Korg m3 Operation Manual page 59

Music workstation/sampler
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Playing and editing Programs
Program Basic: P1–1
Common LFO: P5–8
OSC1 Basic: P2–1
OSC1 Pitch: P2–2
Filter Key Track: P3–1–2
Filter1 Mod: P3–1–3
Filter1 LFO Mod: P3–1–4
Pitch EG : P2–8
Oscillator / Pitch
Polyphonic/monophonic playing
The Voice Assign Mode selects whether the Program
will play polyphonically (Poly) or monophonically
(Mono).
When this is set to Poly, you can play both chords and
melody lines. When this is set to Mono, only one note
will sound even if you play a chord.
Normally you'll set this to Poly, but Mono is useful
when playing sounds such as synth basses, synth
leads, and other solo instruments.
Try switching between Poly and Mono, and listen to
the results.
Working with Multisamples
What is a multisample?
A sample is a digital recording of a particular
instrument or waveform (or other natural or artificially
processed sound) recorded at a specific pitch. A
multisample is a collection of similarly voiced samples,
used to create the same type of sound - piano, bass,
guitar, strings, organ - across the entire keyboard, as
the basis of a program. The oscillators of single and
double programs use multisamples. There are 1,032
multisamples available in this instrument.
You can assign up to four multisamples to each
oscillator and switch between them by velocity.
Multisamples and Drum Kits
Multisamples and Drum Kits allow you to play
samples in different ways.
• Multisamples lay out one or more samples across
the keyboard. If we use the example of a simple
guitar multisample, one sample could be assigned
for each string, so that the multisample would
consist of six samples.
• As the name suggests, Drum Kits are optimized for
playing drumsamples.
Velocity splits, crossfades, and layers
As mentioned above, unless you're in Drum mode,
each Oscillator has four velocity zones, named MS1
(High) through MS4 (Low). This means that the
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OSC1 LFO1: P5–1
OSC1 LFO2: P5–2
Filter1(A/B): P3–1–1
Amp1/Driver1: P4–1
Amp1 Mod: P4–2
Filter1 EG: P3–1–5
Amp1 EG: P4–3
OSC1 AMS Mix: P6–1/2
OSC 1
Common KeyTrack: P6–7/8
OSC 2
Filter
Amplifier
X–Y: P1– 5
KARMA: P7
Routing: P8–1
Insert
3Band EQ
OSC1, 2
Effect
: P4–8
1...5: P8
Insert Effects
Master Effects
Individual Outputs
AUX Bus
FX Control Bus
EQ
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the M3.
Program can play different Multisamples, depending
on how hard you play.
Each of these zones has separate settings for Level,
Start Offset, and so on. Also, each of the zones can fade
into the next, to create smooth velocity transitions.
Zones can even be layered together, two at a time.
Selecting Multisamples
Let's create a simple velocity crossfade between two
Multisamples, using just OSC1.
1. Access the Prog P2: OSC/Pitch– OSC1 Basic page.
2. Set the Multisample On/Off for MS1 and MS2 to
On (checked).
Set the Multisample On/Off for MS3 and MS4 to Off
(unchecked).
Bank
Multi-
sample
On/Off
3. Select RomS as the Multisample Bank for MS1
and MS2.
There are three main types of Multisample Banks:
Rom, Ram, and EX *. For each type, you can also
choose between looking at mono (M) and stereo (S)
Multisamples. Note that stereo Multisamples will
require twice as many voices as mono Multisamples.
ROM Multisamples are the built-in "factory" sounds,
and are always available. These are organized by
category, such as pianos, guitars, bells, etc.
RAM Multisamples include Akai, AIFF, WAVE or
SoundFont files loaded from media, and samples
created in Sampling mode.
The EX* multisample banks are available if optional
EX-USB-PCM series multisamples are loaded. The
menu will show only the EX* banks that are currently
loaded.
Controllers: P1–6
DrumTrack: P1–3/4
Audio Input: P0–7
Pads: P1–7/8
Tone Adjust: P0–8
Master
Effect
1, 2: P9
Total
AUDIO OUTPUT
Effect
L/MONO, R
: P9
AUDIO OUTPUT
INDIVIDUAL 1, 2, 3, 4
Effects

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