Storing And Editing Locate Key; Storing In Real-Time - Fostex VR800 Owner's Manual

Fostex digital multitracker recorder owner's manual vr800
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• You can store the edited data in a memory key other than the one you pressed when you recalled the data.
For example, you can recall the AUTO PUNCH IN point data, edit it, and store it to the AUTO PUNCH OUT key.
* Refer to page 36 for more information on Auto Punch In/Out.
* Refer to page 61 for more information on Copy & Paste, Move & Paste, and Erase.
* Refer to page 54 for more information on Auto Return and Auto Repeat.
• You can also use the Preview function to edit the stored locate points (edit points). Refer to "Preview Function" on page 59 for more
information.
You can store up to 99 individual time data in the LOCATE key for Locate only operations.
The time data stored can also be assigned with a specific locate number from 01-99. This means the desired
locate number can be specified to locate that specific time data. The memory data of the LOCATE key can also be
edited in the same manner as the data in the Memory key. After editing the data the LOCATE key can locate that
point, or even be re-stored as data for other Memory keys.
<Note>
* The last data located with the Memory key or LOCATE key is constantly stored as LOCATE number 00. However, this data
is constantly replaced after every LOCATE command. Therefore, do not use Locate Number 00 for independent Locate
data.
* You cannot preview the data stored in the LOCATE key, though it is possible to preview data stored in other Memory keys.
* If you use a time base that is not an ABS time, there is a need to priory switch to the desired time base using the TIME BASE
SEL key.
* Any editing or storing of data for the LOCATE point is valid only for the program that is currently started up.

Storing in real-time

You can store the locate point (in the ABS, MTC, or BAR/BEAT/CLK Time Base) in real-time while the VR800 is
playing.
VR800 Owner's Manual (Storing a Locate Point <Edit Point>)

Storing and editing LOCATE key

OPTICAL
ACCESS
1
2
START
IN
HOLD/
STORE
PGM SEL
VARI PITCH
2
SHIFT
P.EDIT
RECORD
AUTO
PUNCH
5
6
OL
0
6
12
24
1
2
3
4
5
6
7
8
A SYNC
RECORD TRACK
3
4
5
6
7
8
AUTO RTN
CLIPBOARD
EXIT
EXECUTE
AUTO PUNCH
/ NO
/ YES
OUT
END
IN
OUT
PREVIEW
EJECT
EDIT
UNDO / REDO
DISP SEL
SETUP
AUTO RTN
JOG
AUTO PLAY
LOCATE
TIME BASE SEL
SCRUB
SHUTTLE
LOC MEM
STOP
PLAY
REW
F FWD
CLIPBOARD PLAY
LOCATE
ABS
0
LOCATE REC END
1
51
3
4

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