Pearl DLC-C003 Operator's Manual page 95

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6.3
Edit
6.3.1
Editing a memory
You can edit any part of a memory you have already saved simply by
making the changes and saving the new information on top of the
memory.
1>
Press Clear to empty the programmer.
2>
Turn on the memory you want to edit, so you can see what you
are doing. Turn off all other memories to yplid confusion.
3>
Select the fixtures you want to change, and make the changes.
4>
Press Memory.
5>
Press the Swop button for the memory you are editing.
6>
The DLC-C003 will display "A memory already exists on
playback!"
7>
Press A [Merge memory] to amend the existing memory.
Unchanged information is not affected.
If you are in "Record by fixture" mode, all attributes of any fixture
you've changed will be saved in the memory with their current
settings. If you only want to save certain attributes of a fixture,
you need to use "Record by channel" mode (press softkey B after
pressing Memory).
You can overwrite the existing memory entirely using B [Replace
memory]. This wipes the playback and saves the current
programmer as a new memory.
If the memory contains shapes, and you have selected some new
shapes, the original shapes in the memory will be deleted (after a
warning). To get round this you need to use Include on the
original memory (see next section) to load the shapes into the
programmer. Ensure that the playback fader for the memory is at
zero (i.e. the shape is not active) when Including the memory.
6.3.2
The Include function
The Include function lets you load selected parts of a memory back into
the programmer. (Normally, only manual changes to fixtures are put in
the programmer). You can then use this to make a new memory. This
is useful if you want to make a memory which is similar to one you
already have.
You can also include DMX information from another console connected
to the DMX in socket.
When you use Include, you specify which attributes of which fixtures
you want to load into the programmer. So, for example, if you have a
memory which contains position, colour and gobo information for 8
fixtures, you can use the include function to load only the colour
information for 4 of the fixtures into the programmer. You could then
"Include" position information from another memory into the
programmer, and build up a new memory using information from
several existing memories.
1>
Select the fixtures from which you want to take settings.
2>
Press Include (above the numeric keypad).
3>
Select the Attributes you want to include. The Dimmer attribute
includes all other attributes (the buttons light up to show which
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