Yamaha V9938 Programmer's Manual page 49

Msx-video
Table of Contents

Advertisement

3.6.3. Sprite settings
Set the start address of the sprite attribute table in registers R#5 and R#11; set start
address of the sprite pattern generator table in register R#6. For details about sprites
please refer to section "Sprite mode 2"
MSB
R#5
R#11
R#6
3.6.4. Example of VRAM allocation for GRAPHIC4 mode
00000h
Pattern name
table
02000h
04000h
192 lines
06000h
212 lines
06A00h
07000h
08000h
1FFFFh
© 1985 ASCII CORP. / NIPPON GAKKI CO.
7
6
5
A14
A13
A12
0
0
0
0
0
A16
Maximum of 4 pages may be allocated in the same manner
if VDP has 128K bytes attached to it.
4
3
2
A11
A10
1
0
0
0
A15
A14
A13
Sprite
07000h
pattern
table
Sprite color
07800h
table
Sprite
07A00h
attribute
table
07A80h
Page 49 of 108
1
0
LSB
1
1
Sprite attribute
table low
A16
A15
Sprite attribute
table high
A12
A11
Sprite pattern
generator table
© 2010-2015 Eugeny Brychkov

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents