Yamaha V9938 Programmer's Manual page 41

Msx-video
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3.4.5. Sprite settings
Set the start address of the sprite attribute table in registers R#5 and R#11; set start
address of the sprite pattern generator table in register R#6. For details about sprites
please refer to section "Sprite mode 1".
3.4.6. Example of VRAM allocation for GRAPHIC1 mode
00000h
Sprite generator
table 0
00400h
00400h
Pattern layout
table 0
00700h
00700h
Sprite attribute
table 0
00780h
00800h
Pattern generator
table 0
01000h
1FFFFh
© 1985 ASCII CORP. / NIPPON GAKKI CO.
Maximum of 32 pages may be allocated in the same
manner if VDP has 128K bytes attached to it.
Page 41 of 108
© 2010-2015 Eugeny Brychkov

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