About the PS60 Plug-In Editor ....................8 Using an external mixer to control the PS60’s audio signal............9 Using your host application to control the PS60’s audio signal ..........9 Host application settings ..................10 Apple – Logic Pro 9........................10 Steinberg –...
Selecting and executing utility functions ................... 26 Writing (store/saving) ........................ 27 Utility commands....................29 Software Setup (Initial settings for the PS60 Editor) ..........31 Cautions.................... 33 USB connection ....................33 • Apple, Mac, Logic pro and Audio Units are trademarks of Apple Inc., registered in the U.S. and other countries.
PS60 Editor and PS60 Plug-In Editor operating requirements Note: It is not possible to open and run multiple instances of the PS60 Editor or the PS60 Plug-In Editor; this means that it is not possible to edit more than one PS60 synthesizer simultaneously.
To install the PS60 Editor and the PS60 Plug-In Editor into Windows XP, Windows Vista, or Windows 7, proceed as follows. If you want to connect the PS60 to your computer via USB and use the PS60 Editor and the PS60 Plug-In Editor, you must install the Korg USB-MIDI Driver. (Refer to the Installation Guide for details on how to install the Korg USB-MIDI Driver.)
Application]. The PS60 Editor screen will appear. Click [Next>]. The “Welcome to the PS60 Editor setup wizard” screen will appear. Click [Next>]. “PS60 Editor information” will appear. Read the displayed content, and click [Next>]. The “License agreement” will appear. Carefully read the contents, and if you agree, check “I accept the terms of the license agreement”...
If the installation was successful, click [Close]. The “PS60 Editor/Plug-In Editor Installer” will appear. Next you will install the plug-in version(s) that you want to use. Using the procedure described above, begin with step 1 and install the plug-in version(s) that you want to use.
Installation in Mac OS X To install the PS60 Editor and PS60 Plug-In Editor into Mac OS X, use the following procedure. You must install the KORG USB-MIDI Driver if you want to connect the PS60 to your computer via USB and use the PS60 Editor or the PS60 Plug-In Editor. (For details on installing the KORG USB-MIDI Driver, refer to the Install Guide.)
When the installation has been successfully completed, click [Restart] to exit the installer. You can’t connect two or more PS60 units to a single computer and use them simultaneously. Note: Under Mac OS X, the plug-in version will also be installed in the appropriate folder.
Setup PS60 Setup If you want to use the PS60 Editor with the PS60 connected to your computer via USB, you must make sure that you’ve finished installing and setting-up the KORG USB-MIDI Driver before you start up the PS60 Editor.
Your PS60 will output audio signals when the PS60 Plug-In Editor sends it MIDI messages. If you want to send the PS60’s audio signal to an audio track of your host application and use it in conjunction with a plug-in effect etc., refer to “Using your host application to control the PS60’s audio signal”...
Using your host application to control the PS60’s audio signal If you want to apply a plug-in effect to the PS60’s audio signal, or to control the PS60’s audio signal in your host application along with other audio tracks, connect the PS60 to your audio interface and route the audio signal into your host application.
“PS60 Plug-In Editor.” Software Instrument Track To route the PS60’s audio signal into Logic Pro 9, create an audio track or an audio AUX track. the I/O source for that track, select the audio interface input to where you’ve connected the PS60’s audio signal.
To route the PS60’s audio signal to Cubase 5, create an audio track. the input section of the audio track, select the audio interface input where you’ve connected the PS60’s audio signal. Turn the Monitor button on so that you can hear/monitor the audio signal.
PS60’s audio signal. Audio Track Set the Monitor setting to “In” so that you can hear the audio signal of the PS60. Audio Track...
Create a MIDI track. Choose the “PS60 Plug-In Editor” as the output of that MIDI track. Tracks Windows – MIDI Track To route the PS60’s audio signal to Digital Performer 7, create an audio track or an AUX track. the input section of that track, select the audio interface input where you’ve...
Create a MIDI track. Choose the “PS60 Plug-In Editor” as the output of that MIDI track. MIDI Track To route the PS60’s audio signal to Pro Tools LE 8, create an audio track or an AUX input track. the input section, please select the audio interface input where you’ve connected...
If you’re routing the PS60’s audio signal to an audio track, the REC button so that you can hear/monitor the audio signal. If you are routing the PS60’s audio signal to an AUX input track, this setting is not necessary. Audio Track...
For the input of that audio track, select your audio interface's input where the PS60's audio signal is being input. To hear the PS60's audio signal that's being input to the audio track, turn on the input echo button of that audio track.
If you experience irregularities in MIDI timing, please adjust the settings so that MIDI messages are sent directly to the PS60 rather than being routed through the PS60 Plug-In Editor. In this case, select the PS60’s SOUND port as the MIDI OUT destination of the MIDI track in your host application, so that the MIDI messages will be sent directly to the PS60.
Don’t touch the keyboard or the mouse of your computer while data is being sent or received. About the Preload data Start up the PS60 Editor, and use the Receive All function to load all data into the PS60 Editor. Then save this data to a file as preload data.
Edit Pages Tabs Keyboard Connection indicator (KORG logo) This indicates the connection status between the PS60 Editor/PS60 Plug-In Editor and the PS60. • Lit The PS60 Editor/PS60 Plug-In Editor and the PS60 are connected via MIDI. • Dark The PS60 Editor/PS60 Plug-In Editor is not connected to the PS60.
Here you can turn each timbre on/off. SPLIT SETTING / CTRL: Here you can choose the split setting. This function is different than the PS60's own SPLIT SETTING button; it specifies the internal state. * SUB OFF: Split off * MAIN LOWER: Assign the main timbres to the region at the left of the split point (lower region)
Editor operation - Performance mode All performance parameters that can be edited from the PS60 itself can be edited using the various pages in the editor's performance mode. Click the PERF mode button, and then click the [Overview] tab of the edit page tabs.
If you choose SUB OFF, split will be off. This is the same as SUB OFF on the PS60 itself. If you choose MAIN LOWER, split will be on; the region below the split point will be Main, and the upper region will be Sub.
The indication here will switch according to whether the [Main Timbres] or [Sub Timbres] tab is shown. The [Timbre Param] and [MFX/EQ] edit pages allow you to edit all of the parameters that are accessible in the PS60's performance edit mode.
In the editor, click the PROG EDIT button to enter Program Edit mode. The method of selecting the timbre you want to edit is the same as when operating the PS60 itself. If two or more timbres are turned on, the timbre selector button of each timbre that is currently on will blink when you click the PROG EDIT button.
The [IFX] and [MFX/EQ] tab pages allow you to edit all of the effect parameters that cannot be edited from the PS60 itself. Parameter names shown in purple are the effect parameters that can be edited from the PS60. The [IFX] tab page also allows you to select the IFX effect.
Selecting pages and tabs When you want to perform detailed editing, you can switch to other pages and tabs to access the desired parameters. Global mode is divided into separate pages where you can edit category names, and scales (temperaments). Select the desired page (or tab), and proceed to edit the settings. •...
The same applies to the performance. Global mode settings are maintained within the editor until you close the application, but will not be applied or saved on the PS60 itself unless you use the [Write Global Setting] command or [DUMP].
D056-D127 are user programs. Note: If you use a menu command (such as Copy IFX) on the PS60 itself, the data in the Editor and the data in the PS60 may lose synchronization. In this case, use a UTILITY menu command (such as Receive Current Prog) in the Editor to receive a data dump of the current data.
Note: These functions load or save the data as dedicated files for the editor application. Store Performance, Write Program These commands send the current data that was modified in the editor to the PS60 itself, and writes the data into internal memory.
Note: These utilities can be selected only in the editor’s global mode Software Setup page. Select Auto Load File In the Software Setup tab, use “Load data file automatically” to select the desired file. Note: Refer to “Load data file automatically” ( p.31). All Sound Off Depending on the host application, “hung”...
Here you can specify the editor data that will be saved and loaded as part of the song data by your DAW software. This setting lets you save only the data you need. When the PS60 Editor starts up, the types of data that you’ve checked here will also be loaded automatically from the PS60 that’s connected to your computer.
MIDI IN Port / MIDI OUT Port This selects the connection port for the PS60 and the PS60 Editor. The name of the MIDI port that’s currently connected is shown. You won’t need to change this setting if the PS60 and the PS60 Editor are connected correctly, since the PS60 Editor will search for the PS60 when it starts up, and will specify the MIDI port automatically.
• If you’re using a USB hub, try connecting the PS60 directly to a USB port on the computer itself to see whether it will work. You can also try removing all other connected USB devices except for the PS60 itself.