Video Mixer MXPro DV 1999...
  • Page 4 NOTES...
  • Page 5: Table Of Contents

    NTRODUCTION Major Features • 4 Common Uses for MXProDV • 6 MXProDV Package Contents • 7 About this User Guide • 8 Contacting Videonics • 11 UICK TART Quick Start Steps • 16 Setting Up • 16 The Preview Screen • 17 Running the Demo •...
  • Page 6 CONTENTS UNCTIONS Demo • 86 Running a Locked Demo • 86 Display • 87 Setup • 89 Force Field Freeze • 90 GPI Out Mode • 90 Comb Filter • 90 2/4-Channel Audio Output • 90 Black Level • 92 Route •...
  • Page 7 Appendixes & Back Matter RANSITIONS Basic Transitions • 160 Edge Transitions • 167 Trailing Transitions • 168 Shape Transitions • 169 Default User Transitions • 172 ORRECTOR Dual TBC Mode • 173 Vertical Interval Data • 173 TBC Technical Information • 174 IDEO UALITY Preview Image Quality •...
  • Page 8 NOTES...
  • Page 11: Introduction

    W elcome to MXProDV , and thank you for buying Videonics products. This chapter contains: • Brief descriptions of major MXProDV features • Typical uses for the MXProDV • How to contact Videonics • An inventory of package contents • Description of the contents of this User Guide Please take a few moments to read the material so you can take full advantage of all MXProDV benefits.
  • Page 12: Major Features

    DV U UIDE AJOR EATURES MXProDV contains features found on most video mixers. In addition, it contains the special features described in this section. FireWire two for DV (Digital Video) input and one for DV output. Each FireWire connection carries both audio and video data simultaneously. DV audio inputs can be either 32 kHz or 48 kHz: 44.1 kHz audio is not supported.
  • Page 13 NTRODUCTION AJOR EATURES Compose — MXProDV provides a video painting system you can use to com- bine video stills, color shapes, and mov- ing video on one screen. You can create a screen that contains a video still of a football coach (with a surrounding red border), combined with a moving video of the players in action on the field.
  • Page 14: Common Uses For Mxprodv

    For example, at a sporting event, camera one might focus on the playing field, camera two on the team benches, camera three on the announcer, and camera four on the scoreboard. Using MXProDV you can easily switch between the sources whenever necessary.
  • Page 15: Mxprodv Package Contents

    NTRODUCTION DV P ACKAGE The MXProDV package contains the items shown below. Check your package against the illustration. OWER ONTENTS MXProDV DAPTER AND If your package doesn’t contain all of the items shown here, contact the dealer where you purchased the MXProDV for the necessary replacements.
  • Page 16: About This User Guide

    DV U UIDE BOUT THIS UIDE This User Guide contains the chapters, appendixes, and other sections shown in the following table. Table 1: User Guide Contents HAPTER Chapter 1 Introduction Chapter 2 Quick Start Chapter 3 Installing MXProDV Chapter 4 Basic Operations Chapter 5 Transitions...
  • Page 17 NTRODUCTION Table 1: User Guide Contents (continued) HAPTER Appendix B Time Base Corrector Appendix C Video Quality Appendix D Technical Specifications Appendix E MXProDV Differences Glossary Index Conventions The User Guide employs the conventions described in this section. Tips, Notes, Cautions, and Warnings use the following formats. A tip provides useful information for doing various tasks and procedures.
  • Page 18 DV U UIDE HAPTER In some cases you use two buttons together to perform a function. This is normally done using the shift button in combination with some other button. A plus (+) sym- bol indicates this. For example, you might be asked to enter to start Mul- SHIFT PIPS...
  • Page 19: Contacting Videonics

    NTRODUCTION ONTACTING IDEONICS Videonics provides technical and general support for all of its products. The follow- ing table provides information for contacting us with your suggestions, questions, and problems. Table 2: Videonics Contacts EPARTMENT Corporate Headquarters Main Phone Number Main Fax Number Product Information Information via E-Mail Technical Support, North America...
  • Page 20 NOTES...
  • Page 23: Quick Start

    CHAPTER 2 UICK TART This chapter contains brief instructions for setting up MXProDV with basic equipment. The instructions do not go into detail. If you feel comfortable con- necting video and audio equipment, you can probably get started quickly using these instructions.
  • Page 24: Quick Start Steps

    DV U UIDE UICK TART TEPS Setting Up This is a fairly typical MXProDV setup. DV Inputs Preview Monitor PREVIEW OUT • Connect a COMPOSITE-type monitor to MXProDV’s PREVIEW OUT jack. • Connect a DV input device to MXProDV’s DV IN 1 jack. •...
  • Page 25: The Preview Screen

    UICK TART Remember, a DV connector carries the audio signal as well as the video signal. It is, therefore, unnecessary to make separate connections for these signals when using a DV device as output. • Connect a television or monitor to the recording VCR according to their instruc- tions.
  • Page 26: Running The Demo

    DV U UIDE Near the upper-right corner of the Preview screen is the color channel. The swatch uses numbers to indicate the current background color, border color, and border style. For more detailed information about controlling the content of the Preview screen, see “Using the Preview Screen”...
  • Page 27: Setting Up A Transition

    UICK TART Each time you press the button the color changes in the background color sam- ple and at the Output. Continue pressing the button until you see a color you like. • You can also define a border color and style to use at the edge of most transi- tions and PIPs.
  • Page 28: Using Cut Transitions

    DV U UIDE • Press the button again until the desired speed appears. 0 is the slowest speed, 9 is the fastest. • Try this with various speeds: Change the speed and press Use the Manual Transitions TAKE BAR • Set up the transition as you would normally.
  • Page 29: Using Transition Categories

    UICK TART Using Transition Categories MXProDV categorizes transitions into five major groups — User, Basic, Edges, Trail- ing, and Shapes. You can access any category at any time by pressing one of the Transition Category buttons. USER When you press one of the buttons, the content of the Transitions Menu (see “The Preview Screen”...
  • Page 30 NOTES...
  • Page 33: Installing Mxp Ro Dv

    NSTALLING This chapter explains how to install (or, set up) MXProDV to use with other equipment. Major topics include: • Understanding Sources and Output • Understanding Preview and Program monitors • Understanding the MXProDV connectors • Identifying Cables and Adapters you might need •...
  • Page 34: Sources And Output

    DV U UIDE OURCES AND UTPUT Source and Output refer to the way you use devices with MXProDV. DV S OURCES Preview DV O UTPUT Y/C S OURCES MXProDV Program Output Y/C O UTPUTS HAPTER OMPOSITE OURCES 00:00 00:00 00:00 00:00 00:00 OMPOSITE...
  • Page 35 NSTALLING OURCES AND UTPUT Source — A source is an input device. Each source provides a video signal, audio sig- nal, or both. You use MXProDV to combine these signals. Sources can be DV (Digital Video), Y/C (S-Video) or composite video devices. The preceding illustration shows that you can connect up to 10 input sources to MXProDV at the same time.
  • Page 36: Preview And Program Monitors

    DV U UIDE REVIEW AND ROGRAM MXProDV designates monitors as either Preview or Program to indicate how it’s used. Preview Monitor Preview Monitor The Preview monitor is your “working” monitor. Most of the time it contains con- trols for managing Source and Output devices. For example, it shows miniature ver- sions of images coming from the attached VCRs and camcorders.
  • Page 37: Understanding Mxprodv Connectors

    NSTALLING NDERSTANDING To properly setup MXProDV, you need to know how and where to connect external components – such as VCRs, camcorders, and so forth. You use cables to connect video devices to MXProDV’s rear panel. See “Cables and Adapters” on page 31. Remove MXProDV from its package and position it so you can see the rear panel.
  • Page 38 DV R ANEL POWER POWER VIDEO IN (Y/C) VIDEO VIDEO IN (Y/C) VIDEO IN S–Video Composite Please take a few moments to familiarize yourself with the connections on the MXProDV Rear Panel before you begin setting up your equipment. DV IN AUDIO AUDIO IN VIDEO &...
  • Page 39: Power Connector

    NSTALLING Power Connector The MXProDV package contains the required transformer and power cord for the unit. Power Adapter WARNING SE ONLY THE POWER CORD AND TRANSFORMER PROVIDED IN THE PACKAGE THIS POWER CORD AND TRANSFORMER WITH ANY OTHER EQUIPMENT THESE CONDITIONS CAN DAMAGE YOUR EQUIPMENT AND VOID YOUR WARRANTY To connect the power cord and transformer: Connect the female plug on the power cord into the male socket on the transformer.
  • Page 40 DV U UIDE Before connecting any device to the MXProDV, make sure the cable you are using has the right type of fitting for the jack you intend to use. DV cables carry both an audio and video signal. Composite and S-Video cables carry only video signals.
  • Page 41: Installation Examples

    NSTALLING NSTALLATION XAMPLES This section shows examples of two common MXProDV configurations, but does not describe every possibility. This diagram illustrates the overall concept for installing equipment with MXProDV. Please study it before you begin installing your own equipment. You can have up to four separate audio/video input sources active at any given time. MXProDV designates them as sources A, B, C, and D.
  • Page 42: Using Headphones

    DV U UIDE MXProDV is configured at the factory to expect specific types of devices to be attached to certain rear panel connectors. This is known as the default configuration and it provides a starting point for setting up your own equipment. The following illustration of the rear panel shows the MXProDV default configuration.
  • Page 43: General Notes

    NSTALLING General Notes When connecting video and audio outputs from source devices, most of the time you’ll probably connect to corresponding jacks on the MXProDV rear panel. For example, if you connect the video to the VIDEO IN jack labeled “1,” you’ll most likely connect the audio to the AUDIO IN jack also labeled “1.”...
  • Page 44: Post Production Configuration

    DV U UIDE Post Production Configuration The configuration described in this section is useful in a Post-Production environ- ment—where you mix two or more programs together. This installation example shows the use of DV equipment in combination with ana- log equipment. Connect the Output from a DV VCR to DV IN 1 on the MXProDV rear panel.
  • Page 45 RODUCTION ONFIGURATION POWER VIDEO IN (Y/C) VIDEO TEAC AUDIO DV IN H. PHONE Preview Monitor PREVIEW OUT DV OUT VIDEO OUT AUDIO Program Monitor CONTROL (GPI)
  • Page 46: Live Broadcast Configuration

    DV U UIDE Live Broadcast Configuration The configuration described in this section is useful in a Live Broadcast environ- ment. This installation example shows the use of analog equipment only. Connect the VIDEO OUT from Camera 1 to VIDEO IN 1 (Y/C) on the MXProDV rear panel.
  • Page 47 ROADCAST ONFIGURATION POWER VIDEO IN (Y/C) VIDEO TEAC DV IN AUDIO H. PHONE Program Monitor Preview Monitor PREVIEW OUT DV OUT VIDEO OUT AUDIO CONTROL (GPI)
  • Page 48: Using A Microphone With Mxprodv

    DV U UIDE SING A ICROPHONE WITH • Microphone • Microphone cable (male-XLR to female-XLR connectors) • An audio direct box (which you can purchase from any professional audio equip- ment dealer) • A 1/4 inch (phone jack) to RCA cable •...
  • Page 51: Basic Operations

    This chapter describes several basic MXProDV operations, including: • Starting and stopping MXProDV • Using the MXProDV keyboard • Using the Preview screen • Using CURRENT and NEXT sources • Selecting Sources • Using the selector VIDEO AUDIO • Cutting Between Sources •...
  • Page 52: Starting And Stopping Mxprodv

    DV U UIDE TARTING AND TOPPING Press the Power switch to start or stop MXProDV. The switch, located on the right- end of the unit, is a rocker-type switch. NDERSTANDING THE Use the MXProDV keyboard to control how the unit operates. This section briefly describes the button groups and, in some cases, individual but- tons and controls.
  • Page 53 SHIFT-DEMO DISPLAY SETUP NEXT ROUTE LEARN USER COMPOSE P I P s REVERSE AUDIO MIX SPEED FREEZE BG COLOR BORDER COLOR PLAY BORDER STYLE DV K EYBOARD COLOR VIDEO AUDIO COLOR INPUT EFFECTS EDGES BASIC TRAILING SHAPES B&W B&W NEG POSTERIZE FLIP MOSAIC...
  • Page 54: Using The Preview Screen

    DV U UIDE Transition Control Buttons — Use these buttons to reverse transition direction, change transition speed, specify background and border colors, and set border styles. 10 Numeric Keypad — Use for various functions, such as entering the number of a tran- sition you want to use, setting a precise speed for a transition, and so forth.
  • Page 55: Changing The Display Configuration

    ASIC PERATIONS Changing the Display Configuration Press the DISPLAY the Preview screen, or use the shortcut key indicated for each: Standard SHIFT Next SHIFT • Standard — ( 30 different transition options. • Two Channel — ( Previews and two rows of the Transitions menu. •...
  • Page 56: Active Source Highlights

    DV U UIDE Active Source Highlights You can have up to four input sources. MXProDV labels the sources A, B, C, and D. (There is also a fifth, built-in source — the mixer’s own background color generator.) All transitions start with one source, called the CURRENT source, and end with another, called the NEXT source.
  • Page 57: Transitions Menu

    ASIC PERATIONS Transitions Menu The Transitions menu shows up to 30 transitions at a time. MXProDV groups the 500+ available transitions into categories. To access any transition category, press the appropriate transition category button. USER See “Transition Categories and Menus” beginning on page 64 and Appendix A, Tran- sitions List, for detailed information.
  • Page 58 DV U UIDE Select a transition to use when switching from the CURRENT to NEXT source, such as a right-to-left wipe. Use the Transitions” beginning on page 68 for additional methods of selecting transitions. Roll the CURRENT source to the spot where the transition should run, then press Immediately upon completion of the transition, MXProDV makes the CURRENT source (Kong) the NEXT source, and makes the NEXT source (the fighter plane) the CURRENT source.
  • Page 59: Selecting Sources

    ASIC PERATIONS ELECTING OURCES Now that you understand the distinction between the CURRENT and NEXT source, you need to know how to select sources for each. Use the the MXProDV keyboard to select sources. NEXT Use the correspond directly to the Input Source Previews on the Preview Screen (see page 47) and to MXProDV’s four channels.
  • Page 60: Swapping Sources

    DV U UIDE To do this type of mixing: Route the VCRs to Channels A and B. Route the audio to Channel C. Press the Press Press the Press source. Start all the input devices rolling. Press PLAY Channel C. WAPPING OURCES This section discusses common ways to switch between source devices.
  • Page 61: Working With Colors

    ASIC PERATIONS When you need a very quick switch between sources — such as when doing a live broadcast of two individuals debating — use the Cut transition (zero). Roll the input sources. To run the transition, press source A becomes the NEXT source, and source B becomes the CURRENT source. To switch between sources A and B, press ORKING WITH OLORS...
  • Page 62: Using Color Backgrounds

    DV U UIDE Using Color Backgrounds Colored backgrounds have many uses. For example, to dissolve to a solid black back- ground when transitioning out of the CURRENT source, hold the black for a moment or two, then dissolve from the black background into the NEXT source. Use the solid color background to lay down ten seconds of black at the beginning of your video.
  • Page 63: Using Borders

    ASIC PERATIONS To create a custom color: Press BG COLOR Color Selector. Press LEARN change). These key combinations activate Learn Color mode. MXProDV blinks the selector lights to indicate you are in the proper mode. Use the Move the Move the Yellow Green When the color you want appears in the Color Selector, press...
  • Page 64: Changing Border Styles

    DV U UIDE To specify border color: Repeatedly press tor shows the current color. Press BORDER STYLE To specify border style: Repeatedly press indicator in the Color Selector increments by one each time you press the button. You can specify ten different styles (0 through 9). Table 4: Border Styles (Defaults) Border and Edges Off Soft Edge Border...
  • Page 65 ASIC PERATIONS MXProDV automatically stores the border style so that it is available until and unless you change it again. Table 5: Keys for Changing Border Attributes UNCTION Toggle through Soft Edges, Color Border, and Drop Shadow Soft Edges Increase Softness Decrease Softness Color Border Increase border thickness...
  • Page 66 NOTES...
  • Page 69: Transitions

    MXProDV contains over 500 transitions from which you can choose. Further- more, you can manually control any transition to change the way it works, thereby creating your own versions of the supplied set. Transitions artistically switch from one scene to the next in a production. MXProDV transitions range from simple cuts, dissolves, and wipes to sophisti- cated zooms, fly-ins, and flips.
  • Page 70: Basic Transition Concepts

    DV U UIDE ASIC RANSITION ONCEPTS Transitions create on-screen effects used when switching from one source to another (that is, one scene to another). The most basic type of transition is the cut, where the first frame from the NEXT source immediately replaces the last frame from the CUR- RENT source.
  • Page 71 RANSITIONS As you can see, you first set up the transition, then execute it. Nothing happens until you use the then run the transition at the precise moment you want it to occur. As soon as one transition finishes, immediately set up the next one so that all you have to do is press PLAY You can select the CURRENT source, the NEXT source, and the transition in any...
  • Page 72: Transition Categories And Menus

    DV U UIDE RANSITION ATEGORIES AND To help manage the 500+ transitions, MXProDV separates them into five logical cate- gories — User, Basic, Edges, Trailing, and Shapes. Use the Transition Category but- tons to access the different categories. RANSITION USER When you press a Transition Category button, MXProDV displays the transitions available in that category in the Transitions Menu.
  • Page 73: Basic Transitions Category

    RANSITIONS Basic Transitions Category This category includes common transitions, such as wipes and dissolves. The transi- tions in this category are color coded white. See page 160 for samples. MX-1 If you are upgrading to MXProDV from the Videonics MX-1 Video Mixer, the transi- Compatibility tions in the basic category are the same as the MX-1.
  • Page 74: Changing User Transitions Menu

    DV U UIDE HANGING RANSITIONS The first time you power up MXProDV and press the button, the default transitions appear in the menu. The default set contains a variety of transitions from the other four categories, as defined by Videonics at the factory. If you are satisfied with the default set, there is no need to change them.
  • Page 75: Selecting Transition Sources

    RANSITIONS ELECTING RANSITION An important step in setting up a transition is to identify the CURRENT and NEXT sources. Use CUT and NEXT to choose the two sources. MXProDV provides feedback in a couple of different ways to confirm your choices. Selecting Sources and Getting Feedback NEXT MXProDV identifies the CURRENT source by a yellow highlight on the Preview...
  • Page 76: Selecting Transitions

    DV U UIDE ELECTING RANSITIONS To select a transition to use between the CURRENT and NEXT sources, do one of the following: • Use the • Enter the transition’s assigned number on the MXProDV numeric keypad, then press Preview Screen NOTE When selecting from the transition from the Transition Menu on the Preview screen.
  • Page 77: Using Transition Numbers

    RANSITIONS To select a transition from the Transitions Menu: If necessary, press the appropriate Transition Category button to display the set of transitions containing the one you want. Use the Blue highlights the currently selected transition. Use the move the highlight horizontally. Use the vertically.
  • Page 78: Adjusting Transitions

    DV U UIDE DJUSTING RANSITIONS Every transition runs at a pre-set speed and direction. Symbols appear below the transition icon in the Transitions Menu indicating the current speed and direction. Transition Icon Transition Speed Use the SPEED tion. Transition Direction NOTE When you change a transition’s speed and/or direction, the change applies to all other transitions until you specifically change it.
  • Page 79 RANSITIONS Example… Suppose you’re producing a video showing renovations to a building. Occasionally you want to go back and show how the building looked originally. When going back in time, use a wipe transition that moves from left-to-right. When going forward in time (to show the new modifications), reverse the wipe so that it moves from right-to-left.
  • Page 80: Running Transitions

    DV U UIDE UNNING RANSITIONS After selecting the CURRENT and NEXT sources and the transition to use, you can run the transition either automatically or manually. • PLAY and always the same way. • Use the way it runs. For example, you can make the transition speed up, slow down, or even reverse itself at any point.
  • Page 83 This chapter describes MXProDV Input Effects, which are available in the fol- lowing button group on the MXProDV keyboard. INPUT EFFECTS B&W COLOR CORRECT B&W NEG COLOR NEG POSTERIZE CHROMAKEY FLIP FLIP MOSAIC STROBE NPUT You can use Input Effects in the following ways: •...
  • Page 84: Input Effects Menu

    DV U UIDE NPUT FFECTS Press any input effects button to display the Input Effects Menu — or, press the button. EFFECTS MXProDV does NOT update the preview images to show Input Effects when you set the Preview mode to Display Next.
  • Page 85: Special Key Combinations

    NPUT FFECTS Special Key Combinations Use the following key combinations while working with the Input Effects menu. Table 7: Input Effects Mode Key Combinations OMBINATION keys ARROW Numeric Keypad INPUT EFFECTS buttons EFFECTS +0 (zero) SHIFT When you are not working at the Input Effects menu, use the following key combinations.
  • Page 86: Using Input Effects

    DV U UIDE SING NPUT FFECTS Input effects aren’t visible in the small Preview thumbnails. To make them visible: Make the channel to which the input effects are applied the NEXT source. That is, press NEXT Press the on page 87); or use the shortcut Once you apply an input effect to a channel, it remains in effect at all times (even during transitions) until you specifically change it, with these exceptions: •...
  • Page 87: B&W

    NPUT FFECTS B&W B&W N To create a black and white negative effect, also turn on the B&W effect. OSTERIZE ORIZONTAL Changes the input picture to black and white. Removes all color from the image. Parameter Values — Zero or one. 0 = Off: 1 = On Reverses all black and white values in the image.
  • Page 88: Mosaic

    DV U UIDE OSAIC OLOR ORRECT CAUTION CAUTION Apply color correction BEFORE going live or rolling tape. Because of the way MXProDV implements color correction, the program output might be affected temporarily. To use Color Correct: Press COLOR CORRECT ARROW Press the ple, to apply color correction to channel C, press Turn on the Color Correct option.
  • Page 89: Color Neg

    NPUT FFECTS OLOR HROMAKEY ERTICAL TROBE Inverts all colors in the image. Parameter Values — Zero or one. 0 = Off: 1 = On Flips picture top-to-bottom. Parameter Values — Zero or one. 0 = Off: 1 = On Slows down the picture’s video frame rate. Motion appears halting, or jerky —...
  • Page 90 NOTES...
  • Page 93 CHAPTER 7 UNCTIONS This chapter describes the Function buttons, which give you access to MXProDV’s built-in functions. The function button group contains eight but- tons, but gives you access to more than eight functions. SHIFT-DEMO DISPLAY SETUP ROUTE These buttons give you access to several different LEARN built-in functions.
  • Page 94: Demo

    DV U UIDE Press SHIFT effects. Demo works in conjunction with the CURRENT and NEXT sources. (If you have one source selected as CURRENT and NEXT, the demo works with that source only.) The demo shows many of the effects you can produce with MXProDV. The demo runs automatically and, upon reaching the end, starts over from the beginning.
  • Page 95: Display

    UNCTIONS ISPLAY To control what appears on the Preview monitor, use the or use the shortcut keys described here to cycle through the different display DISPLAY configurations. See samples of these configurations on the next page. The illustrations show the key combination you can use to directly access any display configuration.
  • Page 96 DV U UIDE DISPLAY C ONFIGURATIONS Standard – SHIFT+1 Transitions Full – SHIFT+3 NEXT Input Source Next – SHIFT+4 For all examples on this page, assume source A is CURRENT and source B is NEXT. Input sources C and D show up only when using Standard or Full options.
  • Page 97: Setup

    UNCTIONS ETUP The Setup functions control various aspects of the way MXProDV operates, including Force Field Freeze, GPI Out Mode, Comb Filter, 2-channel Audio Output, and Black Level. To access the Setup functions, press Force Field Freeze Table 9: Setup Menu Navigation Keys O DO THIS FUNCTION Select a menu option Enter specific option value...
  • Page 98: Force Field Freeze

    DV U UIDE Force Field Freeze The Force Field Freeze option lets you specify whether you want MXProDV to per- form a frame or field freeze. This option works in conjunction with the Freeze feature (see “Freeze” on page 97). Frame Freeze produces best quality, but it might produce a jittering effect when trying to freeze objects in motion.
  • Page 99 UNCTIONS Select 2-channel or 4-channel output based on your recorder capabilities and on your quality needs. The choice you make for this option affects several other MXProDV choices/displays: Table 10: MXProDV Audio Channel Options EATURE 2-channel / 4-channel Output DV Audio Output Analog Audio Output Usable Audio Input Route Menu...
  • Page 100: Black Level

    DV U UIDE Black Level NTSC Video equipment commonly uses one of two black level settings: • 7.5 IRE – The traditional black, which is the MXProDV default setting. • 0 IRE – A darker black level used in Japan. To use the darker black (0 IRE) for the MXProDV background and border colors, set Black Level to 0 (zero).
  • Page 101: Changing The Routing

    UNCTIONS EFAULT ETTINGS FOR OUTE UNCTION Y/C IN 3 routes to Channel C POWER VIDEO IN (Y/C) DV IN 1 routes to Channel A Changing the Routing To change the routing, Press ROUTE The MXProDV has four internal channels: A, B, C and D. The route menu lets you select which of the ten inputs are connected to each of the four channels.
  • Page 102 DV U UIDE The video row is not used when the Color or Background Audio channels are being routed. Select the Audio 1 source to use for this channel. Use the keys to highlight the Audio 1 row, then use the select an audio source.
  • Page 103: Example: Changing The Routing

    UNCTIONS Audio 2 is output on DV audio channels 3 and 4 and on analog outputs L2 and R2 if 2-channel audio output is selected in Setup. Repeat Steps 2 through 5 for any other channels you want to change. Press Example: Changing the Routing Change the Routing for Channel C.
  • Page 104: Learn

    DV U UIDE EARN The Learn feature consists of one or more Learned Environments. Within each Learned Environment you can create a Learned Script. In a Learned Script you teach MXProDV about a series of transitions and edits you want to include in a production. This is similar to using an Edit Decision List (EDL), though not as flexible or powerful.
  • Page 105: Freeze

    UNCTIONS REEZE The Freeze effect immediately freezes the selected video source. You can freeze up to two video sources, then transition between them while retaining the freeze – that is, the freeze stays in MXProDV’s memory until you specifically release it. This section describes the types of freeze effects you can produce with MXPro and how to use Freeze with transitions.
  • Page 106: Freeze Examples

    DV U UIDE Freeze Examples This section discusses some common uses for the Freeze function. As you use MXPro over time, you’ll probably create many others ways to use this function. Single Source When working with a single source, use the Freeze function to transition to or from (A/A) Editing the second image.
  • Page 107: Freeze And Transitions

    UNCTIONS Creating Still You can use the Freeze function to transition between a series of still images to create Montages a “still montage.” You can use from one to four sources. To create a still montage: Route a video source to Channel A. Remember, you can use up to as many as four sources for this procedure.
  • Page 108 NOTES...
  • Page 111: Pips

    CHAPTER 8 With MXProDV you can easily produce single and multiple Picture-in-Picture displays. Single PIP Multi-PIP With PIPs (Picture-In-Picture), you can combine images on the same screen. For example, one image appears inside a small rectangle, and the other image fills the remainder of the screen.
  • Page 112: Single Pip

    DV U UIDE INGLE In a single PIP configuration, one tile fills the background while another tile and its mask float atop the background. The CURRENT source always serves as the back- ground tile; the NEXT source always serves as the PIP image. The “mask”...
  • Page 113 Manipulating the This section explains how to change the position, size, shape, and so forth of the Foreground Tile foreground tile. In each case, do the steps after pressing ceding steps. You can do any of these steps while the PIP plays on the Output. Table 11: Manipulating PIPs Tiles O CHANGE TILE Position...
  • Page 114: Using Other Effects With Single Pips

    DV U UIDE You can apply the following shapes to PIP tiles. To select a shape, press the numeric key (0 through 9) that corresponds to the shape you want, as indicated below. Manipulating the The mask changes shape, size, and position when you change the corresponding Mask attribute of the foreground tile.
  • Page 115: Multi-Pip

    -PIP ULTI You can use any of the four input sources to provide the images that appear in the tiles. You might, for example, have the same image appear in eight of the tiles, and another image appear in the remaining eight tiles in a 16-tile configuration. You can choose from 9 different multi-PIP configurations by pressing the number keys shown in the following table.
  • Page 116: Using Freeze Effect With Multi-Pips

    DV U UIDE Assume the graphic of the word “Kong” originates on input C. Press source C the NEXT source. It serves as secondary input. Press SHIFT uration 1 (two horizontal tiles). One of the tiles has a flashing border to indicate it is the current tile.
  • Page 119: Compose

    Compositions consist of individual tiles placed on the screen. A composition can contain up to 16 separate tiles and one background. Tiles can be solid color rectangles, moving video sequences, or still Compose provides a way to create screens containing picture elements, solid colors, and rectangles.
  • Page 120: Basic Composition Steps

    DV U UIDE ASIC OMPOSITION This sequence shows how the composition at the beginning of this chapter was produced. More detailed descriptions of the steps follow. ACKGROUNDS The background for a composition can be any of the following: • A moving video sequence •...
  • Page 121: Foreground Tiles

    OMPOSE OREGROUND ILES Creating Color Tiles and Lines Color tiles can be rectangles of any size and shape. Colored lines are simply thin rectangles. You can create horizontal and vertical lines, but not diagonal ones. When you place a color tile on the screen, it can overlap other tiles. If the other tile is a color tile, the new tile obscures the previous one wherever they overlap.
  • Page 122: Manipulating Tiles

    DV U UIDE ANIPULATING ILES You can place foreground tiles anywhere you want on the screen. You can set their size, fill them with color or images, and set their border characteristics. Remember, once you place and define a foreground tile you cannot change it. Plac- IMPORTANT ing the tile occurs once you move the Compose Cursor (or, rectangle) to any other INFORMATION...
  • Page 123: Composition Rules

    OMPOSE OMPOSITION ULES Observe the following rules when creating compositions. • Select and define the image you want to use as the background before entering Compose mode. • A composition can contain one background and anywhere from one to 16 fore- ground tiles.
  • Page 124: Playing The Composition

    DV U UIDE Press COMPOSE A full screen image of the CURRENT source (the one on the Output) replaces the Pre- view screen. The Compose Cursor appears on the Preview screen. NOTE To use color bars as the background, enter foreground tiles.
  • Page 125: Exiting From Compose Mode

    OMPOSE XITING FROM OMPOSE Remember, if you do not record your composed image to the output device before exiting Compose mode, your composed image will be lost and cannot be recovered. To exit from Compose mode, press COMPOSE XITING FROM OMPOSE...
  • Page 126 NOTES...
  • Page 129: Chromakey

    Using Chromakey you can combine two completely separate images to create a composite image that might be impossible to create any other way. You’ve probably seen the chromakey effect used in television weather reports. The weather person stands in front of a “blue screen” (a solid blue background) and the weather map then keys onto the background from some other source.
  • Page 130: Preparing The Background Footage

    DV U UIDE • The color used for the background must not appear elsewhere in the image. For example, if Kong’s head (in the example above) contains colors close to the chro- makey background, the picture of the bridge would appear in those areas. (Profes- sionals often use a special “blue screen”...
  • Page 131: Preparing The Keyed Footage

    HROMAKEY REPARING THE EYED Preparation of the keyed footage presents a challenge. It is the most important and most difficult step, because the solid colored background is so crucial to the success of the illusion. To achieve the required background requires, in most cases, special props, lighting, and other materials.
  • Page 132 DV U UIDE The Preview screen displays a full-screen picture of the keyed footage from source C. A cursor (a small flashing circle) appears atop the image. Once you activate Chromakey it stays in effect until you specifically deactivate it (which you’ll learn to do later in this procedure).
  • Page 133: Performing The Chromakey

    HROMAKEY ERFORMING THE HROMAKEY When the preview screen shows the desired chromakey results: Press PLAY back to the background source. You can also dissolve between the background footage and the chromakey footage using the Using Freeze and You can apply Input Effects (including Freeze) to the background footage, but not to Other Input the keyed footage.
  • Page 134 NOTES...
  • Page 137: Learn Mode

    In Learn Mode, MXProDV “remembers” most of what you do, such as which transitions you used and how you used them. You can subsequently instruct MXProDV to replay those steps, at which time MXProDV creates the produc- tion on the output device. The basic steps involved in using Learn mode include: •...
  • Page 138: Learned Environments

    DV U UIDE EARNED NVIRONMENTS A Learned Environment can be thought of as a “snapshot” of your current MXProDV configuration, including input effects, functions, styles, and so forth, that are in effect when you create the Learned Environment. You can subsequently recall a Learned Environment whenever you want to use it.
  • Page 139: Learned Scripts

    EARN To create a Learned Environment: Set up MXProDV the way you want for this particular environment. This includes set- ting any input effects you want, selecting the initial CURRENT and NEXT sources, defining color, defining borders, and so forth. Enter LEARN MXProDV saves all current settings under the number you enter.
  • Page 140: Using Learn Mode

    DV U UIDE Press SPEED Press SPEED Enter 55 to designate that transition (steps five and six). It requires two steps to enter the two digits. Press PLAY Using ARROW to fit as many transitions as possible into a Learned Script, use the numeric keypad to enter transition numbers rather than using the Select the CURRENT and NEXT sources before entering LEARN mode.
  • Page 141: Other Useful Information

    EARN THER SEFUL NFORMATION When MXProDV comes to the end of a Learned Script, it stops. You can re-initiate the same or any other Learned Script by entering the script you want to run. You can do the following in a Learned Script: •...
  • Page 142 NOTES...
  • Page 145: Working With Audio

    ORKING WITH MXProDV provides flexible control for audio sources. You can: • Easily switch between devices. • Record video and/or audio from a device, in any combination. • Allow or disallow transitions to affect audio. • Automatically or manually fade the sound between sources. •...
  • Page 146: Ways You Can Control Audio

    DV U UIDE UDIO EVICES You can: • Use the digital audio connected to the DV IN jacks. • Use dedicated audio input sources, such as audio cassette players, compact disc players, and even live microphones. (See “Using a Microphone with MXProDV” on page 40 for installation instructions.) •...
  • Page 147: Selecting Audio Sources

    ORKING WITH UDIO Selecting Audio Sources Select audio sources the same way you select video sources, using the buttons and the highlights at the top of the Preview screen. Indicates that source can be monitored through MXPro’s headphone jack Remember, MXProDV highlights the CURRENT video source in yellow (above the Preview window).
  • Page 148: Continuous Audio

    DV U UIDE To have audio accompany video and follow the same transition: Set up the CURRENT and NEXT sources, and choose a transition. VIDEO Press VIDEO Press PLAY AUDIO Both the video and audio transition together. The audio mixes together — that is, audio from the first video scene fades away gradually as the audio from the next scene fades in and mixes with the original audio.
  • Page 149: Using The Audio Mixer

    ORKING WITH UDIO SING THE UDIO IXER MXProDV’s Audio Mixer provides extensive control over all audio channels. You can, for example, subdue the audio on one channel (such as background music) and pump up the audio on another (such as the narrative). To access the Audio Mixer, press Audio Channels...
  • Page 150: Audio Mixer Controls

    DV U UIDE Audio Mixer Controls The default setting in the Audio Mixer for all channels is 0 (zero) dB. The default set- ting for the Background Mix level is no mix. The following tables explain how to operate the Audio Mixer controls from the MXProDV keyboard.
  • Page 151: Using The Analog Audio Adjustments Function

    ORKING WITH UDIO SING THE NALOG Use the Analog Audio Adjustments Function to adjust the analog audio input levels and add delay to the analog audio path. These are advanced functions and most users should leave the system set to its default settings: 0dB gain and 0 fields of delay. Use these functions if you need fine control over your audio inputs or to compensate for video delays that may have occurred in other devices in your video stream.
  • Page 152: Analog Audio Level Meters

    DV U UIDE Analog Audio Level Meters The meters on the right show the signal level for the selected analog audio input. Selecting Manual Levels To make manual adjustments to the input audio level for your analog sources, • Use the or IN 4).
  • Page 155: Advanced Operations

    DVANCED This chapter discusses operations you might not use very often, but are quite helpful when you need them. They include: • Using Titles with MXProDV • Using Color Bars • Performing Roll Edits • Operating in Live Environments • Security Monitoring •...
  • Page 156: Using Titles

    DV U UIDE SING ITLES In Chapter 3, Installing MXProDV, you learned how to install a character generator (CG) to use with MXProDV (see “Live Broadcast Configuration” on page 38). Using a set up where you connect the CG between the MXProDV and the output device (downstream), you can create titles for your productions.
  • Page 157: Performing Roll Edits

    DVANCED PERATIONS ERFORMING DITS Two types of roll edits are commonly used in video editing—A/A rolls and A/B rolls. You can do both types of rolls with MXProDV. A/A rolls can be accomplished with relative ease. As you’ll learn later in this section, you can also do A/B roll editing with MXProDV, although it does require good preparation and manual control of the devices.
  • Page 158: A/B Roll Edits

    DV U UIDE You can perform an A/A roll with an automatic editing system. Press of one scene and wait for the editing system to start the next scene. While the con- troller locates the next scene, set up the transition you want. When you see the edi- tor release the recorder from the pause state, press transition.
  • Page 159: Transitions To And From Solid Colors

    DVANCED PERATIONS Transitions TO and FROM Solid Colors You can insert a solid color background between two scenes for impact. For example, scene one dissolves to solid black, holds briefly, then dissolves from black to the next scene. To run this type of transition: Assume your CURRENT source is on Channel A —...
  • Page 160: Operating In Live Environments

    DV U UIDE PERATING IN In most live environments you need the ability to quickly and easily switch between the various live feeds. MXProDV serves this need well because you can view the four input sources on the Preview screen and easily run transitions from the CURRENT to the NEXT feed simply by pressing ECURITY ONITORING...
  • Page 161 DVANCED PERATIONS Instructions 1 Drill a 1/4-inch hole in the center of one PVC end cap (E) and a hole to match the push-button switch in the other end cap (B). Feed one end of the cable through the end cap with the 1/4-inch hole (E) and strip the end of each wire.
  • Page 162: Using A Gpi Trigger Device

    DV U UIDE Using a GPI Trigger Device If your edit controller is automatic and has a GPI trigger, you can trigger each page in a project with the controller. You might need a special cable to connect the GPI jacks from the GPI device to MXProDV.
  • Page 163: Resetting Mxprodv Factory Defaults

    DVANCED PERATIONS DV F ESETTING When you first power up MXProDV, it operates using settings defined by Videonics. As you go about using MXProDV and changing its various settings, the unit stores your settings in its memory (called NVRAM). You can reset all settings to their fac- tory defaults.
  • Page 164 NOTES...
  • Page 167: A Transitions List

    APPENDIX A RANSITIONS This appendix shows the icons assigned to each MXProDV transition, and identifies them by number. Some transition descriptions use special terms and abbreviations to describe how the transitions work. (A) — The CURRENT source: the one on the screen before the transition begins. (B) —...
  • Page 169 RANSITIONS The Basic Transitions category contains transitions numbered from 0 through 239. The category contains a wide assortment of effects. Transitions 0 through 29 serve as the default assortment in the Transitions Menu. When you turn the unit on for the first time, these transitions appear in the menu. They provide a unique assortment of transitions suitable for many purposes.
  • Page 170 DV U UIDE Table 16: Descriptions of Basic Transitions (continued) H Comp. (A)/Exp. (B) H Slide (A)/Exp. (B) H Wipe (A)/Slide (B) H Comp. (A)/Slide (B) H Slide (A)/Slide (B) H Picture Roll H Curtain Wipe (B) from Ctr to full H Curtain Exp.
  • Page 171: Basic Transitions

    RANSITIONS Table 16: Descriptions of Basic Transitions (continued) H Comp. (A) to L edge; Exp. (B) from edge H Comp. (A) to R edge; Exp. (B) from edge H Wipe 1/4 slice (B); H Wipe 1/2 slice (B); H wipe (B) to R H Wipe 1/2 slice (B);...
  • Page 172 DV U UIDE Table 16: Descriptions of Basic Transitions (continued) V Exp. (B) from T Ctr V Exp. (B) from T Ctr/Comp. (A) to B Ctr V Exp. (B) from T Ctr/Slide (A) to B V Wipe (B) from B Ctr V Exp.
  • Page 173 RANSITIONS Table 16: Descriptions of Basic Transitions (continued) 106* V Comp. (A) B to 1/2 screen slice; Slide to T; slide under Ctr line 107* V Comp. (A) B to 1/2 screen slice; Slide to T; Comp. to Ctr line V Comp.
  • Page 174 DV U UIDE Table 16: Descriptions of Basic Transitions (continued) 129* Diagonal Slide & Dissolve (A) to TLC Diagonal Wipe (B) from TRC Diagonal Exp. (B) from TRC Diagonal Comp. (B) to TRC; Exp. Diag. Exp. (B) from TRC/Comp. (A) to 133 with overlap Diagonal Slide (B) from TRC/Slide (A) to ESCRIPTION...
  • Page 175: Edge Transitions

    RANSITIONS RANSITIONS Edge transitions move a border across the screen between the outgoing and incom- ing images. Edge transitions group into sets of six. For example, transitions 300 through 305 perform the same type of effect, but using six different edges: transi- tions 306 through 311 perform the same type of effect, but using the same six edges as the preceding group: and so forth.
  • Page 176: Trailing Transitions

    DV U UIDE RAILING RANSITIONS Trailing transitions leave duplicate versions of the image in their wake as they traverse the screen. Table 18: Trailing Transitions ESCRIPTION Rectangle bounces off bottom of screen B bounces off bottom of screen Rectangle bounces off bottom of screen B bounces off bottom of screen...
  • Page 177: Shape Transitions

    RANSITIONS HAPE RANSITIONS Shape transitions use various geometric and custom shapes (stars, hearts, and so forth) to transition from one image to the next. Table 19: Shape Transitions Slide in slice (B) from R Ctr; Wipe slice to full Slide in Ctr slice (B) from T; Wipe slice to full Diagonal Slide Dissolve (A) to TRC * Diagonal Wipe (B) from BLC Ctr Expand Dissolve (B)
  • Page 178 DV U UIDE Table 19: Shape Transitions (continued) Ctr Wipe (B) witHorizontal Slide from T Bounce off edges/Wipe Ctr Wipe (A) to 1/16 screen; CCW spiral reveal * Random Sizes Flips (B); fills screen at end Random Wipes (B); Ctr wipe to full screen (A) wanders out Horizontal Curtain Expand (B) from Ctr to full PPENDIX...
  • Page 179 RANSITIONS Table 19: Shape Transitions (continued) Horizontal Compress (A) to Ctr line; Expand (B) from line Horizontal Compress (A) L to 1/2 screen slice; Slide slice R * Horizontal Compress (A) L to 1/2 screen slice; Slide to R; slide under Ctr line * Horizontal Compress (A) R to 1/2 screen slice;...
  • Page 180: Default User Transitions

    DV U UIDE Table 19: Shape Transitions (continued) Horizontal Wipe (A)/Expand (B) Horizontal Compress (A) to L edge; Expand (B) from edge EFAULT RANSITIONS The User Transitions category contains a default set of transitions compiled from the other categories. You can tailor the User category to your particular needs — see “Changing User Transitions Menu”...
  • Page 181: Base Corrector

    The MXProDV contains a Time Base Corrector (TBC) that ensures top quality results in your productions. The TBC operates automatically at all times. You don’t have to do anything special to use the feature. TBC compensates for image “shifting” and “wavering” that occurs with many VCR’s, camcorders, and other video devices.
  • Page 182: Tbc Technical Information

    DV U UIDE TBC T ECHNICAL NFORMATION The following information might be useful to video technicians. • MXProDV’s TBC has no control options. MXProDV always applies TBC to the entire signal, including the horizontal and vertical intervals. • MXProDV provides a dual-field TBC to correct two sources at the same time. Because all transitions and effects use only two of the four sources at any given time, the dual field TBC can correct the time base of the entire output signal, transitions and all.
  • Page 183: Quality

    MXProDV meets the highest video quality standards. However, video artifacts can appear in video productions, especially when you use sophisticated effects and transitions. This appendix describes some of the video artifacts that can occur. REVIEW MAGE UALITY Images appearing on the MXProDV Preview screen do not represent MXProDV’s true quality because they serve only as a representation of the images.
  • Page 184: Video Scaling Artifacts

    DV U UIDE IDEO CALING RTIFACTS Reducing a video image’s size can create artifacts because some picture information must be discarded to reduce the number of pixels in the image. In some cases, pic- ture information might disappear when eliminating pixels. For example, lines in the image might appear jagged when MXProDV removes pixels and, therefore, parts of the line.
  • Page 185: Video Processing Artifacts

    IDEO UALITY IDEO ROCESSING Video processing circuits (such as enhancers, sharpness controls, and the playback circuitry in some VCR’s) can over-process the video. This might cause the video signal to interfere with the invisible sync portion of the signal, thus making the signal non- standard.
  • Page 186 NOTES...
  • Page 187: Specifications

    MXProDV is a four-input video production switcher, mixer, frame synchro- nizer/TBC (Time Base Corrector), Manual Color Corrector, and special effects generator. Table 20: MXProDV Technical Specifications GENERAL Power Supply Dimensions Weight Ambient Temperature Ambient Humidity ANALOG INPUTS Video Audio ANALOG OUTPUTS Video (PREVIEW &...
  • Page 188 DV U UIDE Table 20: MXProDV Technical Specifications (continued) DIGITAL OUTPUT EFFECTS Video Input Effects Special Effects Audio COLOR GENERATORS VIDEO PERFORMANCE Digital Analog General AUDIO PERFORMANCE Digital 2-channel Digital 4-channel Analog 1 x 4 pin IEEE 1394 (FIreWire, i.LINK) connector, Audio and Video 501 Transitions Strobe, Mosaic, Flips, and Posterize Chroma Key and Compose (see partial list under features)
  • Page 189: E Mxp Ro Dv Differences

    This appendix helps Videonics MXPro and MX-1 users transition to MXProDV. It highlights key operational differences between MXProDV and the other Videonics mixers. DV Support Added MXProDV lets you connect digital video (DV) sources to the mixer via IEEE 1394, (FireWire, i.LINK). MXProDV has three 1394 ports: two for inputs and one for output.
  • Page 190: Default Routing Changed / No Auto Detect

    DV U UIDE Default Routing Changed / No Auto Detect The default routing has changed for MXProDV: • DV IN 1’s video and audio (channels 1 and 2) are routed to channel A. • DV IN 2’s video and audio (channels 1 and 2) are routed to channel B. •...
  • Page 191: Route Menu Differences

    DV D IFFERENCES Route Menu Differences The structure of the Route menu changed to support the addition of DV inputs and 4-channel audio. The approach to using the menu is similar to the approach used with MX-1 and MXProDV: Select a channel (A, B, C, D, Color, or Background Audio) Select a video source to display on that channel (only applies to channels A, B, C and Select an audio source for the channel (Audio 1) If 4-channel audio output, select a second audio source for the channel (Audio 2)
  • Page 192 DV U UIDE PPENDIX Audio Mixer Screen Press to display the Audio Mixer Screen. Use this screen to adjust the AUDIO MIX volume of your audio sources and output, adjust the mix level between back- ground and main audio, and adjust the headphone audio volume. It also provides level meters for monitoring the audio.
  • Page 193 DV D IFFERENCES Analog Audio Adjustments Press SHIFT was added to let you fine tune your analog audio inputs. You can make manual or automatic gain adjustments to each input, and you can add delay to the audio path (up to three fields of delay) to compensate for video delays that might occur elsewhere in your audio/video chain.
  • Page 194 DV U UIDE MXProDV Contains NVRAM. MXProDV uses NVRAM (Non-Volatile Random Access Memory) to store many different settings while the unit is powered down. When you subsequently turn the unit back on, all of the stored settings automatically reactivate. Transitions Organized Differently All transitions available with the MX-1 are also available with MXProDV, but you can now select from more than 500 different effects.
  • Page 195 adapters arrow keys 46 audio accompanies video adjust sliders continuous control devices fade monaural source highlight speaker icon stereo transitions using COLOR channel AUDIO MIX channel slider select channel auto-reverse transition B&W B&W NEG BACK COLOR background color COMPOSE tile using BASIC 65, 160...
  • Page 196: Index

    INDEX FLIP Horizontal FLIP Vertical Force Field Freeze 90 foreground tile change freeze Frame Rate Lock and Noise Filte Frame/Field Freeze FREEZE CHROMA KEY COMPOSE current during transition examples exceptions 90, 97 frame/field functions LEARN next PIPS 71, 72 transition FULL preview 87 44, 85 function buttons...
  • Page 197 security monitoring SETUP LEARN navigation keys screen SHAPES shapes in PIPs 65, 169 shapes transitions SHIFT single PIPs solid color backgrounds source alternate between defined highlights select selector 52, 63 swap SPEED LEARN transition 66, 68, STANDARD preview starting MXPro stereophonic audio stopping MXPro STROBE...
  • Page 198 NOTES...

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