Mutator; Mutate Morph; Executing The Mutation - Clavia Nord Lead A1 User Manual

Analog modeling
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6
Mutator, Randomize & Like

Mutator

The Nord Lead A1 Mutator is a great and easy-
to-use tool to spark the creative process by
creating totally new or slightly changed sounds.

Executing the Mutation

1
Hold Shift and press Mutate Sound.
The Nord Lead A1 Mutator uses probability and degrees of preser-
vation, together with some secret smartness. The Mutation will use
the sound in the focused Slot as the reference or starting point. If a
Mutation is executed more than once without you changing any setting
on the panel, it will return to, and use that same starting point for each
new Mutation. Turn a knob or press a switch if you want an edited or
Mutated sound to become the new starting point.
If Multi Focus is enabled, the Mutation will be executed on all the
active Slots.
Some parameters are never changed by the Mutator process: Output
Level, all Arpeggio and Reverb parameters and Mono/Legato.
Randomize
The Randomize option is a totally random process
that does not consider any current or previous pro-
grams, music styles, or fashions. Any setting to any
parameter can appear, you should not be surprised
if a randomized program needs a little bit of adjust-
ment before it can be used for such mundane things
as chords or melodies.
M
If Mutator Protect in the System Menu is set to On, you need to
confirm your intentions by pressing Execute, or by hitting Mutate-
or Randomize Sound two times.
Chapter 6 Mutator, randoMize & Like

Mutate Morph

The Mutator and Randomize features in the Nord Lead A1 can be used
to create Morphs.
1
Hold the Morph Wheel button (or latch the Morph by double-
tapping on the Morph button) and press Mutate Sound (without
Shift).
Several Morph settings will be added to the original sound, as
indicated by the green LEDs that lights up on the Panel. If effects
are turned off they will be turned on but with rate and dry/wet mix
set to 0 as a starting point for the wheel morph.
2
Move the Modulation Wheel to hear the result.
The original sound is heard when the Mod Wheel is set to 0, the
Morphed sound is heard when the Mod Wheel is moved to its
maximum.
The Mutator can be applied to Velocity Morphs as well, but will not af-
fect the effect section. The original sound will be heard when you strike
the keys with a velocity of 1, the fully Morphed sound when the velocity
is 127.
If the Oscillator LFO Amount, Oscillator Mod Env Amount and the
Oscillator Control parameters are all set to 0, the Morph Mutation will
be able to change the Oscillator Configuration.
M
If Osc Config is set to the Amplitude Modulation or Detune con-
figurations, the configuration will not change.
Randomizing a Morph is done in a similar fashion, but by pressing the
Randomize Sound button instead. This will create a "wilder" result.
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