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Bushnell Speedster 10-1907 Instruction Manual page 4

Speed gun

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The Bushnell Speedster is capable of tracking current, last, and average speed, balls, strikes, and
pitch count for up to 8 pitchers while you are in the SPEED + BASEBALL STATS Mode. If you
desire to record speed only, you can choose the SPEED Mode. SPEED mode is capable of
recording and displaying last and average speeds. The ENTER button must be pressed after each
speed is acquired in order to update Last and Average speed calculations. In SPEED mode, the
speed displayed will appear in a larger font in comparison to the speed displayed in SPEED +
BASEBALL STATS mode.
MANUEVERING WITHIN THE SETUP SCREEN
To move from one line position to the next (e.g. SESSION to MODE).
SESSION will appear in reverse image text (See Figure 3). Press the
appear in reverse image text. To change from SPEED to SPEED+ BASEBALL STATS, press
ENTER so that SPEED text is also in a reverse image (see figure 4). Then press the
arrow key and SPEED + BASEBALL STATS will appear in reverse image text. To SAVE your
selection, press ENTER. To move from MODE to UNITS, press the
same procedures as described above. Once you are satisfied with your selections for Session,
Mode, and Units, press the PAGE button.
NOTE: If both line position and field are in reverse image text as pictured in Figure 4, you must
press ENTER to proceed.
Pressing the PAGE button forwards you to the next page. Depending upon the MODE you
chose above, you will now see the SPEED screen (Figure 5) or SPEED + BASEBALL STATS
screen (Figure 6).
Session:
Mode:
Units:
SPEED SCREEN
Last: 57
5
( )
key. Now MODE will
( )
arrow key. Follow the
SETUP
Resume
Speed
MPH
(Figure 4)
SPEED (MPH)
53
AVG:
55
(Figure 5)
SPEED + BASEBALL STATS SCREEN
While in the SPEED + BASEBALL STATS Screen (Figure 6), you are able to manually enter balls
and strike data by pressing the press the
STRIKES. Balls and strikes can not be recorded while the TRIGGER is engaged (or while
RADAR ACTIVE icon is displayed).
( )
( )
or
MANUEVERING WITHIN THE PLAYER EDIT SCREEN
The Speedster is capable of keeping pitching statistics separate from one pitcher to the next. If a
new pitcher is coming onto the mound, or if you desire to keep pitching statistics for the opposing
side, PAGE to the PLAYER EDIT Screen (Figure 7). Once you are there, you will see that the
PITCHER text is in reverse image. Now press the ENTER button so that "1" is in reverse image
(Figure 8). Then press the
selection, press ENTER. You are now ready to keep statistics for Pitcher 2. Follow the same
procedure for future pitchers.
HOW TO EDIT BALL / STRIKES DATA
You can make edits to the BALL and STRIKE data in the PLAYER EDIT Screen (Figure 7). To
get to the PLAYER EDIT screen, press the PAGE button until it appears. To move from
PITCHER to BALLS, press the
ENTER so that the numerical ball data is also in reverse image. At this point, you can add ball
count by pressing the
edit, press ENTER. If you need to edit STRIKES, follow the same procedure. When complete,
press the PAGE button twice to return to the SPEED + BASEBALL STATS screen.
NOTE: If both fields are in reverse image text, you must press ENTER to proceed.
HOW PITCH COUNT IS CALCULATED
The Speedster will calculate and display Average and Last speed after the TRIGGER has been
released and the ENTER button pressed. This must occur after every speed measurement. Pitch
count is entered into the system the same way. Once a speed has been acquired and is locked onto
the screen, release the TRIGGER and press the ENTER button. Once you have done this, the
pitch count increases.
NOTE: Pitch count can not be edited.
PLAYER EDIT Screen
Pitcher
Pitches
Balls
Strikes
( )
button for BALLS and press the
SPEED (MPH)
Pitcher 1
Last
Pitches
Avg
21
53
Strikes
Balls
( ) 12
( ) 9
( )
button to increment to pitcher number 2. To SAVE your
( )
arrow key until BALLS text is in reverse image. Then press
( )
( )
button, or
to decrease ball count. When you are satisfied with the
PLAYER EDIT
Pitcher
1
10
Pitches
6
Balls
4
Strikes
(Figure 7)
( )
button for
57
55
(Figure 6)
PLAYER EDIT
1
10
6
4
(Figure 8)
6

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