Quasimidi Rave-O-Lution 309 Owner's Manual page 49

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Installationguide Drum&Percussion-Expansion
Congratulations on the purchase of the Drum&Percussion-
Expansion. This package will increase the functionality of your RAVE-
O-LUTION 309 tremendously. The following new features are at your
disposal after installation:
- 128 memory locations for each section.
- 20 Percussion-sets.
- 128 new Percussion-Instruments.
- 32 new waveforms for Kick, Snare and Hihat.
- 38 new patterns.
- LFOs now for each drumsection.
Before you can start taking advantage of these new functions, you
will have to install the Drum-Expansion. Please adhere to the
installation procedures described in this manual. If you don't
understand any of the explanations of the new functions we
recommend consulting your authorized QUASIMIDI-dealer or the
QUASIMIDI-distributor for your country.
Installationguide:
Included in the package, besides this installationguide, are the
following items:
- 1 board with the Drum-Expansion.
- 1 IC with the new operating system on antistatic foam.
- 1 IC removing tool.
Check to see if all the items listed above are included in the package.
In addition to the above listed tool you will just need a Phillips
screwdriver.
ATTENTION:
BEFORE DOING ANYTHING, BACK-UP ANY VALUABLE
USER-MOTIFS, SOUND- AND SONG-DATA, BECAUSE THIS PROCE-
DURE REQUIRES REINITIALIZATION OF THE 309'S MEMORY.
IMPORTANT:
The included IC and expansion-board are sensitive to
electrostatic charges. This procedure requires that you periodically
"ground" yourself, by touching a grounded object such as a water
pipe or a grounded piece of equipment. Grounding yourself
prevents the static charge in your body from damaging the sensitive
IC and expansion-board.
Installation of the operating system IC:
a.) To start installation, be sure to disconnect the AC-adaptor.
b.) Place the 309 with the bottom side up on a soft cloth. To place the
309 in a safe position it is better to use the styrofoam of the shipping
box.
c.) Remove the six screws of the small bottom plate.
d.) Here you see three IC-sockets. The IC you have to change is
located in the middle.
e.) Using the IC-
tool, remove the
chip. To remove
the IC from the
socket, place the
IC-tool at the both
ends of the IC. Pull
carefully, alter-
nating from the
left and right sides,
and remove the
chip.
Don't forget to "ground" yourself before you insert the new IC.
Insert the the new IC on the socket without pressing.
Pay attention
to the polarity of the IC indicated by the notch.
The new IC has to be inserted with the notch oriented towards the
tongues of the 309's body (see picture). Make also sure that all the
IC's pins fit the socket.
Notch
Notch
Now press the IC into the socket gently, then double-check the
polarity and the positions of all the pins a second time. If everything
is OK, carefully press the IC into the socket until fully seated.
Installation of the Drum-Expansion board:
The installation of the Drum-Expansion board is easier than the
installation of the operating system IC. The design of the board
makes it nearly impossible to insert it in the wrong direction.
The following picture will help you for orientation:
Tongue
Board
Before you insert the expansion-board you should "ground"
yourself one more time to prevent electrostatic charge in your body.
The
Drum-Expansion-Board can be installed left or right of the
operating system IC. At first i
nsert the board into the socket without
pressing and check if the pins fit the socket. If everything is OK,
carefully press the expansion-board into the socket until fully
seated. This procedure also needs a little bit of fine feeling to prevent
damages of your equipment.
The last step of the installation consists in screwing the small bottom
plate onto the 309 body and to initialize the instrument (see next
page).
Drum&Percussion-Expansion: New features and soundlist
Initialization of the 309:
After changing the operating system of the 309 it is necessary to
initialize the instrument. Otherwise the Drum-Expansion will not be
recognized.
With the 309 turned off, press and hold the WRITE-button of the 309
while you switch the power on. The display will show: "INITIALIZE
ALL?". To confirm this message press button F1. Don't worry, this
may take some seconds and the progression is indicated by a meter
in the display. If the Drum-Expansion is installed properly, from now
on the display will show the message "Expanded D" after turning on
the 309.
Drums with LFO:
The drum-sections KICK, SNARE and HIHAT and the PERCUSSION-
section now have each their own LFO (Low Frequency Oscillator).
You will find it in the sound-edit menus of each section upwards
page 16. The LFO can affect the pitch (VCO, not in the PERCUSSION-
Tongue
sets), the filter (VCF) and the volume of a sound with adjustable Rate
and Depth. The LFO gives you the possibility to create interesting
modulation effects within a pattern (eg random pitch on a hihat or
opening and closing filter on a snare). As an example you can listen
to the HIHAT-motif in Pattern 20. In this case, the LFO modulates the
pitch of the HIHAT-sound. The descending character of this motif is
caused by the selected LFO-waveform (Saw-Down, SWD).
An other new feature of the Drum-Expansion is the possibility to
sync the LFOs of each section to the tempo of the sequencer. The
synchronisation of the LFOs can be set up with the parameter
"LFORat:" in the sound-edit menu on page 17. After the value of 120
the display will show you the different available sync-rates: 1/16,
1/8, 1/4, 1/2 and 1/1. These values indicate the resolution of the LFO-
rate within on measure. The display shows the following content:
Edit
Bass-Sound
<17> LFORate:1/16
If you select another sync-rate in this edit-page, you have to restart
the sequencer to set up the synchronisation.
Melodies with the Percussion-Set:
By listening attentively to the new percussion-sounds, you will
discover that the choice is enlarged by a lot of synthesizer wave-
forms (eg 303Bass1 or MixChrd3). If you program a percussion-set
by using the same waveform differently tuned for each pad, you will
be able to play an additional synthesizer voice like a bassline with the
PERCUSSION
-section. We prepared this for you in Set 11. Open the
sound-edit menu of the PERCUSSION-section and select Set 11. You
can now play a melody using the keyboard pads.
More memory locations:
With the installation of the Drum-Expansion, the number of the
memory locations for KICK-, SNARE-, HIHAT- and PERCUSSION-
sounds is increased to 128. The new factory sounds are located on
the memory location numbers upwards 64.
New Patterns:
To demonstrate the new sounds in a musical context, the Drum-
Expansion features 38 new patterns. After the initialization of the
309, the new patterns are located on the pattern numbers P01 to
P38. In the pattern-select level of the edit-pattern menu, the new
patterns are directly following the ROM-patterns.
The following list gives you an overview of the new waveforms and
samples featured by the Drum-Expansion:
Kick-Drums:
Snare-Drums:
HiHats:
MassKick
NewHiHat
MogSnare
MoogBDrm
TambHHat
PicSnare
Mod_Dyn1
808HH_HP *
MoogZap1
Mod_Dyn2
606HH_HP *
MoogZap2
Mod_Dyn3
909HH_HP *
MoogZap3
Mod_Dyn6
NewHH_HP *
Mod_Dyn4
Mod_Dyn7
NatHH_HP *
Mod_Dyn5
BD_Shot1
MS_HH_HP *
Pit_Ind
PDisKiK1
Modulo
PDisKiK2
Modulo2
PDisKiK3
Modulo3
PDisKiK4
DisKiK5
PDisKiK6
Percussion-Instruments
128:P_Disk1F
171:Moog_BD1
214:Hahh
129:P_Disk2F
172:El_HiTom
215:Hoohh
130:P_Disk3F
173:El_LoTom
216:Housy
131:P_Disk4F
174:PitIndus
217:Oh_Yeah
132:P_Disk5F
175:PitSnare
218:303Bass1
133:P_Disk6F
176:PitSnar2
219:303Bass2
134:LFO
177:Pit_Cymb
220:HardMKS
135:MoogSnar
178:PitSnar3
221:StabSntF
136:MoogBD_2
222:TekChrd1
179:Pit606Sn
137:D_Kick1F
223:TekChrd2
180:Pit808S1
138:D_Kick2F
224:TekChrd3
181:Pit808S2
139:D_Kick3F
225:TekChrd4
182:Pit808S3
226:TekChrd5
140:D_Kick4F
183:Pit909S1
227:TekChrd6
141:D_Kick5F
184:PitDryS1
228:TekChrd7
142:MoogZap1
185:PitSnar1
229:TekChrd8
143:MoogZap2
186:PitSnar2
230:TekChrd9
144:MoogZap3
187:PitSnar3
145:PicSnare
188:PitUdus1
231:MixChrd1
146:TambBack
189:PitUdus2
232:MixChrd2
147:Tamb_For
190:PitUdus3
233:MixChrd3
148:TambShor
191:PitUdus4
234:MixChrd4
149:WoodBlck
192:KWPitch1
235:MixChrd5
150:909opHH2
193:KWPitch2
236:Chord_1
151:KWEfekt2
194:KWPitch3
237:Chord_2
152:KWEffekt
195:KWPitch4
238:MKSChrd1
153:KW_Kwak1
196:KWPitch5
239:MKSChrd2
154:KW_Kwak3
197:KWPitch6
240:MKSChrd3
155:MasKick2
198:KWPitch7
241:SineBass
156:Modulo_1
199:KWPitch8
242:Rev_Ride
157:Modulo_2
200:KWPitch9
243:Rev_OpHH
158:Modulo_3
201:KWPitchX
244:Rev_909R
159:MogPerc1
202:Lopmatic
245:Rev_Hous
160:MogPerc2
203:LopBrick
246:Rev_HH2O
161:MogPerc3
204:LopShake
247:Rev_Revb
162:MogPerc4
205:LoopSnap
248:Rev_MS20
163:HH2_Open
206:LoopClap
249:Rev_NOHH
164:ModDyn_1
207:Resofect
250:Rev_Yeah
165:ModDyn_2
208:Resofec2
251:RevRide2
166:ModDyn_3
209:PtchChrd
252:RevRight
167:ModDyn_4
210:RightHer
253:RevRigt2
168:ModDyn_5
211:Come_On
254:RevFlang
169:ModDyn_6
212:Get_Up
255:RevCrash
170:ModDyn_7
213:GoHoo
The Hihat-waveforms marked with a * use a
12 dB Highpass filter
instead of the 24 dB Lowpass. This filter gives you the possibility to
program Hihat-sounds with increased high frequency which will
stand out of your mix.
Remark: A lot of the new waveforms (eg Mod_Dyn6) have a very
long release time. You can adjust it with the parameters DECAY and
RELEASE. If the DECAY and RELEASE values are high, a sound based
on those waveforms might release within the next pattern after a
pattern change.

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