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Creative 3D Blaster User Manual page 31

2d/3d video accelerator

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When starting OpenGL Screen Saver or applications in Windows 98, the message "No
local buffer memory available" appears.
Solution
Set a lower resolution and color depth:
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the Settings tab.
3. In the Desktop Area group box, move the slider to set a lower resolution.
4. In the Color Palette group box, set to 640x480 and 16-bit color (high color)
for OpenGL applications to work properly.
OpenGL applications run uncharacteristically slowly in Windows 98.
Cause
OpenGL applications do not support Windows 98's multi-monitor feature.
Consequently, Windows 98 disables all hardware acceleration when the multi-
monitor option is enabled.
Solution
Disable the multi-monitor option:
1. Right-click your desktop, and then click Properties on the shortcut menu.
2. In the Display Properties dialog box, click the Settings tab.
3. Clear the Extend my Windows desktop onto this monitor check box.
After installing 3D Blaster GeForce2 GTS onto a Pentium II LX system or any other
AGP system, the Resources tabbed page of the 3D Blaster GeForce2 GTS Properties
dialog box in Windows 95 shows resource conflicts similar to the following:
Memory Range used FEDC0000 - FEDDFFFF used by PCI standard PCI-to-PCI
bridge.
Memory Range used FD800000 - FDFFFFFF used by PCI standard PCI-to-PCI bridge.
Memory Range used FE000000 - FE7FFFFF used by PCI standard PCI-to-PCI bridge.
Cause
The "PCI standard PCI-to-PCI bridge" is the CPU chipset to AGP controller,
which Windows 95 cannot identify properly.
3D Blaster GeForce2 GTS Installation Guide 25

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