Fundamentals
of Dot Matrix Pflnting
Flrlng
Coder
128
64
32
c
16
9
a
6
4
2
120
64
';
32
S
A
16
a
4
2
Llnr 1
Next, you should construct the character you wish to "draw"
and label the rows and columns. Figure 6-6 shows one such
process, using two lines of seven rows each.
ROUGH SKETCH
Pln
No.
1
2
3
4
5
6
7
1
5
6
7
tlrlng code:
Llno 2
flrlng code:
1
2
3
4
5
6
7
a
9
IO
11
12
13
14
eeeeee
l
l
l
l
l
l
*
l e
00
l
0
00
l e
l
l
0
0
0
l
l
l
0
0
em
l
@
l
l
o
l
l
l
l
l
l e*e
l
l
0
l
l
l eeeee
14
16
34
64
140
140
128
128
140
140
64
34
16
14
224
16
232
68
34
la
la
la
la
34
68
232
16
224
Figure 6-6. One approach to creating your own graphics is first to sketch the
figure on graph paper, then code the dots for programming.
95