Pearl DLC-C003 Operator's Manual page 101

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2>
Press the Swop button of the playback where you want to store
the chase.
3>
Set up the lighting for the first step, either manually or by using
"Include" on existing memories.
4>
Press the Swop button of the playback or Enter to store the
programmer contents as Step 1 of the chase.
5>
Press Clear (unless you want to re-use the contents of the
programmer), then repeat from step 3.
6> Press Chase to finish when you have stored all the steps you want.
Press Clear when you have finished saving the chase, otherwise
when you try to play it back the programmer will override the
chase and you won't see the chase properly.
The current step number is displayed in the prompt line.
From the July 2048 software version, you can record shapes in a
chase. If the same shape is saved in subsequent steps it will
continue from step to step, if not it will stop at the end of the step
time. (The DLC-C003 considers the shape to be the same if you
didn't press Clear after the previous step, and didn't change the
speed, size or spread of the shape from the previous step; or if
you Included the shape from the previous step and have not
modified it)
You can set a label for the chase by holding down YPL and
pressing G [Set Legend], then pressing the Swop button for the
chase, as with memories.
There is no limit to the number of steps in a chase provided there
is enough free memory in the DLC-C003.
7.2
Playback
7.2.1
Running a chase
To run a chase, raise the fader of the playback.
(You can also use the Flash/Swop buttons if you
are in Normal Run mode). The chase will start to
run.
The HTP (intensity) channels in the chase
will be controlled by the fader. The other
channels (LTP) will be set as soon as the
fader moves above zero according to the
LTP fade times programmed in the chase.
You can set the point at which the LTP
channels activate from the User settings
menu.
The bottom part of the display shows the progress of the chase.
The Wait and Fade times are represented by bar graphs. The top
line represents the Fade in time; the middle line the Fade Out time
and the bottom line the LTP fade.
Press View then Connect to show details of the chase steps on the
screen (this screen is described in the Timings section on page
106).
When in Run mode, you can preload the first step of the chase by
pressing the Flash button of the playback with the Add/Flash
Page 101 of 163
Fade timer
Wait timer
Step time
Crossfade

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